Dragon Warrior 2 Randomizer
Clone or download
Patrick Fifield
Patrick Fifield Unwinnable seed fixed
- Mountains were considered to be on the same land mass, which could separate two passable pieces of land, making seeds unwinnable.  This is fixed by making mountains not part of any land mass.  (Bug finding credit:  Starvos via Issue #21)
Latest commit 4c71e01 Jul 19, 2017
Failed to load latest commit information.
.vs Echoing flute fixes (thanks, Vaxherd!) Apr 11, 2017
DW2Randomizer Unwinnable seed fixed Jul 19, 2017
LICENSE Initial commit Jan 15, 2016
README.md Update README.md Apr 26, 2017
dw2r screenshot.png Add files via upload Jul 1, 2016


Dragon Warrior 2 Randomizer


  • Adjust enemy attributes to DW2 Remix values. **
  • Reduce gold and experience requirements to reduce grinding.
  • Randomize the world map
  • Rename the prince and princess to whatever you want.
  • Randomize XP/GP gains.
  • Randomize equipment powers, as well as who can equip those items.
  • Randomize monster stats and zones.
  • Randomize spell learning and spell powers. (i.e. Firebal could hit all enemies for 80 damage each)
  • Randomize hero statistics
  • Randomize stores and treasures (but certain items are guaranteed to be found before they are required)
  • Four Levels Of Randomization (with an option to not randomize at all)
  • An opportunity to adjust the seed from 1 to 2^32 (2 billion plus) for racing possibilities.
  • Super speedy battles!
  • Prologue automatically skipped. The game now starts, albeit a bit awkwardly, with the soldier limping into Midenhall's Throne Room.
  • All party members are revived with full HP and, with all three characters, MP on a party wipe(AKA ColdAsACod), regardless of save location. (this normally takes effect at the Rhone Shrine)

** If this is done, Army Ant's XP/GP will increase to 6XP/7GP so they are more in line with other enemies in its' class. Also, Metal Babbles and Metal Slime's attributes will change so they have a very high chance of running, in line with other Dragon Warrior games.

To Do/Wishlist

  • Figure out a way to adjust the interface so magic can be randomized effectively without UI confusion.
  • Reduce the map to 192x192, 128x128, and 64x64, so completion time can be drastically reduced.
  • Add an option to shrink dungeons, also to shorten completion time. All the tiles are 2x2; they can be 1x1 instead. The lighthouse is a big obstacle though...
  • Randomize dungeons (whoa!)

Special Thanks