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Gameover framework release notes

0.2.7

TODO

0.2.6 (2018-06-23)

  • Enhances smart smooth path finding to handle an origin area with a center in the void

0.2.5 (2018-04-13)

  • Fix graphics loader for a strange bug when loading data from internal storage on android
  • Fix AStar
  • Fix direct view near wall
  • Fix straight move check and use it for SmartPathFinding
  • hasDirectView and findSmoothPath are taking now as origin and tarrget an area instead of a points.

0.2.4 (2018-02-07)

  • change Perspective layer to handle three layers: a floor layer, a walls layer and a top layer. Use property "level" on the map to know where to render the layer.
  • add the availability to disable a layer for collision detector

0.2.3 (2016-09-14)

  • Upgrade libgdx to 1.9.3
  • Add scala version to jar name in order to follow scala library practices

0.2.2 (2016-02-23)

  • Add a simple font files and a font viewer class utility
  • Animation can now have a collision area definition
  • Change the graphic loader to return an option to return None when a graphics is not found

0.2.1 (2015-08-25)

  • Change from explicit wrapper for GdxArray to implicit class through trait LibGdxHelper
  • Fix smooth path finding
  • Fix isDirect in collision detector
  • Implements GdxArray as a scala collection