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eebe4e4 @seanpaultaylor This is the group for gaming/gameplay
seanpaultaylor authored
1 
2 Microsoft Visual Studio Solution File, Format Version 11.00
3 # Visual Studio 2010
4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gameplay", "gameplay\gameplay.vcxproj", "{1032BA4B-57EB-4348-9E03-29DD63E80E4A}"
5 EndProject
6 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample01-longboard", "gameplay-samples\sample01-longboard\sample01-longboard.vcxproj", "{9A515C8B-3320-4C5C-9754-211E91206C9D}"
7 ProjectSection(ProjectDependencies) = postProject
8 {1032BA4B-57EB-4348-9E03-29DD63E80E4A} = {1032BA4B-57EB-4348-9E03-29DD63E80E4A}
9 EndProjectSection
10 EndProject
11 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample02-spaceship", "gameplay-samples\sample02-spaceship\sample02-spaceship.vcxproj", "{CC37B8E9-6402-4841-8D6A-5D908A5909B3}"
12 ProjectSection(ProjectDependencies) = postProject
13 {1032BA4B-57EB-4348-9E03-29DD63E80E4A} = {1032BA4B-57EB-4348-9E03-29DD63E80E4A}
14 EndProjectSection
15 EndProject
16 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample03-character", "gameplay-samples\sample03-character\sample03-character.vcxproj", "{87388E8B-F3CF-428F-BC2C-C1886248C111}"
17 ProjectSection(ProjectDependencies) = postProject
18 {1032BA4B-57EB-4348-9E03-29DD63E80E4A} = {1032BA4B-57EB-4348-9E03-29DD63E80E4A}
19 EndProjectSection
20 EndProject
04907e7 @seanpaultaylor Updates the api documentation.
seanpaultaylor authored
21 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample04-particles", "gameplay-samples\sample04-particles\sample04-particles.vcxproj", "{CB5ABFAA-EA69-E439-5A4D-3B9359916C71}"
9afb2fe @dgough Updated the gameplay solution so that the particle sample depends on …
dgough authored
22 ProjectSection(ProjectDependencies) = postProject
23 {1032BA4B-57EB-4348-9E03-29DD63E80E4A} = {1032BA4B-57EB-4348-9E03-29DD63E80E4A}
24 EndProjectSection
e1b725b @ablake Initial commit of sample04-particles.
ablake authored
25 EndProject
b84edbd @ablake Adding back the mesh sample (somehow disappeared from the solution du…
ablake authored
26 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample00-mesh", "gameplay-samples\sample00-mesh\sample00-mesh.vcxproj", "{D672DC66-3CE0-4878-B0D2-813CA731012F}"
c8961ed @seanpaultaylor Added dependency on sample00-mesh on gameplay lib.
seanpaultaylor authored
27 ProjectSection(ProjectDependencies) = postProject
28 {1032BA4B-57EB-4348-9E03-29DD63E80E4A} = {1032BA4B-57EB-4348-9E03-29DD63E80E4A}
29 EndProjectSection
b84edbd @ablake Adding back the mesh sample (somehow disappeared from the solution du…
ablake authored
30 EndProject
e27f2a6 @seanpaultaylor Added SpriteBatch::getSampler() for allowing developer access to the …
seanpaultaylor authored
31 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample05-lua", "gameplay-samples\sample05-lua\sample05-lua.vcxproj", "{C6121A62-AA46-BA6D-A1CE-8000544456AA}"
987fc47 @seanpaultaylor Updated sample05-lua resources.
seanpaultaylor authored
32 ProjectSection(ProjectDependencies) = postProject
33 {1032BA4B-57EB-4348-9E03-29DD63E80E4A} = {1032BA4B-57EB-4348-9E03-29DD63E80E4A}
34 EndProjectSection
35 EndProject
eebe4e4 @seanpaultaylor This is the group for gaming/gameplay
seanpaultaylor authored
36 Global
37 GlobalSection(SolutionConfigurationPlatforms) = preSolution
38 Debug|Win32 = Debug|Win32
2de9908 Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION…
Steve Grenier authored
39 DebugMem|Win32 = DebugMem|Win32
eebe4e4 @seanpaultaylor This is the group for gaming/gameplay
seanpaultaylor authored
40 Release|Win32 = Release|Win32
41 EndGlobalSection
42 GlobalSection(ProjectConfigurationPlatforms) = postSolution
43 {1032BA4B-57EB-4348-9E03-29DD63E80E4A}.Debug|Win32.ActiveCfg = Debug|Win32
44 {1032BA4B-57EB-4348-9E03-29DD63E80E4A}.Debug|Win32.Build.0 = Debug|Win32
2de9908 Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION…
Steve Grenier authored
45 {1032BA4B-57EB-4348-9E03-29DD63E80E4A}.DebugMem|Win32.ActiveCfg = DebugMem|Win32
46 {1032BA4B-57EB-4348-9E03-29DD63E80E4A}.DebugMem|Win32.Build.0 = DebugMem|Win32
eebe4e4 @seanpaultaylor This is the group for gaming/gameplay
seanpaultaylor authored
47 {1032BA4B-57EB-4348-9E03-29DD63E80E4A}.Release|Win32.ActiveCfg = Release|Win32
48 {1032BA4B-57EB-4348-9E03-29DD63E80E4A}.Release|Win32.Build.0 = Release|Win32
49 {9A515C8B-3320-4C5C-9754-211E91206C9D}.Debug|Win32.ActiveCfg = Debug|Win32
50 {9A515C8B-3320-4C5C-9754-211E91206C9D}.Debug|Win32.Build.0 = Debug|Win32
2de9908 Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION…
Steve Grenier authored
51 {9A515C8B-3320-4C5C-9754-211E91206C9D}.DebugMem|Win32.ActiveCfg = DebugMem|Win32
52 {9A515C8B-3320-4C5C-9754-211E91206C9D}.DebugMem|Win32.Build.0 = DebugMem|Win32
eebe4e4 @seanpaultaylor This is the group for gaming/gameplay
seanpaultaylor authored
53 {9A515C8B-3320-4C5C-9754-211E91206C9D}.Release|Win32.ActiveCfg = Release|Win32
54 {9A515C8B-3320-4C5C-9754-211E91206C9D}.Release|Win32.Build.0 = Release|Win32
55 {CC37B8E9-6402-4841-8D6A-5D908A5909B3}.Debug|Win32.ActiveCfg = Debug|Win32
56 {CC37B8E9-6402-4841-8D6A-5D908A5909B3}.Debug|Win32.Build.0 = Debug|Win32
2de9908 Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION…
Steve Grenier authored
57 {CC37B8E9-6402-4841-8D6A-5D908A5909B3}.DebugMem|Win32.ActiveCfg = DebugMem|Win32
58 {CC37B8E9-6402-4841-8D6A-5D908A5909B3}.DebugMem|Win32.Build.0 = DebugMem|Win32
eebe4e4 @seanpaultaylor This is the group for gaming/gameplay
seanpaultaylor authored
59 {CC37B8E9-6402-4841-8D6A-5D908A5909B3}.Release|Win32.ActiveCfg = Release|Win32
60 {CC37B8E9-6402-4841-8D6A-5D908A5909B3}.Release|Win32.Build.0 = Release|Win32
61 {87388E8B-F3CF-428F-BC2C-C1886248C111}.Debug|Win32.ActiveCfg = Debug|Win32
62 {87388E8B-F3CF-428F-BC2C-C1886248C111}.Debug|Win32.Build.0 = Debug|Win32
2de9908 Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION…
Steve Grenier authored
63 {87388E8B-F3CF-428F-BC2C-C1886248C111}.DebugMem|Win32.ActiveCfg = DebugMem|Win32
64 {87388E8B-F3CF-428F-BC2C-C1886248C111}.DebugMem|Win32.Build.0 = DebugMem|Win32
eebe4e4 @seanpaultaylor This is the group for gaming/gameplay
seanpaultaylor authored
65 {87388E8B-F3CF-428F-BC2C-C1886248C111}.Release|Win32.ActiveCfg = Release|Win32
66 {87388E8B-F3CF-428F-BC2C-C1886248C111}.Release|Win32.Build.0 = Release|Win32
04907e7 @seanpaultaylor Updates the api documentation.
seanpaultaylor authored
67 {CB5ABFAA-EA69-E439-5A4D-3B9359916C71}.Debug|Win32.ActiveCfg = Debug|Win32
68 {CB5ABFAA-EA69-E439-5A4D-3B9359916C71}.Debug|Win32.Build.0 = Debug|Win32
69 {CB5ABFAA-EA69-E439-5A4D-3B9359916C71}.DebugMem|Win32.ActiveCfg = DebugMem|Win32
70 {CB5ABFAA-EA69-E439-5A4D-3B9359916C71}.DebugMem|Win32.Build.0 = DebugMem|Win32
71 {CB5ABFAA-EA69-E439-5A4D-3B9359916C71}.Release|Win32.ActiveCfg = Release|Win32
72 {CB5ABFAA-EA69-E439-5A4D-3B9359916C71}.Release|Win32.Build.0 = Release|Win32
b84edbd @ablake Adding back the mesh sample (somehow disappeared from the solution du…
ablake authored
73 {D672DC66-3CE0-4878-B0D2-813CA731012F}.Debug|Win32.ActiveCfg = Debug|Win32
74 {D672DC66-3CE0-4878-B0D2-813CA731012F}.Debug|Win32.Build.0 = Debug|Win32
75 {D672DC66-3CE0-4878-B0D2-813CA731012F}.DebugMem|Win32.ActiveCfg = DebugMem|Win32
76 {D672DC66-3CE0-4878-B0D2-813CA731012F}.DebugMem|Win32.Build.0 = DebugMem|Win32
77 {D672DC66-3CE0-4878-B0D2-813CA731012F}.Release|Win32.ActiveCfg = Release|Win32
78 {D672DC66-3CE0-4878-B0D2-813CA731012F}.Release|Win32.Build.0 = Release|Win32
e27f2a6 @seanpaultaylor Added SpriteBatch::getSampler() for allowing developer access to the …
seanpaultaylor authored
79 {C6121A62-AA46-BA6D-A1CE-8000544456AA}.Debug|Win32.ActiveCfg = Debug|Win32
80 {C6121A62-AA46-BA6D-A1CE-8000544456AA}.Debug|Win32.Build.0 = Debug|Win32
81 {C6121A62-AA46-BA6D-A1CE-8000544456AA}.DebugMem|Win32.ActiveCfg = DebugMem|Win32
82 {C6121A62-AA46-BA6D-A1CE-8000544456AA}.DebugMem|Win32.Build.0 = DebugMem|Win32
83 {C6121A62-AA46-BA6D-A1CE-8000544456AA}.Release|Win32.ActiveCfg = Release|Win32
84 {C6121A62-AA46-BA6D-A1CE-8000544456AA}.Release|Win32.Build.0 = Release|Win32
eebe4e4 @seanpaultaylor This is the group for gaming/gameplay
seanpaultaylor authored
85 EndGlobalSection
86 GlobalSection(SolutionProperties) = preSolution
87 HideSolutionNode = FALSE
88 EndGlobalSection
89 EndGlobal
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