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#include "PhysicsFixedConstraint.h"
namespace gameplay
{
inline void PhysicsFixedConstraint::setAngularLowerLimit(const Vector3& limit)
{
PhysicsGenericConstraint::setAngularLowerLimit(limit);
}
inline void PhysicsFixedConstraint::setAngularUpperLimit(const Vector3& limit)
{
PhysicsGenericConstraint::setAngularUpperLimit(limit);
}
inline void PhysicsFixedConstraint::setLinearLowerLimit(const Vector3& limit)
{
PhysicsGenericConstraint::setLinearLowerLimit(limit);
}
inline void PhysicsFixedConstraint::setLinearUpperLimit(const Vector3& limit)
{
PhysicsGenericConstraint::setLinearUpperLimit(limit);
}
}
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