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Updated the api-docs and regenerated the lua bindings for gesture sup…

…port.
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commit 8193e9a75783611fedcd4021ecb430f15d4aa9cd 1 parent 92aa3f4
@seanpaultaylor seanpaultaylor authored
Showing with 4,157 additions and 1,068 deletions.
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4 gameplay-api/html/annotated.html
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<tr><td class="indexkey"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="indexvalue"></td></tr>
<tr><td class="indexkey"><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td class="indexvalue"></td></tr>
+ <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_gesture.html">gameplay::Gesture</a></td><td class="indexvalue"></td></tr>
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<tr><td class="indexkey"><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html">gameplay::AIAgent::Listener</a></td><td class="indexvalue"></td></tr>
+ <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_script_util_1_1_lua_array.html">gameplay::ScriptUtil::LuaArray&lt; T &gt;</a></td><td class="indexvalue"></td></tr>
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<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:15 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:40 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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</a> 1.8.0
</small></address>
View
78 gameplay-api/html/classes.html
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+<tr><td valign="top"><a class="el" href="classgameplay_1_1_a_i_state_machine.html">AIStateMachine</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">Control::Listener</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_rigid_body.html">PhysicsRigidBody</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_font_1_1_text.html">Font::Text</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_animation.html">Animation</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_file_system.html">FileSystem</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_script_util_1_1_lua_array.html">LuaArray</a> (gameplay::ScriptUtil)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_socket_constraint.html">PhysicsSocketConstraint</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_text_box.html">TextBox</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_flow_layout.html">FlowLayout</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_script_util_1_1_lua_object.html">LuaObject</a> (gameplay::ScriptUtil)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_spring_constraint.html">PhysicsSpringConstraint</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_texture.html">Texture</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_animation_controller.html">AnimationController</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_font.html">Font</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_M"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;M&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="classgameplay_1_1_plane.html">Plane</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_theme.html">Theme</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_animation_controller.html">AnimationController</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_font.html">Font</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_platform.html">Platform</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_form.html">Form</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_material.html">Material</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_properties.html">Properties</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_time_listener.html">TimeListener</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_material_parameter.html">MaterialParameter</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_Q"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;Q&#160;&#160;</div></td></tr></table>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_form.html">Form</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_platform.html">Platform</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_material.html">Material</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_properties.html">Properties</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_time_listener.html">TimeListener</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_audio_buffer.html">AudioBuffer</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_material_parameter.html">MaterialParameter</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_Q"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;Q&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="classgameplay_1_1_touch.html">Touch</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_audio_buffer.html">AudioBuffer</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_math_util.html">MathUtil</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_transform.html">Transform</a> (gameplay)&#160;&#160;&#160;</td></tr>
<tr><td valign="top"><a class="el" href="classgameplay_1_1_audio_controller.html">AudioController</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_G"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;G&#160;&#160;</div></td></tr></table>
-</td><td valign="top"><a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_quaternion.html">Quaternion</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_transform_1_1_transform_listener.html">Transform::TransformListener</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_audio_listener.html">AudioListener</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_mesh.html">Mesh</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_R"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;R&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="classgameplay_1_1_math_util.html">MathUtil</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_transform.html">Transform</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_audio_listener.html">AudioListener</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_quaternion.html">Quaternion</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_transform_1_1_transform_listener.html">Transform::TransformListener</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_audio_source.html">AudioSource</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_game.html">Game</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_mesh.html">Mesh</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_R"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;R&#160;&#160;</div></td></tr></table>
</td><td rowspan="2" valign="bottom"><a name="letter_U"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;U&#160;&#160;</div></td></tr></table>
</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_audio_source.html">AudioSource</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_game.html">Game</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_mesh_batch.html">MeshBatch</a> (gameplay)&#160;&#160;&#160;</td></tr>
<tr><td rowspan="2" valign="bottom"><a name="letter_B"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;B&#160;&#160;</div></td></tr></table>
-</td><td valign="top"><a class="el" href="classgameplay_1_1_gamepad.html">Gamepad</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_mesh_part.html">MeshPart</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_radio_button.html">RadioButton</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td rowspan="2" valign="bottom"><a name="letter_H"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;H&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="classgameplay_1_1_gamepad.html">Gamepad</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_mesh_batch.html">MeshBatch</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_gesture.html">Gesture</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_mesh_part.html">MeshPart</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_radio_button.html">RadioButton</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_H"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;H&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="classgameplay_1_1_mesh_skin.html">MeshSkin</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_ray.html">Ray</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_node_1_1_user_data.html">Node::UserData</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_model.html">Model</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_theme_1_1_u_vs.html">Theme::UVs</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_controller_1_1_hit_filter.html">PhysicsController::HitFilter</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_mouse.html">Mouse</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_ref.html">Ref</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_V"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;V&#160;&#160;</div></td></tr></table>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_model.html">Model</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_theme_1_1_u_vs.html">Theme::UVs</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_bundle.html">Bundle</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_controller_1_1_hit_filter.html">PhysicsController::HitFilter</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_mouse.html">Mouse</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_ref.html">Ref</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_V"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;V&#160;&#160;</div></td></tr></table>
</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_bundle.html">Bundle</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_physics_controller_1_1_hit_result.html">PhysicsController::HitResult</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_N"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;N&#160;&#160;</div></td></tr></table>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_button.html">Button</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_physics_controller_1_1_hit_result.html">PhysicsController::HitResult</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_N"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;N&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="classgameplay_1_1_render_state.html">RenderState</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_button.html">Button</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_I"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;I&#160;&#160;</div></td></tr></table>
-</td><td valign="top"><a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> (gameplay)&#160;&#160;&#160;</td></tr>
<tr><td rowspan="2" valign="bottom"><a name="letter_C"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;C&#160;&#160;</div></td></tr></table>
-</td><td valign="top"><a class="el" href="classgameplay_1_1_node.html">Node</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_S"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;S&#160;&#160;</div></td></tr></table>
+</td><td rowspan="2" valign="bottom"><a name="letter_I"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;I&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_node.html">Node</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_S"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;S&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_image.html">Image</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_node_clone_context.html">NodeCloneContext</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_vector4.html">Vector4</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="structgameplay_1_1_script_target_1_1_callback.html">ScriptTarget::Callback</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_J"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;J&#160;&#160;</div></td></tr></table>
+<tr><td valign="top"><a class="el" href="structgameplay_1_1_script_target_1_1_callback.html">ScriptTarget::Callback</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_image.html">Image</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_node_clone_context.html">NodeCloneContext</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_vector4.html">Vector4</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_camera.html">Camera</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_J"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;J&#160;&#160;</div></td></tr></table>
</td><td rowspan="2" valign="bottom"><a name="letter_P"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;P&#160;&#160;</div></td></tr></table>
</td><td valign="top"><a class="el" href="classgameplay_1_1_texture_1_1_sampler.html">Texture::Sampler</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_vertex_attribute_binding.html">VertexAttributeBinding</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_camera.html">Camera</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_scene.html">Scene</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_vertex_format.html">VertexFormat</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_check_box.html">CheckBox</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_joint.html">Joint</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_physics_rigid_body_1_1_parameters.html">PhysicsRigidBody::Parameters</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_scene_loader.html">SceneLoader</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_vertical_layout.html">VerticalLayout</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_physics_collision_object_1_1_collision_listener.html">PhysicsCollisionObject::CollisionListener</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_joystick.html">Joystick</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_particle_emitter.html">ParticleEmitter</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_screen_displayer.html">ScreenDisplayer</a> (gameplay)&#160;&#160;&#160;</td><td></td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_physics_collision_object_1_1_collision_pair.html">PhysicsCollisionObject::CollisionPair</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_K"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;K&#160;&#160;</div></td></tr></table>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_check_box.html">CheckBox</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_scene.html">Scene</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_vertex_format.html">VertexFormat</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_physics_collision_object_1_1_collision_listener.html">PhysicsCollisionObject::CollisionListener</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_joint.html">Joint</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_physics_rigid_body_1_1_parameters.html">PhysicsRigidBody::Parameters</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_scene_loader.html">SceneLoader</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_vertical_layout.html">VerticalLayout</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_physics_collision_object_1_1_collision_pair.html">PhysicsCollisionObject::CollisionPair</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_joystick.html">Joystick</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_particle_emitter.html">ParticleEmitter</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_screen_displayer.html">ScreenDisplayer</a> (gameplay)&#160;&#160;&#160;</td><td></td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_container.html">Container</a> (gameplay)&#160;&#160;&#160;</td><td rowspan="2" valign="bottom"><a name="letter_K"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;K&#160;&#160;</div></td></tr></table>
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-<tr><td valign="top"><a class="el" href="classgameplay_1_1_container.html">Container</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_character.html">PhysicsCharacter</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_physics_collision_object_1_1_script_listener.html">PhysicsCollisionObject::ScriptListener</a> (gameplay)&#160;&#160;&#160;</td><td></td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_control.html">Control</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_keyboard.html">Keyboard</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_collision_object.html">PhysicsCollisionObject</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_script_target.html">ScriptTarget</a> (gameplay)&#160;&#160;&#160;</td><td></td></tr>
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+<tr><td valign="top"><a class="el" href="classgameplay_1_1_control.html">Control</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_character.html">PhysicsCharacter</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_physics_collision_object_1_1_script_listener.html">PhysicsCollisionObject::ScriptListener</a> (gameplay)&#160;&#160;&#160;</td><td></td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_curve.html">Curve</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_keyboard.html">Keyboard</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_collision_object.html">PhysicsCollisionObject</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_script_target.html">ScriptTarget</a> (gameplay)&#160;&#160;&#160;</td><td></td></tr>
<tr><td rowspan="2" valign="bottom"><a name="letter_D"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;D&#160;&#160;</div></td></tr></table>
-</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_constraint.html">PhysicsConstraint</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_slider.html">Slider</a> (gameplay)&#160;&#160;&#160;</td><td></td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_label.html">Label</a> (gameplay)&#160;&#160;&#160;</td><td></td><td></td><td></td></tr>
-<tr><td valign="top"><a class="el" href="structgameplay_1_1_physics_controller_1_1_debug_drawer_1_1_debug_vertex.html">PhysicsController::DebugDrawer::DebugVertex</a> (gameplay)&#160;&#160;&#160;</td><td></td><td></td><td></td><td></td></tr>
+</td><td rowspan="2" valign="bottom"><a name="letter_L"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;L&#160;&#160;</div></td></tr></table>
+</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_collision_shape.html">PhysicsCollisionShape</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_theme_1_1_side_regions.html">Theme::SideRegions</a> (gameplay)&#160;&#160;&#160;</td><td></td></tr>
+<tr><td></td><td></td><td></td></tr>
+<tr><td valign="top"><a class="el" href="structgameplay_1_1_physics_controller_1_1_debug_drawer_1_1_debug_vertex.html">PhysicsController::DebugDrawer::DebugVertex</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_label.html">Label</a> (gameplay)&#160;&#160;&#160;</td><td></td><td></td><td></td></tr>
<tr><td></td><td></td><td></td><td></td><td></td></tr>
</table>
<div class="qindex"><a class="qindex" href="#letter_A">A</a>&#160;|&#160;<a class="qindex" href="#letter_B">B</a>&#160;|&#160;<a class="qindex" href="#letter_C">C</a>&#160;|&#160;<a class="qindex" href="#letter_D">D</a>&#160;|&#160;<a class="qindex" href="#letter_E">E</a>&#160;|&#160;<a class="qindex" href="#letter_F">F</a>&#160;|&#160;<a class="qindex" href="#letter_G">G</a>&#160;|&#160;<a class="qindex" href="#letter_H">H</a>&#160;|&#160;<a class="qindex" href="#letter_I">I</a>&#160;|&#160;<a class="qindex" href="#letter_J">J</a>&#160;|&#160;<a class="qindex" href="#letter_K">K</a>&#160;|&#160;<a class="qindex" href="#letter_L">L</a>&#160;|&#160;<a class="qindex" href="#letter_M">M</a>&#160;|&#160;<a class="qindex" href="#letter_N">N</a>&#160;|&#160;<a class="qindex" href="#letter_P">P</a>&#160;|&#160;<a class="qindex" href="#letter_Q">Q</a>&#160;|&#160;<a class="qindex" href="#letter_R">R</a>&#160;|&#160;<a class="qindex" href="#letter_S">S</a>&#160;|&#160;<a class="qindex" href="#letter_T">T</a>&#160;|&#160;<a class="qindex" href="#letter_U">U</a>&#160;|&#160;<a class="qindex" href="#letter_V">V</a></div>
@@ -138,7 +138,7 @@
<hr class="footer"/><address class="footer"><small>
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<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
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View
2  gameplay-api/html/classgameplay_1_1_a_i_agent-members.html
@@ -104,7 +104,7 @@
<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:35 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
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View
2  gameplay-api/html/classgameplay_1_1_a_i_agent.html
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<hr class="footer"/><address class="footer"><small>
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+Generated on Thu Aug 30 2012 19:06:35 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
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View
2  gameplay-api/html/classgameplay_1_1_a_i_agent_1_1_listener-members.html
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<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:35 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
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2  gameplay-api/html/classgameplay_1_1_a_i_agent_1_1_listener.html
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<hr class="footer"/><address class="footer"><small>
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<img class="footer" src="doxygen.png" alt="doxygen"/>
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2  gameplay-api/html/classgameplay_1_1_a_i_controller-members.html
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<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:35 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
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2  gameplay-api/html/classgameplay_1_1_a_i_controller.html
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<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:35 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
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2  gameplay-api/html/classgameplay_1_1_a_i_message-members.html
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<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:35 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
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2  gameplay-api/html/classgameplay_1_1_a_i_message.html
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<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:35 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
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2  gameplay-api/html/classgameplay_1_1_a_i_state-members.html
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<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:35 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
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2  gameplay-api/html/classgameplay_1_1_a_i_state.html
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<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:35 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
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2  gameplay-api/html/classgameplay_1_1_a_i_state_1_1_listener-members.html
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<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:35 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
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2  gameplay-api/html/classgameplay_1_1_a_i_state_1_1_listener.html
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<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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<img class="footer" src="doxygen.png" alt="doxygen"/>
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View
2  gameplay-api/html/classgameplay_1_1_a_i_state_machine-members.html
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<hr class="footer"/><address class="footer"><small>
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2  gameplay-api/html/classgameplay_1_1_a_i_state_machine.html
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<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:35 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
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View
2  gameplay-api/html/classgameplay_1_1_absolute_layout-members.html
@@ -98,7 +98,7 @@
<hr class="footer"/><address class="footer"><small>
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+Generated on Thu Aug 30 2012 19:06:35 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
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2  gameplay-api/html/classgameplay_1_1_absolute_layout.html
@@ -168,7 +168,7 @@
<hr class="footer"/><address class="footer"><small>
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+Generated on Thu Aug 30 2012 19:06:35 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
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2  gameplay-api/html/classgameplay_1_1_animation-members.html
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<hr class="footer"/><address class="footer"><small>
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<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
</small></address>
View
4 gameplay-api/html/classgameplay_1_1_animation.html
@@ -155,7 +155,7 @@
</table>
</dd>
</dl>
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<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
</small></address>
View
2  gameplay-api/html/classgameplay_1_1_animation_clip-members.html
@@ -115,7 +115,7 @@
<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:35 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
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2  gameplay-api/html/classgameplay_1_1_animation_clip.html
@@ -705,7 +705,7 @@
<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:35 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
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2  gameplay-api/html/classgameplay_1_1_animation_clip_1_1_listener-members.html
@@ -91,7 +91,7 @@
<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:35 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
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View
2  gameplay-api/html/classgameplay_1_1_animation_clip_1_1_listener.html
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<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:35 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
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View
2  gameplay-api/html/classgameplay_1_1_animation_controller-members.html
@@ -84,7 +84,7 @@
<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:35 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
</small></address>
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2  gameplay-api/html/classgameplay_1_1_animation_controller.html
@@ -113,7 +113,7 @@
<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:35 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
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View
2  gameplay-api/html/classgameplay_1_1_animation_target-members.html
@@ -104,7 +104,7 @@
<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:35 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
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2  gameplay-api/html/classgameplay_1_1_animation_target.html
@@ -822,7 +822,7 @@
<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:35 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
</small></address>
View
6 gameplay-api/html/classgameplay_1_1_animation_value-members.html
@@ -80,14 +80,14 @@
<div class="contents">
This is the complete list of members for <a class="el" href="classgameplay_1_1_animation_value.html">gameplay::AnimationValue</a>, including all inherited members.<table>
<tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_value.html#ab41575a733d683ed48cd760ca87dc4db">getFloat</a>(unsigned int index) const </td><td><a class="el" href="classgameplay_1_1_animation_value.html">gameplay::AnimationValue</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_value.html#aba1eb07032e918a18cc325048a6b71b9">getFloat</a>(float *value, unsigned int offset, unsigned int length) const </td><td><a class="el" href="classgameplay_1_1_animation_value.html">gameplay::AnimationValue</a></td><td></td></tr>
+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_value.html#a35a541a2cf0f3b1b3a8dd3f0a6b21569">getFloats</a>(unsigned int index, float *values, unsigned int count) const </td><td><a class="el" href="classgameplay_1_1_animation_value.html">gameplay::AnimationValue</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_value.html#a86d2401f2c55ffe3b715cb68973b7a7b">setFloat</a>(unsigned int index, float value)</td><td><a class="el" href="classgameplay_1_1_animation_value.html">gameplay::AnimationValue</a></td><td></td></tr>
- <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_value.html#ab5345bebedcaccda1ad6074faa6bdc50">setFloat</a>(float *value, unsigned int offset, unsigned int length)</td><td><a class="el" href="classgameplay_1_1_animation_value.html">gameplay::AnimationValue</a></td><td></td></tr>
+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_value.html#aea662313b25d4d65970b06685131533c">setFloats</a>(unsigned int index, float *values, unsigned int count)</td><td><a class="el" href="classgameplay_1_1_animation_value.html">gameplay::AnimationValue</a></td><td></td></tr>
</table></div><!-- contents -->
<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:36 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
</small></address>
View
50 gameplay-api/html/classgameplay_1_1_animation_value.html
@@ -89,8 +89,8 @@
Public Member Functions</h2></td></tr>
<tr class="memitem:ab41575a733d683ed48cd760ca87dc4db"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_value.html#ab41575a733d683ed48cd760ca87dc4db">getFloat</a> (unsigned int index) const </td></tr>
<tr class="memitem:a86d2401f2c55ffe3b715cb68973b7a7b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_value.html#a86d2401f2c55ffe3b715cb68973b7a7b">setFloat</a> (unsigned int index, float value)</td></tr>
-<tr class="memitem:aba1eb07032e918a18cc325048a6b71b9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_value.html#aba1eb07032e918a18cc325048a6b71b9">getFloat</a> (float *value, unsigned int offset, unsigned int length) const </td></tr>
-<tr class="memitem:ab5345bebedcaccda1ad6074faa6bdc50"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_value.html#ab5345bebedcaccda1ad6074faa6bdc50">setFloat</a> (float *value, unsigned int offset, unsigned int length)</td></tr>
+<tr class="memitem:a35a541a2cf0f3b1b3a8dd3f0a6b21569"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_value.html#a35a541a2cf0f3b1b3a8dd3f0a6b21569">getFloats</a> (unsigned int index, float *values, unsigned int count) const </td></tr>
+<tr class="memitem:aea662313b25d4d65970b06685131533c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_value.html#aea662313b25d4d65970b06685131533c">setFloats</a> (unsigned int index, float *values, unsigned int count)</td></tr>
</table>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>The runtime interface to represent an animation value. </p>
@@ -120,27 +120,27 @@
</div>
</div>
-<a class="anchor" id="aba1eb07032e918a18cc325048a6b71b9"></a>
+<a class="anchor" id="a35a541a2cf0f3b1b3a8dd3f0a6b21569"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_animation_value.html#ab41575a733d683ed48cd760ca87dc4db">gameplay::AnimationValue::getFloat</a> </td>
+ <td class="memname">void <a class="el" href="classgameplay_1_1_animation_value.html#a35a541a2cf0f3b1b3a8dd3f0a6b21569">gameplay::AnimationValue::getFloats</a> </td>
<td>(</td>
- <td class="paramtype">float *&#160;</td>
- <td class="paramname"><em>value</em>, </td>
+ <td class="paramtype">unsigned int&#160;</td>
+ <td class="paramname"><em>index</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
- <td class="paramtype">unsigned int&#160;</td>
- <td class="paramname"><em>offset</em>, </td>
+ <td class="paramtype">float *&#160;</td>
+ <td class="paramname"><em>values</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">unsigned int&#160;</td>
- <td class="paramname"><em>length</em>&#160;</td>
+ <td class="paramname"><em>count</em>&#160;</td>
</tr>
<tr>
<td></td>
@@ -150,12 +150,12 @@
</table>
</div>
<div class="memdoc">
-<p>Gets the value of the <a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a> in a float array.</p>
+<p>Copies one or more float values from this <a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a> into the specified array.</p>
<dl class="params"><dt><b>Parameters:</b></dt><dd>
<table class="params">
- <tr><td class="paramname">value</td><td>The array to populate with the <a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a>'s values. </td></tr>
- <tr><td class="paramname">offset</td><td>The offset into the value to start populating. </td></tr>
- <tr><td class="paramname">length</td><td>The number of values to copy into the array. </td></tr>
+ <tr><td class="paramname">index</td><td>The index to start copying from. </td></tr>
+ <tr><td class="paramname">values</td><td>Pointer to float array to copy values into. </td></tr>
+ <tr><td class="paramname">count</td><td>Number of values to copy. </td></tr>
</table>
</dd>
</dl>
@@ -197,27 +197,27 @@
</div>
</div>
-<a class="anchor" id="ab5345bebedcaccda1ad6074faa6bdc50"></a>
+<a class="anchor" id="aea662313b25d4d65970b06685131533c"></a>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
- <td class="memname">void <a class="el" href="classgameplay_1_1_animation_value.html#a86d2401f2c55ffe3b715cb68973b7a7b">gameplay::AnimationValue::setFloat</a> </td>
+ <td class="memname">void <a class="el" href="classgameplay_1_1_animation_value.html#aea662313b25d4d65970b06685131533c">gameplay::AnimationValue::setFloats</a> </td>
<td>(</td>
- <td class="paramtype">float *&#160;</td>
- <td class="paramname"><em>value</em>, </td>
+ <td class="paramtype">unsigned int&#160;</td>
+ <td class="paramname"><em>index</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
- <td class="paramtype">unsigned int&#160;</td>
- <td class="paramname"><em>offset</em>, </td>
+ <td class="paramtype">float *&#160;</td>
+ <td class="paramname"><em>values</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">unsigned int&#160;</td>
- <td class="paramname"><em>length</em>&#160;</td>
+ <td class="paramname"><em>count</em>&#160;</td>
</tr>
<tr>
<td></td>
@@ -227,12 +227,12 @@
</table>
</div>
<div class="memdoc">
-<p>Sets the value of the <a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a>.</p>
+<p>Copies one or more float values into the <a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a>.</p>
<dl class="params"><dt><b>Parameters:</b></dt><dd>
<table class="params">
- <tr><td class="paramname">value</td><td>The array to populate the <a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a>'s values. </td></tr>
- <tr><td class="paramname">offset</td><td>The offset into the value array to start populating from. </td></tr>
- <tr><td class="paramname">length</td><td>The number of values to copy into the <a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a>. </td></tr>
+ <tr><td class="paramname">index</td><td>The index of the first component to set the value for. </td></tr>
+ <tr><td class="paramname">values</td><td>Array of values to copy into the <a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a>. </td></tr>
+ <tr><td class="paramname">count</td><td>Number of values to in the array to copy in. </td></tr>
</table>
</dd>
</dl>
@@ -243,7 +243,7 @@
<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:36 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
</small></address>
View
2  gameplay-api/html/classgameplay_1_1_audio_buffer-members.html
@@ -89,7 +89,7 @@
<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:36 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
</small></address>
View
2  gameplay-api/html/classgameplay_1_1_audio_buffer.html
@@ -98,7 +98,7 @@
<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:36 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
</small></address>
View
2  gameplay-api/html/classgameplay_1_1_audio_controller-members.html
@@ -84,7 +84,7 @@
<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:36 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
</small></address>
View
2  gameplay-api/html/classgameplay_1_1_audio_controller.html
@@ -113,7 +113,7 @@
<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:36 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
</small></address>
View
5 gameplay-api/html/classgameplay_1_1_audio_listener-members.html
@@ -90,14 +90,17 @@
<tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#aa8e3fead3ef26f658173b63338293d9f">setCamera</a>(Camera *camera)</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#ab5c5686e333c49ea1a582e0d829ad112">setGain</a>(float gain)</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#ae0a6f067a08ce24bf07a1442972b4bcd">setOrientation</a>(const Vector3 &amp;forward, const Vector3 &amp;up)</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#a96d27dc8a5d7062d63ece8d899d45b90">setOrientation</a>(float forwardX, float forwardY, float forwardZ, float upX, float upY, float upZ)</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#a4684ca2efeb7bfe981af49c4b6f1b8ab">setPosition</a>(const Vector3 &amp;position)</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#a1ca656741c76c1dd20b42277444cb68a">setPosition</a>(float x, float y, float z)</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
<tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#aa5e690338f2e8bd550e674b622e9d66d">setVelocity</a>(const Vector3 &amp;velocity)</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#af0972d8848ca98ccd92bdd30ff43cc69">setVelocity</a>(float x, float y, float z)</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><b>~Listener</b>() (defined in <a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a>)</td><td><a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a></td><td><code> [inline, virtual]</code></td></tr>
</table></div><!-- contents -->
<hr class="footer"/><address class="footer"><small>
-Generated on Mon Jul 23 2012 23:41:12 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Thu Aug 30 2012 19:06:36 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.0
</small></address>
View
152 gameplay-api/html/classgameplay_1_1_audio_listener.html
@@ -99,14 +99,17 @@
Public Member Functions</h2></td></tr>
<tr class="memitem:a2f2f6b80c38819c863dcbea439e2c876"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#a2f2f6b80c38819c863dcbea439e2c876">getPosition</a> () const </td></tr>
<tr class="memitem:a4684ca2efeb7bfe981af49c4b6f1b8ab"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#a4684ca2efeb7bfe981af49c4b6f1b8ab">setPosition</a> (const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;position)</td></tr>
+<tr class="memitem:a1ca656741c76c1dd20b42277444cb68a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#a1ca656741c76c1dd20b42277444cb68a">setPosition</a> (float x, float y, float z)</td></tr>
<tr class="memitem:adb5cf53ef41b6f388e22260e07ce5c07"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#adb5cf53ef41b6f388e22260e07ce5c07">getGain</a> () const </td></tr>
<tr class="memitem:ab5c5686e333c49ea1a582e0d829ad112"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#ab5c5686e333c49ea1a582e0d829ad112">setGain</a> (float gain)</td></tr>
<tr class="memitem:ae2e7455181df50a2e6b3c680428b2ab4"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#ae2e7455181df50a2e6b3c680428b2ab4">getVelocity</a> () const </td></tr>
<tr class="memitem:aa5e690338f2e8bd550e674b622e9d66d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#aa5e690338f2e8bd550e674b622e9d66d">setVelocity</a> (const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;velocity)</td></tr>
+<tr class="memitem:af0972d8848ca98ccd92bdd30ff43cc69"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#af0972d8848ca98ccd92bdd30ff43cc69">setVelocity</a> (float x, float y, float z)</td></tr>
<tr class="memitem:a7a4a18371f76967e58fa7bd828a887a0"><td class="memItemLeft" align="right" valign="top">const float *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#a7a4a18371f76967e58fa7bd828a887a0">getOrientation</a> () const </td></tr>
<tr class="memitem:a7ba05c28429469bc2cdf13cffbbf8faa"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#a7ba05c28429469bc2cdf13cffbbf8faa">getOrientationForward</a> () const </td></tr>
<tr class="memitem:a955ca1ab50d8cb11d581e832ac4256e6"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#a955ca1ab50d8cb11d581e832ac4256e6">getOrientationUp</a> () const </td></tr>
<tr class="memitem:ae0a6f067a08ce24bf07a1442972b4bcd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#ae0a6f067a08ce24bf07a1442972b4bcd">setOrientation</a> (const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;forward, const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;up)</td></tr>
+<tr class="memitem:a96d27dc8a5d7062d63ece8d899d45b90"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#a96d27dc8a5d7062d63ece8d899d45b90">setOrientation</a> (float forwardX, float forwardY, float forwardZ, float upX, float upY, float upZ)</td></tr>
<tr class="memitem:aa937d6023a8f273beabe4d3dc0868842"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_camera.html">Camera</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#aa937d6023a8f273beabe4d3dc0868842">getCamera</a> () const </td></tr>
<tr class="memitem:aa8e3fead3ef26f658173b63338293d9f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#aa8e3fead3ef26f658173b63338293d9f">setCamera</a> (<a class="el" href="classgameplay_1_1_camera.html">Camera</a> *camera)</td></tr>
<tr><td colspan="2"><h2><a name="pub-static-methods"></a>
@@ -343,6 +346,69 @@
</div>
</div>
+<a class="anchor" id="a96d27dc8a5d7062d63ece8d899d45b90"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void <a class="el" href="classgameplay_1_1_audio_listener.html#ae0a6f067a08ce24bf07a1442972b4bcd">gameplay::AudioListener::setOrientation</a> </td>
+ <td>(</td>
+ <td class="paramtype">float&#160;</td>
+ <td class="paramname"><em>forwardX</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">float&#160;</td>
+ <td class="paramname"><em>forwardY</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">float&#160;</td>
+ <td class="paramname"><em>forwardZ</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">float&#160;</td>
+ <td class="paramname"><em>upX</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">float&#160;</td>
+ <td class="paramname"><em>upY</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">float&#160;</td>
+ <td class="paramname"><em>upZ</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+<p>Sets the orientation of the audio listener.</p>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
+ <table class="params">
+ <tr><td class="paramname">forwardX</td><td>The x coordinate of the forward vector. </td></tr>
+ <tr><td class="paramname">forwardY</td><td>The y coordinate of the forward vector. </td></tr>
+ <tr><td class="paramname">forwardZ</td><td>The z coordinate of the forward vector. </td></tr>
+ <tr><td class="paramname">upX</td><td>The x coordinate of the up vector. </td></tr>
+ <tr><td class="paramname">upY</td><td>The y coordinate of the up vector. </td></tr>
+ <tr><td class="paramname">upZ</td><td>The z coordinate of the up vector. </td></tr>
+ </table>
+ </dd>
+</dl>
+
+</div>
+</div>
<a class="anchor" id="a4684ca2efeb7bfe981af49c4b6f1b8ab"></a>
<div class="memitem">
<div class="memproto">
@@ -367,6 +433,48 @@
</div>
</div>
+<a class="anchor" id="a1ca656741c76c1dd20b42277444cb68a"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void <a class="el" href="classgameplay_1_1_audio_listener.html#a4684ca2efeb7bfe981af49c4b6f1b8ab">gameplay::AudioListener::setPosition</a> </td>
+ <td>(</td>
+ <td class="paramtype">float&#160;</td>
+ <td class="paramname"><em>x</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">float&#160;</td>
+ <td class="paramname"><em>y</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">float&#160;</td>
+ <td class="paramname"><em>z</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+<p>Sets the position of the audio source.</p>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
+ <table class="params">
+ <tr><td class="paramname">x</td><td>The x coordinate of the position. </td></tr>
+ <tr><td class="paramname">y</td><td>The y coordinate of the position. </td></tr>
+ <tr><td class="paramname">z</td><td>The z coordinate of the position. </td></tr>
+ </table>
+ </dd>
+</dl>
+
+</div>
+</div>
<a class="anchor" id="aa5e690338f2e8bd550e674b622e9d66d"></a>
<div class="memitem">
<div class="memproto">
@@ -391,11 +499,53 @@
</div>
</div>
+<a class="anchor" id="af0972d8848ca98ccd92bdd30ff43cc69"></a>
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">void <a class="el" href="classgameplay_1_1_audio_listener.html#aa5e690338f2e8bd550e674b622e9d66d">gameplay::AudioListener::setVelocity</a> </td>
+ <td>(</td>
+ <td class="paramtype">float&#160;</td>
+ <td class="paramname"><em>x</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">float&#160;</td>
+ <td class="paramname"><em>y</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">float&#160;</td>
+ <td class="paramname"><em>z</em>&#160;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+<p>Sets the velocity of the audio source</p>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
+ <table class="params">
+ <tr><td class="paramname">x</td><td>The x coordinate of the velocity. </td></tr>
+ <tr><td class="paramname">y</td><td>The y coordinate of the velocity. </td></tr>
+ <tr><td class="paramname">z</td><td>The z coordinate of the velocity. </td></tr>
+ </table>
+ </dd>
+</dl>
+
+</div>
+</div>
</div><!-- contents -->
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3  gameplay-api/html/classgameplay_1_1_audio_source-members.html
@@ -103,6 +103,7 @@