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Commits on Mar 23, 2016
  1. Merge branch 'next'

    seanpaultaylor committed Mar 23, 2016
  2. Fix merge conflicts

    seanpaultaylor committed Mar 23, 2016
Commits on Mar 22, 2016
  1. Update README.md

    seanpaultaylor committed Mar 22, 2016
  2. Update README.md

    seanpaultaylor committed Mar 22, 2016
  3. Merge pull request #1828 from seanpaultaylor/next

    seanpaultaylor committed Mar 22, 2016
    Fixes gamepads disconnect crash on Android
  4. Merge pull request #1827 from seanpaultaylor/next

    seanpaultaylor committed Mar 22, 2016
    Fixes Mesh and MeshPart mapbuffer and unmapbuffer
Commits on Mar 21, 2016
  1. Merge pull request #1824 from louis-mclaughlin/travis

    seanpaultaylor committed Mar 21, 2016
    Added travis ci build
  2. Merge pull request #1822 from louis-mclaughlin/lua-compile-fix

    seanpaultaylor committed Mar 21, 2016
    Lua related compile fixes
  3. Merge pull request #1823 from louis-mclaughlin/mem-leak-compile-fix

    seanpaultaylor committed Mar 21, 2016
    Compile fix for linux for GP_USE_MEM_LEAK_DETECTION=1
Commits on Mar 18, 2016
  1. Added travis ci build

    louis-mclaughlin committed Mar 18, 2016
Commits on Mar 16, 2016
  1. Merge pull request #1821 from dgough/next

    seanpaultaylor committed Mar 16, 2016
    Fixed the template project so that it builds in visual studio.
Commits on Mar 14, 2016
  1. Fixed the template project so that it builds in visual studio.

    dgough committed Mar 14, 2016
    The RuntimeLibrary needed to be set to MultiThreadedDebugDLL similar to issue #1806.
Commits on Feb 11, 2016
  1. Merge pull request #1809 from FunMiles/next_Mac_cmake

    seanpaultaylor committed Feb 11, 2016
    Next mac cmake
Commits on Feb 4, 2016
  1. Merge pull request #1818 from sgrenier/next

    krighton committed Feb 4, 2016
    Lua bug fixes
Commits on Feb 3, 2016
  1. Clean-up and bug fixes to Lua bindings:

    sgrenier committed Feb 3, 2016
    - Fixed a regression introduced in v3.0 that could cause a Lua stack leak, causing eventual crash in some Lua-based games.
    - Fixed a number of problematic and potentially unsafe Lua usage scenarios, where passing a subclass object to a function that expects a base class could cause a crash. This fix was accomplished by adding support for automatic and safe conversion between base classes and subclasses (and vice-versa) when passing objects from Lua to C++.
    - Removed the global 'convert' Lua function since it was unsafe. Instead, when manual object casting is required in Lua, such as when needing to convert a base class to a known subclass to access subclass-specific interfaces, the Lua bindings now support a safe 'to(type)' function on all polymorphic classes.
    - When using the new built-in 'to(type)' conversion function, nil will be returned if no suitable conversion exists. Similarly, when attempting to pass an incompatible object type to a Lua C++ function, the function will gracefully fail and log a script error.
Commits on Jan 28, 2016
  1. Merge pull request #1816 from seanpaultaylor/next

    seanpaultaylor committed Jan 28, 2016
    Adds map/unmap buffer for Mesh and MeshPart
Commits on Jan 15, 2016
  1. Merge pull request #1812 from benloong/fix_findNode

    seanpaultaylor committed Jan 15, 2016
    fix findNode with mesh skin may lead to stack overflow.
  2. Merge pull request #1811 from benloong/patch-1

    seanpaultaylor committed Jan 15, 2016
    update new project toolset  to vs2015
Commits on Jan 13, 2016
  1. fix findNode with mesh skin may lead to stack overflow.

    benloong committed Jan 13, 2016
    add extra parameter skipSkin to skip mesh skin hierarchy
Commits on Jan 12, 2016
  1. update new project toolset to vs2015

    benloong committed Jan 12, 2016
    Now  new project vs project toolset is VS2015 #1807
Commits on Jan 7, 2016
Commits on Jan 3, 2016
  1. Add cmake support for new project under Mac OS

    FunMiles committed Jan 3, 2016
    In case of  arbitrary out of core build of the library, one has to tweak the cmake variables FOUND_LIB_gameplay and FOUND_LIB_gameplay-deps manually.
  2. Correct a definition that is actually a linking argument in the case …

    FunMiles committed Jan 2, 2016
    …clang++ is being used.
    
    For g++ the else part should still remove this definition, pending checks on other platforms.