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branch: master
Commits on Feb 4, 2015
  1. @seanpaultaylor

    Merge pull request #1715 from rcmaniac25/text_font_fix_master

    seanpaultaylor authored
    Fixed Font reference usage in Text
  2. @rcmaniac25

    Fixed issue where Text would reference internal members of Font, and …

    rcmaniac25 authored
    …try to release them.
    
    Release Font in SpriteSample.
    Converted tabs to spaces in SpriteSample.
Commits on Jan 24, 2015
  1. @seanpaultaylor

    Update dox file

    seanpaultaylor authored
  2. @seanpaultaylor
  3. @seanpaultaylor

    Update dox file

    seanpaultaylor authored
  4. @seanpaultaylor

    Update README.md

    seanpaultaylor authored
  5. @seanpaultaylor

    Merge branch 'master' of https://github.com/gameplay3d/GamePlay

    seanpaultaylor authored
    Conflicts:
    	samples/browser/sample-browser.vcxproj.filters
  6. @seanpaultaylor
  7. @seanpaultaylor

    Merge pull request #1699 from rcmaniac25/sprite_sample

    seanpaultaylor authored
    SpriteSample loads a majority of it's content from a .scene file.
  8. @seanpaultaylor

    Doxygen fixes.

    seanpaultaylor authored
  9. @rcmaniac25

    SpriteSample loads a majority of it's content from a .scene file.

    rcmaniac25 authored
    Fixed bug where loading tile sources for a TileSet would fail for any cell with a 0.
    Made sure font, particle, and sprite samples were located in src folder.
  10. @seanpaultaylor
Commits on Jan 23, 2015
  1. @seanpaultaylor

    Merge pull request #1697 from louis-mclaughlin/next

    seanpaultaylor authored
    Replaced hard-coded path to program files in .vcxproj's
  2. @seanpaultaylor

    Update CHANGES.md

    seanpaultaylor authored
  3. @louis-mclaughlin

    Replaced hard coded path to program files with msbuild environment va…

    louis-mclaughlin authored
    …riable in all visual studio projects
  4. @seanpaultaylor

    Merge pull request #1695 from seanpaultaylor/next

    seanpaultaylor authored
    Updated VS2013 projects to use DirectX SDK default path.
  5. @seanpaultaylor
  6. @seanpaultaylor
  7. @seanpaultaylor

    Fix for UI

    seanpaultaylor authored
  8. @seanpaultaylor

    Merge pull request #1693 from seanpaultaylor/next

    seanpaultaylor authored
    Fixes for android
  9. @seanpaultaylor

    Fixes for android

    seanpaultaylor authored
  10. @seanpaultaylor

    Merge pull request #1692 from seanpaultaylor/next

    seanpaultaylor authored
    iOS fixes for samples
  11. @seanpaultaylor

    iOS fixes for samples

    seanpaultaylor authored
  12. @seanpaultaylor

    Merge pull request #1691 from seanpaultaylor/next

    seanpaultaylor authored
    Added Node::setUserObject(Ref* obj) and other fixes.
  13. @seanpaultaylor

    Added Node::setUserObject(Ref* obj)

    seanpaultaylor authored
    Fixed JoystickControl from break on lua binding generation.
    Stripped Win32 Configs from encoder and luagen projects.
    Updated encoder to use latest FBX SDK 2015.1 on VS2013 project.
Commits on Jan 22, 2015
  1. @seanpaultaylor

    Update README.md

    seanpaultaylor authored
Commits on Jan 21, 2015
  1. @seanpaultaylor

    Merge pull request #1690 from rgngl/patch-1

    seanpaultaylor authored
    Remove non-existent method from documentation
  2. @rgngl
  3. @seanpaultaylor

    Merge pull request #1689 from rcmaniac25/property_2D

    seanpaultaylor authored
    Implemented property loading for Sprite, TileSet, and Text
  4. @rcmaniac25
Commits on Jan 20, 2015
  1. @seanpaultaylor

    Merge pull request #1688 from seanpaultaylor/next

    seanpaultaylor authored
    Minor tweaks to AudioSample
  2. @seanpaultaylor
Commits on Jan 19, 2015
  1. @seanpaultaylor

    Merge pull request #1686 from louis-mclaughlin/joystick_width_patch

    seanpaultaylor authored
    Fixed joystick width being set to height
Commits on Jan 18, 2015
  1. @louis-mclaughlin
Commits on Jan 17, 2015
  1. @seanpaultaylor

    Merge pull request #1683 from louis-mclaughlin/next

    seanpaultaylor authored
    Added support for JoystickControl scaling
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