diff --git a/.gitignore b/.gitignore index 0c432d5b6c..7a8200b674 100644 --- a/.gitignore +++ b/.gitignore @@ -18,6 +18,18 @@ Thumbs.db /Device-Profile /Device-Release /build +/gameplay-internal +/gameplay-api/xml + +/gameplay-encoder/Debug +/gameplay-encoder/Release +/gameplay-encoder/gameplay-encoder.xcodeproj/xcuserdata + +/gameplay-luagen/Release +/gameplay-luagen/Debug +/gameplay-luagen/doxygen_entrydb_680.tmp +/gameplay-luagen/doxygen_objdb_680.tmp +/gameplay-luagen/xml /gameplay/Debug /gameplay/DebugMem @@ -33,21 +45,36 @@ Thumbs.db /gameplay/gameplay.xcodeproj/xcuserdata /gameplay/android/NUL /gameplay/android/proguard.cfg +/gameplay/android/proguard-project.txt /gameplay/android/local.properties /gameplay/android/project.properties /gameplay/android/obj +/gameplay/linux -/gameplay-api/xml - -/gameplay-encoder/Debug -/gameplay-encoder/Release -/gameplay-encoder/gameplay-encoder.xcodeproj/xcuserdata - -/gameplay-luagen/Release -/gameplay-luagen/Debug -/gameplay-luagen/doxygen_entrydb_680.tmp -/gameplay-luagen/doxygen_objdb_680.tmp -/gameplay-luagen/xml +/gameplay-tests/Debug +/gameplay-tests/DebugMem +/gameplay-tests/Release +/gameplay-tests/Simulator +/gameplay-tests/Simulator-Coverage +/gameplay-tests/Simulator-Profile +/gameplay-tests/Device-Debug +/gameplay-tests/Device-Coverage +/gameplay-tests/Device-Profile +/gameplay-tests/Device-Release +/gameplay-tests/res/shaders +/gameplay-tests/res/logo_powered_white.png +/gameplay-tests/gameplay-tests.xcodeproj/xcuserdata +/gameplay-tests/android/src +/gameplay-tests/android/assets +/gameplay-tests/android/bin +/gameplay-tests/android/gen +/gameplay-tests/android/libs +/gameplay-tests/android/obj +/gameplay-tests/android/NUL +/gameplay-tests/android/local.properties +/gameplay-tests/android/proguard-project.txt +/gameplay-tests/android/project.properties +/gameplay-tests/linux /gameplay-samples/sample00-mesh/Debug /gameplay-samples/sample00-mesh/DebugMem @@ -72,6 +99,7 @@ Thumbs.db /gameplay-samples/sample00-mesh/android/local.properties /gameplay-samples/sample00-mesh/android/proguard.cfg /gameplay-samples/sample00-mesh/android/project.properties +/gameplay-samples/sample00-mesh/linux /gameplay-samples/sample01-longboard/Debug /gameplay-samples/sample01-longboard/DebugMem @@ -97,6 +125,7 @@ Thumbs.db /gameplay-samples/sample01-longboard/android/proguard.cfg /gameplay-samples/sample01-longboard/android/project.properties /gameplay-samples/sample01-longboard/android/local.properties +/gameplay-samples/sample01-longboard/linux /gameplay-samples/sample02-spaceship/Debug /gameplay-samples/sample02-spaceship/DebugMem @@ -121,6 +150,7 @@ Thumbs.db /gameplay-samples/sample02-spaceship/android/src /gameplay-samples/sample02-spaceship/android/proguard.cfg /gameplay-samples/sample02-spaceship/android/local.properties +/gameplay-samples/sample02-spaceship/linux /gameplay-samples/sample03-character/Debug /gameplay-samples/sample03-character/DebugMem @@ -147,6 +177,7 @@ Thumbs.db /gameplay-samples/sample03-character/android/obj /gameplay-samples/sample03-character/android/NUL /gameplay-samples/sample03-character/res/gamepad.xcf +/gameplay-samples/sample03-character/linux /gameplay-samples/sample04-particles/Debug /gameplay-samples/sample04-particles/DebugMem @@ -173,6 +204,7 @@ Thumbs.db /gameplay-samples/sample04-particles/android/proguard.cfg /gameplay-samples/sample04-particles/android/local.properties /gameplay-samples/sample04-particles/android/project.properties +/gameplay-samples/sample04-particles/linux /gameplay-samples/sample05-lua/Debug /gameplay-samples/sample05-lua/DebugMem @@ -197,6 +229,7 @@ Thumbs.db /gameplay-samples/sample05-lua/android/local.properties /gameplay-samples/sample05-lua/android/proguard.cfg /gameplay-samples/sample05-lua/android/project.properties +/gameplay-samples/sample05-lua/linux /gameplay-samples/sample06-racer/Debug /gameplay-samples/sample06-racer/DebugMem @@ -226,31 +259,6 @@ Thumbs.db /gameplay-samples/sample06-racer/android/local.properties /gameplay-samples/sample06-racer/android/proguard.cfg /gameplay-samples/sample06-racer/android/project.properties +/gameplay-samples/sample06-racer/linux -/gameplay-internal -/gameplay/android/proguard-project.txt - -/gameplay-tests/Debug -/gameplay-tests/DebugMem -/gameplay-tests/Release -/gameplay-tests/Simulator -/gameplay-tests/Simulator-Coverage -/gameplay-tests/Simulator-Profile -/gameplay-tests/Device-Debug -/gameplay-tests/Device-Coverage -/gameplay-tests/Device-Profile -/gameplay-tests/Device-Release -/gameplay-tests/res/shaders -/gameplay-tests/res/logo_powered_white.png -/gameplay-tests/gameplay-tests.xcodeproj/xcuserdata -/gameplay-tests/android/src -/gameplay-tests/android/assets -/gameplay-tests/android/bin -/gameplay-tests/android/gen -/gameplay-tests/android/libs -/gameplay-tests/android/obj -/gameplay-tests/android/NUL -/gameplay-tests/android/local.properties -/gameplay-tests/android/proguard-project.txt -/gameplay-tests/android/project.properties diff --git a/build/README.md b/cmake/README.md similarity index 100% rename from build/README.md rename to cmake/README.md diff --git a/gameplay-encoder/gameplay-bundle.txt b/gameplay-encoder/gameplay-bundle.txt index 80da2494c3..eeea85acc6 100644 --- a/gameplay-encoder/gameplay-bundle.txt +++ b/gameplay-encoder/gameplay-bundle.txt @@ -153,7 +153,7 @@ Reference 5->AnimationChannel targetId string targetAttribute uint - keyTimes unsigned long[] (milliseconds) + keyTimes uint[] (milliseconds) values float[] tangents_in float[] tangents_out float[] diff --git a/gameplay-samples/BuildHelpers.CMakeLists.txt b/gameplay-samples/BuildHelpers.CMakeLists.txt index 87eb368ee7..d487196b8c 100644 --- a/gameplay-samples/BuildHelpers.CMakeLists.txt +++ b/gameplay-samples/BuildHelpers.CMakeLists.txt @@ -22,7 +22,7 @@ endmacro() # convenience to call above with current directory and everything in "res" macro(COPY_RES GAME_NAME) - # a target for all addition asserts (will be done in defualt compile, but if you target the executable + # a target for all addition asserts (will be done in default compile, but if you target the executable # it won't be done -- good for testing) add_custom_target( ${GAME_NAME}_ASSETS ALL ) diff --git a/gameplay-samples/CMakeLists.txt b/gameplay-samples/CMakeLists.txt index 2057d72435..95e74f345a 100644 --- a/gameplay-samples/CMakeLists.txt +++ b/gameplay-samples/CMakeLists.txt @@ -52,3 +52,4 @@ add_subdirectory(sample04-particles) add_subdirectory(sample05-lua) add_subdirectory(sample06-racer) + diff --git a/gameplay-samples/sample00-mesh/sample00-mesh.cbp b/gameplay-samples/sample00-mesh/sample00-mesh.cbp new file mode 100644 index 0000000000..49d5f17dcf --- /dev/null +++ b/gameplay-samples/sample00-mesh/sample00-mesh.cbp @@ -0,0 +1,85 @@ + + + + + + diff --git a/gameplay-samples/sample01-longboard/sample01-longboard.cbp b/gameplay-samples/sample01-longboard/sample01-longboard.cbp new file mode 100644 index 0000000000..92a4254cb5 --- /dev/null +++ b/gameplay-samples/sample01-longboard/sample01-longboard.cbp @@ -0,0 +1,85 @@ + + + + + + diff --git a/gameplay-samples/sample02-spaceship/sample02-spaceship.cbp b/gameplay-samples/sample02-spaceship/sample02-spaceship.cbp new file mode 100644 index 0000000000..404f1f6465 --- /dev/null +++ b/gameplay-samples/sample02-spaceship/sample02-spaceship.cbp @@ -0,0 +1,85 @@ + + + + + + diff --git a/gameplay-samples/sample03-character/sample03-character.cbp b/gameplay-samples/sample03-character/sample03-character.cbp new file mode 100644 index 0000000000..d9fb972ec6 --- /dev/null +++ b/gameplay-samples/sample03-character/sample03-character.cbp @@ -0,0 +1,86 @@ + + + + + + diff --git a/gameplay-samples/sample04-particles/sample04-particles.cbp b/gameplay-samples/sample04-particles/sample04-particles.cbp new file mode 100644 index 0000000000..2564d8620b --- /dev/null +++ b/gameplay-samples/sample04-particles/sample04-particles.cbp @@ -0,0 +1,85 @@ + + + + + + diff --git a/gameplay-samples/sample05-lua/sample05-lua.cbp b/gameplay-samples/sample05-lua/sample05-lua.cbp new file mode 100644 index 0000000000..f571ab358c --- /dev/null +++ b/gameplay-samples/sample05-lua/sample05-lua.cbp @@ -0,0 +1,85 @@ + + + + + + diff --git a/gameplay-samples/sample06-racer/sample06-racer.cbp b/gameplay-samples/sample06-racer/sample06-racer.cbp new file mode 100644 index 0000000000..00f95b9c1b --- /dev/null +++ b/gameplay-samples/sample06-racer/sample06-racer.cbp @@ -0,0 +1,86 @@ + + + + + + diff --git a/gameplay-tests/Default-568h@2x.png b/gameplay-tests/Default-568h@2x.png deleted file mode 100644 index 0891b7aabf..0000000000 Binary files a/gameplay-tests/Default-568h@2x.png and /dev/null differ diff --git a/gameplay-tests/gameplay-tests.cbp b/gameplay-tests/gameplay-tests.cbp new file mode 100644 index 0000000000..53740d2bb3 --- /dev/null +++ b/gameplay-tests/gameplay-tests.cbp @@ -0,0 +1,115 @@ + + + + + + diff --git a/gameplay.workspace b/gameplay.workspace new file mode 100644 index 0000000000..c957984332 --- /dev/null +++ b/gameplay.workspace @@ -0,0 +1,30 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/gameplay/gameplay.cbp b/gameplay/gameplay.cbp new file mode 100644 index 0000000000..b6b9da2d18 --- /dev/null +++ b/gameplay/gameplay.cbp @@ -0,0 +1,591 @@ + + + + + + diff --git a/gameplay/src/Animation.cpp b/gameplay/src/Animation.cpp index d2f7b91df6..677a6d7d50 100644 --- a/gameplay/src/Animation.cpp +++ b/gameplay/src/Animation.cpp @@ -15,17 +15,18 @@ namespace gameplay { -Animation::Animation(const char* id, AnimationTarget* target, int propertyId, unsigned int keyCount, unsigned long* keyTimes, float* keyValues, unsigned int type) - : _controller(Game::getInstance()->getAnimationController()), _id(id), _duration(0), _defaultClip(NULL), _clips(NULL) +Animation::Animation(const char* id, AnimationTarget* target, int propertyId, unsigned int keyCount, unsigned int* keyTimes, float* keyValues, unsigned int type) + : _controller(Game::getInstance()->getAnimationController()), _id(id), _duration(0L), _defaultClip(NULL), _clips(NULL) { - createChannel(target, propertyId, keyCount, keyTimes, keyValues, type); + createChannel(target, propertyId, keyCount, keyTimes, keyValues, type); + // Release the animation because a newly created animation has a ref count of 1 and the channels hold the ref to animation. release(); GP_ASSERT(getRefCount() == 1); } -Animation::Animation(const char* id, AnimationTarget* target, int propertyId, unsigned int keyCount, unsigned long* keyTimes, float* keyValues, float* keyInValue, float* keyOutValue, unsigned int type) - : _controller(Game::getInstance()->getAnimationController()), _id(id), _duration(0), _defaultClip(NULL), _clips(NULL) +Animation::Animation(const char* id, AnimationTarget* target, int propertyId, unsigned int keyCount, unsigned int* keyTimes, float* keyValues, float* keyInValue, float* keyOutValue, unsigned int type) + : _controller(Game::getInstance()->getAnimationController()), _id(id), _duration(0L), _defaultClip(NULL), _clips(NULL) { createChannel(target, propertyId, keyCount, keyTimes, keyValues, keyInValue, keyOutValue, type); // Release the animation because a newly created animation has a ref count of 1 and the channels hold the ref to animation. @@ -34,7 +35,7 @@ Animation::Animation(const char* id, AnimationTarget* target, int propertyId, un } Animation::Animation(const char* id) - : _controller(Game::getInstance()->getAnimationController()), _id(id), _duration(0), _defaultClip(NULL), _clips(NULL) + : _controller(Game::getInstance()->getAnimationController()), _id(id), _duration(0L), _defaultClip(NULL), _clips(NULL) { } @@ -55,9 +56,9 @@ Animation::~Animation() if (_clips) { std::vector::iterator clipIter = _clips->begin(); - + while (clipIter != _clips->end()) - { + { AnimationClip* clip = *clipIter; GP_ASSERT(clip); if (clip->isClipStateBitSet(AnimationClip::CLIP_IS_PLAYING_BIT)) @@ -127,7 +128,7 @@ void Animation::createClips(const char* url) Properties* pAnimation = (strlen(properties->getNamespace()) > 0) ? properties : properties->getNextNamespace(); GP_ASSERT(pAnimation); - + int frameCount = pAnimation->getInt("frameCount"); if (frameCount <= 0) GP_ERROR("The animation's frame count must be greater than 0."); @@ -180,7 +181,7 @@ void Animation::play(const char* clipId) { if (_defaultClip == NULL) createDefaultClip(); - + _defaultClip->play(); } else @@ -245,9 +246,9 @@ void Animation::createDefaultClip() void Animation::createClips(Properties* animationProperties, unsigned int frameCount) { GP_ASSERT(animationProperties); - + Properties* pClip = animationProperties->getNextNamespace(); - + while (pClip != NULL && std::strcmp(pClip->getNamespace(), "clip") == 0) { int begin = pClip->getInt("begin"); @@ -310,7 +311,7 @@ AnimationClip* Animation::findClip(const char* id) const return NULL; } -Animation::Channel* Animation::createChannel(AnimationTarget* target, int propertyId, unsigned int keyCount, unsigned long* keyTimes, float* keyValues, unsigned int type) +Animation::Channel* Animation::createChannel(AnimationTarget* target, int propertyId, unsigned int keyCount, unsigned int* keyTimes, float* keyValues, unsigned int type) { GP_ASSERT(target); GP_ASSERT(keyTimes); @@ -324,7 +325,7 @@ Animation::Channel* Animation::createChannel(AnimationTarget* target, int proper if (target->_targetType == AnimationTarget::TRANSFORM) setTransformRotationOffset(curve, propertyId); - unsigned long lowest = keyTimes[0]; + unsigned int lowest = keyTimes[0]; unsigned long duration = keyTimes[keyCount-1] - lowest; float* normalizedKeyTimes = new float[keyCount]; @@ -352,7 +353,7 @@ Animation::Channel* Animation::createChannel(AnimationTarget* target, int proper return channel; } -Animation::Channel* Animation::createChannel(AnimationTarget* target, int propertyId, unsigned int keyCount, unsigned long* keyTimes, float* keyValues, float* keyInValue, float* keyOutValue, unsigned int type) +Animation::Channel* Animation::createChannel(AnimationTarget* target, int propertyId, unsigned int keyCount, unsigned int* keyTimes, float* keyValues, float* keyInValue, float* keyOutValue, unsigned int type) { GP_ASSERT(target); GP_ASSERT(keyTimes); @@ -365,12 +366,12 @@ Animation::Channel* Animation::createChannel(AnimationTarget* target, int proper GP_ASSERT(curve); if (target->_targetType == AnimationTarget::TRANSFORM) setTransformRotationOffset(curve, propertyId); - + unsigned long lowest = keyTimes[0]; unsigned long duration = keyTimes[keyCount-1] - lowest; float* normalizedKeyTimes = new float[keyCount]; - + normalizedKeyTimes[0] = 0.0f; curve->setPoint(0, normalizedKeyTimes[0], keyValues, (Curve::InterpolationType) type, keyInValue, keyOutValue); @@ -398,7 +399,7 @@ void Animation::addChannel(Channel* channel) { GP_ASSERT(channel); _channels.push_back(channel); - + if (channel->_duration > _duration) _duration = channel->_duration; } @@ -409,7 +410,7 @@ void Animation::removeChannel(Channel* channel) while (itr != _channels.end()) { Animation::Channel* chan = *itr; - if (channel == chan) + if (channel == chan) { _channels.erase(itr); return; diff --git a/gameplay/src/Animation.h b/gameplay/src/Animation.h index 9a3ffa5191..d0dc521395 100644 --- a/gameplay/src/Animation.h +++ b/gameplay/src/Animation.h @@ -27,14 +27,14 @@ class Animation : public Ref friend class Bundle; public: - + /** * Gets the Animation's ID. - * + * * @return The Animation's ID. */ const char* getId() const; - + /** * Gets the Animation's duration. * @@ -43,29 +43,29 @@ class Animation : public Ref unsigned long getDuration() const; /** - * Creates an AnimationClip from the Properties object defined at the specified URL, + * Creates an AnimationClip from the Properties object defined at the specified URL, * where the URL is of the format ".#//.../" * (and "#//.../" is optional). - * + * * @param url The URL pointing to the Properties object containing the clip definitions. */ void createClips(const char* url); - + /** * Creates an AnimationClip from the Animation. - * + * * @param id The ID to the give the AnimationClip. * @param start The time (in milliseconds) that the AnimationClip will begin from. * @param end The time (in milliseconds) that the AnimationClip will end. - * + * * @return The newly created AnimationClip; NULL if an AnimationClip already exists with the same ID. * @script{create} */ AnimationClip* createClip(const char* id, unsigned long start, unsigned long end); - + /** * Finds the AnimationClip with the specified name. If NULL, gets the default clip. - * + * * @param clipId The ID of the AnimationClip to get. * * @return The AnimationClip with the specified ID; NULL if an AnimationClip with the given ID is not found. @@ -83,22 +83,22 @@ class Animation : public Ref * Returns the number of animation clips in this animation. */ unsigned int getClipCount() const; - + /** - * Plays the AnimationClip with the specified name. + * Plays the AnimationClip with the specified name. * * @param clipId The ID of the AnimationClip to play. If NULL, plays the default clip. - */ + */ void play(const char* clipId = NULL); /** - * Stops the AnimationClip with the specified name. - * + * Stops the AnimationClip with the specified name. + * * @param clipId The ID of the AnimationClip to stop. If NULL, stops the default clip. */ void stop(const char* clipId = NULL); - /** + /** * Pauses the AnimationClip with the specified name. * * @param clipId The ID of the AnimationClip to pause. If NULL, pauses the default clip. @@ -109,7 +109,7 @@ class Animation : public Ref * Returns true if this animation targets the given AnimationTarget. */ bool targets(AnimationTarget* target) const; - + private: /** @@ -148,12 +148,12 @@ class Animation : public Ref /** * Constructor. */ - Animation(const char* id, AnimationTarget* target, int propertyId, unsigned int keyCount, unsigned long* keyTimes, float* keyValues, float* keyInValue, float* keyOutValue, unsigned int type); - + Animation(const char* id, AnimationTarget* target, int propertyId, unsigned int keyCount, unsigned int* keyTimes, float* keyValues, float* keyInValue, float* keyOutValue, unsigned int type); + /** * Constructor. */ - Animation(const char* id, AnimationTarget* target, int propertyId, unsigned int keyCount, unsigned long* keyTimes, float* keyValues, unsigned int type); + Animation(const char* id, AnimationTarget* target, int propertyId, unsigned int keyCount, unsigned int* keyTimes, float* keyValues, unsigned int type); /** * Constructor. @@ -164,12 +164,12 @@ class Animation : public Ref * Destructor. */ ~Animation(); - + /** * Hidden copy assignment operator. */ Animation& operator=(const Animation&); - + /** * Creates the default clip. */ @@ -192,13 +192,13 @@ class Animation : public Ref /** * Creates a channel within this animation. - */ - Channel* createChannel(AnimationTarget* target, int propertyId, unsigned int keyCount, unsigned long* keyTimes, float* keyValues, unsigned int type); + */ + Channel* createChannel(AnimationTarget* target, int propertyId, unsigned int keyCount, unsigned int* keyTimes, float* keyValues, unsigned int type); /** * Creates a channel within this animation. */ - Channel* createChannel(AnimationTarget* target, int propertyId, unsigned int keyCount, unsigned long* keyTimes, float* keyValues, float* keyInValue, float* keyOutValue, unsigned int type); + Channel* createChannel(AnimationTarget* target, int propertyId, unsigned int keyCount, unsigned int* keyTimes, float* keyValues, float* keyInValue, float* keyOutValue, unsigned int type); /** * Adds a channel to the animation. @@ -217,17 +217,17 @@ class Animation : public Ref /** * Clones this animation. - * + * * @param channel The channel to clone and add to the animation. * @param target The target of the animation. - * + * * @return The newly created animation. */ Animation* clone(Channel* channel, AnimationTarget* target); - + AnimationController* _controller; // The AnimationController that this Animation will run on. std::string _id; // The Animation's ID. - unsigned long _duration; // the length of the animation (in milliseconds). + unsigned long _duration; // the length of the animation (in milliseconds). std::vector _channels; // The channels within this Animation. AnimationClip* _defaultClip; // The Animation's default clip. std::vector* _clips; // All the clips created from this Animation. diff --git a/gameplay/src/AnimationTarget.cpp b/gameplay/src/AnimationTarget.cpp index 2492bf58c3..25fe4836bc 100644 --- a/gameplay/src/AnimationTarget.cpp +++ b/gameplay/src/AnimationTarget.cpp @@ -31,7 +31,7 @@ AnimationTarget::~AnimationTarget() } } -Animation* AnimationTarget::createAnimation(const char* id, int propertyId, unsigned int keyCount, unsigned long* keyTimes, float* keyValues, Curve::InterpolationType type) +Animation* AnimationTarget::createAnimation(const char* id, int propertyId, unsigned int keyCount, unsigned int* keyTimes, float* keyValues, Curve::InterpolationType type) { GP_ASSERT(type != Curve::BEZIER && type != Curve::HERMITE); GP_ASSERT(keyCount >= 1 && keyTimes && keyValues); @@ -41,7 +41,7 @@ Animation* AnimationTarget::createAnimation(const char* id, int propertyId, unsi return animation; } -Animation* AnimationTarget::createAnimation(const char* id, int propertyId, unsigned int keyCount, unsigned long* keyTimes, float* keyValues, float* keyInValue, float* keyOutValue, Curve::InterpolationType type) +Animation* AnimationTarget::createAnimation(const char* id, int propertyId, unsigned int keyCount, unsigned int* keyTimes, float* keyValues, float* keyInValue, float* keyOutValue, Curve::InterpolationType type) { GP_ASSERT(keyCount >= 1 && keyTimes && keyValues && keyInValue && keyOutValue); Animation* animation = new Animation(id, this, propertyId, keyCount, keyTimes, keyValues, keyInValue, keyOutValue, type); @@ -73,9 +73,9 @@ Animation* AnimationTarget::createAnimationFromTo(const char* id, int propertyId memcpy(keyValues, from, sizeof(float) * propertyComponentCount); memcpy(keyValues + propertyComponentCount, to, sizeof(float) * propertyComponentCount); - unsigned long* keyTimes = new unsigned long[2]; + unsigned int* keyTimes = new unsigned int[2]; keyTimes[0] = 0; - keyTimes[1] = duration; + keyTimes[1] = (unsigned int)duration; Animation* animation = createAnimation(id, propertyId, 2, keyTimes, keyValues, type); @@ -99,9 +99,9 @@ Animation* AnimationTarget::createAnimationFromBy(const char* id, int propertyId convertByValues(propertyId, propertyComponentCount, from, by); memcpy(keyValues + propertyComponentCount, by, sizeof(float) * propertyComponentCount); - unsigned long* keyTimes = new unsigned long[2]; + unsigned int* keyTimes = new unsigned int[2]; keyTimes[0] = 0; - keyTimes[1] = duration; + keyTimes[1] = (unsigned int)duration; Animation* animation = createAnimation(id, propertyId, 2, keyTimes, keyValues, type); @@ -119,14 +119,14 @@ Animation* AnimationTarget::createAnimation(const char* id, Properties* animatio GP_ERROR("Invalid animation namespace '%s'.", animationProperties->getNamespace()); return NULL; } - + const char* propertyIdStr = animationProperties->getString("property"); if (propertyIdStr == NULL) { GP_ERROR("Attribute 'property' must be specified for an animation."); return NULL; } - + // Get animation target property id int propertyId = AnimationTarget::getPropertyId(_targetType, propertyIdStr); if (propertyId == -1) @@ -134,7 +134,7 @@ Animation* AnimationTarget::createAnimation(const char* id, Properties* animatio GP_ERROR("Property ID is invalid."); return NULL; } - + unsigned int keyCount = animationProperties->getInt("keyCount"); if (keyCount == 0) { @@ -148,26 +148,26 @@ Animation* AnimationTarget::createAnimation(const char* id, Properties* animatio GP_ERROR("Attribute 'keyTimes' must be specified for an animation."); return NULL; } - + const char* keyValuesStr = animationProperties->getString("keyValues"); if (keyValuesStr == NULL) { GP_ERROR("Attribute 'keyValues' must be specified for an animation."); return NULL; } - + const char* curveStr = animationProperties->getString("curve"); if (curveStr == NULL) { GP_ERROR("Attribute 'curve' must be specified for an animation."); return NULL; } - + char delimeter = ' '; size_t startOffset = 0; size_t endOffset = std::string::npos; - - unsigned long* keyTimes = new unsigned long[keyCount]; + + unsigned int* keyTimes = new unsigned int[keyCount]; for (size_t i = 0; i < keyCount; i++) { endOffset = static_cast(keyTimesStr).find_first_of(delimeter, startOffset); @@ -184,18 +184,18 @@ Animation* AnimationTarget::createAnimation(const char* id, Properties* animatio startOffset = 0; endOffset = std::string::npos; - + int componentCount = getAnimationPropertyComponentCount(propertyId); GP_ASSERT(componentCount > 0); - + unsigned int components = keyCount * componentCount; - + float* keyValues = new float[components]; for (unsigned int i = 0; i < components; i++) { endOffset = static_cast(keyValuesStr).find_first_of(delimeter, startOffset); if (endOffset != std::string::npos) - { + { keyValues[i] = std::atof(static_cast(keyValuesStr).substr(startOffset, endOffset - startOffset).c_str()); } else @@ -216,7 +216,7 @@ Animation* AnimationTarget::createAnimation(const char* id, Properties* animatio { endOffset = static_cast(keyInStr).find_first_of(delimeter, startOffset); if (endOffset != std::string::npos) - { + { keyIn[i] = std::atof(static_cast(keyInStr).substr(startOffset, endOffset - startOffset).c_str()); } else @@ -226,11 +226,11 @@ Animation* AnimationTarget::createAnimation(const char* id, Properties* animatio startOffset = endOffset + 1; } } - + const char* keyOutStr = animationProperties->getString("keyOut"); float* keyOut = NULL; if (keyOutStr) - { + { keyOut = new float[components]; startOffset = 0; endOffset = std::string::npos; @@ -238,7 +238,7 @@ Animation* AnimationTarget::createAnimation(const char* id, Properties* animatio { endOffset = static_cast(keyOutStr).find_first_of(delimeter, startOffset); if (endOffset != std::string::npos) - { + { keyOut[i] = std::atof(static_cast(keyOutStr).substr(startOffset, endOffset - startOffset).c_str()); } else @@ -325,7 +325,7 @@ Animation* AnimationTarget::getAnimation(const char* id) const int AnimationTarget::getPropertyId(TargetType type, const char* propertyIdStr) { GP_ASSERT(propertyIdStr); - + if (type == AnimationTarget::TRANSFORM) { if (strcmp(propertyIdStr, "ANIMATE_SCALE") == 0) @@ -467,7 +467,7 @@ void AnimationTarget::cloneInto(AnimationTarget* target, NodeCloneContext &conte void AnimationTarget::convertByValues(unsigned int propertyId, unsigned int componentCount, float* from, float* by) { if (_targetType == AnimationTarget::TRANSFORM) - { + { switch(propertyId) { case Transform::ANIMATE_SCALE: @@ -497,7 +497,7 @@ void AnimationTarget::convertByValues(unsigned int propertyId, unsigned int comp convertQuaternionByValues(from, by); convertByValues(from + 4, by + 4, 3); break; - } + } case Transform::ANIMATE_SCALE_ROTATE_TRANSLATE: { convertScaleByValues(from, by, 3); diff --git a/gameplay/src/AnimationTarget.h b/gameplay/src/AnimationTarget.h index 4c992ccfda..5f4b1bf7e1 100644 --- a/gameplay/src/AnimationTarget.h +++ b/gameplay/src/AnimationTarget.h @@ -23,9 +23,9 @@ class AnimationTarget public: /** - * Creates an animation on this target from a set of key value and key time pairs. + * Creates an animation on this target from a set of key value and key time pairs. * Cannot use Curve::BEZIER or CURVE::HERMITE as the interpolation type since they require tangents/control points. - * + * * @param id The ID of the animation. * @param propertyId The property on this target to animate. * @param keyCount The number of keyframes in the animation. Must be greater than one. @@ -35,11 +35,11 @@ class AnimationTarget * * @return The newly created animation. */ - Animation* createAnimation(const char* id, int propertyId, unsigned int keyCount, unsigned long* keyTimes, float* keyValues, Curve::InterpolationType type); + Animation* createAnimation(const char* id, int propertyId, unsigned int keyCount, unsigned int* keyTimes, float* keyValues, Curve::InterpolationType type); /** * Creates an animation on this target from a set of key value and key time pairs. - * + * * @param id The ID of the animation. * @param propertyId The property on this target to animate. * @param keyCount The number of keyframes in the animation. Must be greater than one. @@ -51,13 +51,13 @@ class AnimationTarget * * @return The newly created animation. */ - Animation* createAnimation(const char* id, int propertyId, unsigned int keyCount, unsigned long* keyTimes, float* keyValues, float* keyInValue, float* keyOutValue, Curve::InterpolationType type); + Animation* createAnimation(const char* id, int propertyId, unsigned int keyCount, unsigned int* keyTimes, float* keyValues, float* keyInValue, float* keyOutValue, Curve::InterpolationType type); /** - * Creates an animation on this target using the data from the Properties object defined at the specified URL, + * Creates an animation on this target using the data from the Properties object defined at the specified URL, * where the URL is of the format ".#//.../" - * (and "#//.../" is optional). - * + * (and "#//.../" is optional). + * * @param id The ID of the animation. * @param url The URL pointing to the Properties object defining the animation data. * @@ -66,8 +66,8 @@ class AnimationTarget Animation* createAnimation(const char* id, const char* url); /** - * Creates an animation on this target using the data from the given properties object. - * + * Creates an animation on this target using the data from the given properties object. + * * @param id The ID of the animation. * @param animationProperties The properties object defining the animation data. * @@ -109,14 +109,14 @@ class AnimationTarget * Destroys the animation with the specified ID. Destroys the first animation if ID is NULL. * * @param id The ID of the animation to destroy. - */ + */ void destroyAnimation(const char* id = NULL); /** * Abstract method to return the property component count of the given property ID on the AnimationTarget. - * + * * @param propertyId The ID of the property on the AnimationTarget to obtain the component count for. - * + * * @return The property component count of the given property. */ virtual unsigned int getAnimationPropertyComponentCount(int propertyId) const = 0; @@ -131,14 +131,14 @@ class AnimationTarget /** * Abstract method for setting the animation property value for the given property ID on the AnimationTarget. - * + * * @param propertyId The ID of the property on the AnimationTarget to set the animation property value on. * @param value The container to set the animation property value in. * @param blendWeight The blend weight. */ virtual void setAnimationPropertyValue(int propertyId, AnimationValue* value, float blendWeight = 1.0f) = 0; - /** + /** * Gets the animation with the specified ID. If the ID is NULL, this function will return the first animation it finds. * * @param id The name of the animation to get. @@ -146,9 +146,9 @@ class AnimationTarget Animation* getAnimation(const char* id = NULL) const; protected: - + /** - * The type of animation target. + * The type of animation target. */ enum TargetType { @@ -168,14 +168,14 @@ class AnimationTarget /** * Adds the given animation channel to this animation target. - * + * * @param channel The animation channel to add. */ void addChannel(Animation::Channel* channel); /** * Removes the given animation channel from this animation target. - * + * * @param channel The animation channel to delete. */ void removeChannel(Animation::Channel* channel); @@ -189,14 +189,14 @@ class AnimationTarget /** * Copies data from this animation target into the given target for the purpose of cloning. - * + * * @param target The target to copy into. * @param context The clone context. */ void cloneInto(AnimationTarget* target, NodeCloneContext &context) const; /** - * The target's type. + * The target's type. * * @see TargetType::SCALAR * @see TargetType::TRANSFORM @@ -212,7 +212,7 @@ class AnimationTarget /** * Gets the TargetType's property ID value for the specified property ID string. - * + * * @param type The TargetType of the AnimationTarget. * @param propertyIdStr The property ID string. * @return The property ID value for teh property ID string; -1 if the propertyIdStr does not exist @@ -241,7 +241,7 @@ class AnimationTarget void convertByValues(float* from, float* by, unsigned int componentCount); std::vector* _animationChannels; // Collection of all animation channels that target the AnimationTarget - + }; } diff --git a/gameplay/src/Bundle.cpp b/gameplay/src/Bundle.cpp index 81eabf4298..9dd72d7615 100644 --- a/gameplay/src/Bundle.cpp +++ b/gameplay/src/Bundle.cpp @@ -393,7 +393,7 @@ Scene* Bundle::loadScene(const char* id) return NULL; } } - + Scene* scene = Scene::create(); scene->setId(getIdFromOffset()); @@ -505,7 +505,7 @@ Node* Bundle::loadNode(const char* id, Scene* sceneContext) SAFE_DELETE(_trackedNodes); return NULL; } - + // Read the number of animations in this object. unsigned int animationCount; if (!read(&animationCount)) @@ -573,8 +573,8 @@ Node* Bundle::loadNode(const char* id, Scene* sceneContext) SAFE_DELETE(_trackedNodes); return NULL; } - - // Skip the animation channel (passing a target attribute of + + // Skip the animation channel (passing a target attribute of // 0 causes the animation to not be created). readAnimationChannelData(NULL, id.c_str(), NULL, 0); } @@ -636,7 +636,7 @@ bool Bundle::skipNode() GP_ERROR("Failed to skip node type for node '%s'.", id); return false; } - + // Skip over the node's transform and parent ID. if (fseek(_file, sizeof(float) * 16, SEEK_CUR) != 0) { @@ -660,7 +660,7 @@ bool Bundle::skipNode() return false; } } - + // Skip over the node's camera, light, and model attachments. Camera* camera = readCamera(); SAFE_RELEASE(camera); Light* light = readLight(); SAFE_RELEASE(light); @@ -1109,7 +1109,7 @@ void Bundle::resolveJointReferences(Scene* sceneContext, Node* nodeContext) Node* node = rootJoint; GP_ASSERT(node); Node* parent = node->getParent(); - + std::vector loadedNodes; while (true) { @@ -1151,7 +1151,7 @@ void Bundle::resolveJointReferences(Scene* sceneContext, Node* nodeContext) return; } std::string parentID = readString(_file); - + if (!parentID.empty()) nodeId = parentID; else @@ -1259,11 +1259,11 @@ Animation* Bundle::readAnimationChannelData(Animation* animation, const char* id { GP_ASSERT(id); - std::vector keyTimes; + std::vector keyTimes; std::vector values; std::vector tangentsIn; std::vector tangentsOut; - std::vector interpolation; + std::vector interpolation; // Length of the arrays. unsigned int keyTimesCount; @@ -1278,28 +1278,28 @@ Animation* Bundle::readAnimationChannelData(Animation* animation, const char* id GP_ERROR("Failed to read key times for animation '%s'.", id); return NULL; } - + // Read key values. if (!readArray(&valuesCount, &values)) { GP_ERROR("Failed to read key values for animation '%s'.", id); return NULL; } - + // Read in-tangents. if (!readArray(&tangentsInCount, &tangentsIn)) { GP_ERROR("Failed to read in tangents for animation '%s'.", id); return NULL; } - + // Read out-tangents. if (!readArray(&tangentsOutCount, &tangentsOut)) { GP_ERROR("Failed to read out tangents for animation '%s'.", id); return NULL; } - + // Read interpolations. if (!readArray(&interpolationCount, &interpolation, sizeof(unsigned int))) { @@ -1519,7 +1519,7 @@ Bundle::MeshData* Bundle::readMeshData() partData->primitiveType = (Mesh::PrimitiveType)pType; partData->indexFormat = (Mesh::IndexFormat)iFormat; - + unsigned int indexSize = 0; switch (partData->indexFormat) { @@ -1683,7 +1683,7 @@ Font* Bundle::loadFont(const char* id) SAFE_DELETE_ARRAY(glyphs); return NULL; } - + // Read texture data. unsigned char* textureData = new unsigned char[textureByteCount]; if (fread(textureData, 1, textureByteCount, _file) != textureByteCount) diff --git a/gameplay/src/Game.cpp b/gameplay/src/Game.cpp index 194cbfbc41..d2581a4236 100644 --- a/gameplay/src/Game.cpp +++ b/gameplay/src/Game.cpp @@ -18,12 +18,12 @@ static Game* __gameInstance = NULL; double Game::_pausedTimeLast = 0.0; double Game::_pausedTimeTotal = 0.0; -Game::Game() +Game::Game() : _initialized(false), _state(UNINITIALIZED), _pausedCount(0), - _frameLastFPS(0), _frameCount(0), _frameRate(0), + _frameLastFPS(0), _frameCount(0), _frameRate(0), _clearDepth(1.0f), _clearStencil(0), _properties(NULL), - _animationController(NULL), _audioController(NULL), - _physicsController(NULL), _aiController(NULL), _audioListener(NULL), + _animationController(NULL), _audioController(NULL), + _physicsController(NULL), _aiController(NULL), _audioListener(NULL), _gamepads(NULL), _timeEvents(NULL), _scriptController(NULL), _scriptListeners(NULL) { GP_ASSERT(__gameInstance == NULL); @@ -111,7 +111,7 @@ bool Game::startup() setViewport(Rectangle(0.0f, 0.0f, (float)_width, (float)_height)); RenderState::initialize(); FrameBuffer::initialize(); - + // Load any gamepads, ui or physical. loadGamepads(); @@ -183,7 +183,7 @@ void Game::shutdown() Platform::signalShutdown(); finalize(); - + std::vector::iterator itr = _gamepads->begin(); std::vector::iterator end = _gamepads->end(); while (itr != end) @@ -193,7 +193,7 @@ void Game::shutdown() } _gamepads->clear(); SAFE_DELETE(_gamepads); - + _scriptController->finalizeGame(); _animationController->finalize(); @@ -294,7 +294,7 @@ void Game::frame() // Fire time events to scheduled TimeListeners fireTimeEvents(frameTime); - + // Update the physics. _physicsController->update(elapsedTime); @@ -371,7 +371,7 @@ void Game::updateOnce() void Game::setViewport(const Rectangle& viewport) { _viewport = viewport; - glViewport((GLuint)viewport.x, (GLuint)viewport.y, (GLuint)viewport.width, (GLuint)viewport.height); + glViewport((GLuint)viewport.x, (GLuint)viewport.y, (GLuint)viewport.width, (GLuint)viewport.height); } void Game::clear(ClearFlags flags, const Vector4& clearColor, float clearDepth, int clearStencil) @@ -400,7 +400,7 @@ void Game::clear(ClearFlags flags, const Vector4& clearColor, float clearDepth, bits |= GL_DEPTH_BUFFER_BIT; // We need to explicitly call the static enableDepthWrite() method on StateBlock - // to ensure depth writing is enabled before clearing the depth buffer (and to + // to ensure depth writing is enabled before clearing the depth buffer (and to // update the global StateBlock render state to reflect this). RenderState::StateBlock::enableDepthWrite(); } @@ -555,7 +555,7 @@ void Game::loadConfig() if (FileSystem::fileExists("game.config")) { _properties = Properties::create("game.config"); - + // Load filesystem aliases. Properties* aliases = _properties->getNamespace("aliases", true); if (aliases) diff --git a/gameplay/src/lua/lua_AnimationTarget.cpp b/gameplay/src/lua/lua_AnimationTarget.cpp index 1cda1b74a7..e230f8284b 100644 --- a/gameplay/src/lua/lua_AnimationTarget.cpp +++ b/gameplay/src/lua/lua_AnimationTarget.cpp @@ -13,7 +13,7 @@ namespace gameplay void luaRegister_AnimationTarget() { - const luaL_Reg lua_members[] = + const luaL_Reg lua_members[] = { {"createAnimation", lua_AnimationTarget_createAnimation}, {"createAnimationFromBy", lua_AnimationTarget_createAnimationFromBy}, @@ -129,7 +129,7 @@ int lua_AnimationTarget_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -183,7 +183,7 @@ int lua_AnimationTarget_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -385,7 +385,7 @@ int lua_AnimationTarget_destroyAnimation(lua_State* state) { AnimationTarget* instance = getInstance(state); instance->destroyAnimation(); - + return 0; } else @@ -405,7 +405,7 @@ int lua_AnimationTarget_destroyAnimation(lua_State* state) AnimationTarget* instance = getInstance(state); instance->destroyAnimation(param1); - + return 0; } else @@ -566,7 +566,7 @@ int lua_AnimationTarget_getAnimationPropertyValue(lua_State* state) AnimationTarget* instance = getInstance(state); instance->getAnimationPropertyValue(param1, param2); - + return 0; } else @@ -608,7 +608,7 @@ int lua_AnimationTarget_setAnimationPropertyValue(lua_State* state) AnimationTarget* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2); - + return 0; } else @@ -636,7 +636,7 @@ int lua_AnimationTarget_setAnimationPropertyValue(lua_State* state) AnimationTarget* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2, param3); - + return 0; } else diff --git a/gameplay/src/lua/lua_Button.cpp b/gameplay/src/lua/lua_Button.cpp index 08f635233d..553d77d032 100644 --- a/gameplay/src/lua/lua_Button.cpp +++ b/gameplay/src/lua/lua_Button.cpp @@ -23,7 +23,7 @@ namespace gameplay void luaRegister_Button() { - const luaL_Reg lua_members[] = + const luaL_Reg lua_members[] = { {"addListener", lua_Button_addListener}, {"addRef", lua_Button_addRef}, @@ -108,7 +108,7 @@ void luaRegister_Button() {"setZIndex", lua_Button_setZIndex}, {NULL, NULL} }; - const luaL_Reg lua_statics[] = + const luaL_Reg lua_statics[] = { {"ANIMATE_OPACITY", lua_Button_static_ANIMATE_OPACITY}, {"ANIMATE_POSITION", lua_Button_static_ANIMATE_POSITION}, @@ -152,7 +152,7 @@ int lua_Button__gc(lua_State* state) Button* instance = (Button*)object->instance; SAFE_RELEASE(instance); } - + return 0; } else @@ -194,7 +194,7 @@ int lua_Button_addListener(lua_State* state) Button* instance = getInstance(state); instance->addListener(param1, param2); - + return 0; } else @@ -228,7 +228,7 @@ int lua_Button_addRef(lua_State* state) { Button* instance = getInstance(state); instance->addRef(); - + return 0; } else @@ -270,7 +270,7 @@ int lua_Button_addScriptCallback(lua_State* state) Button* instance = getInstance(state); instance->addScriptCallback(param1, param2); - + return 0; } else @@ -381,7 +381,7 @@ int lua_Button_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -435,7 +435,7 @@ int lua_Button_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -637,7 +637,7 @@ int lua_Button_destroyAnimation(lua_State* state) { Button* instance = getInstance(state); instance->destroyAnimation(); - + return 0; } else @@ -657,7 +657,7 @@ int lua_Button_destroyAnimation(lua_State* state) Button* instance = getInstance(state); instance->destroyAnimation(param1); - + return 0; } else @@ -691,7 +691,7 @@ int lua_Button_disable(lua_State* state) { Button* instance = getInstance(state); instance->disable(); - + return 0; } else @@ -725,7 +725,7 @@ int lua_Button_enable(lua_State* state) { Button* instance = getInstance(state); instance->enable(); - + return 0; } else @@ -923,7 +923,7 @@ int lua_Button_getAnimationPropertyValue(lua_State* state) Button* instance = getInstance(state); instance->getAnimationPropertyValue(param1, param2); - + return 0; } else @@ -2730,7 +2730,7 @@ int lua_Button_release(lua_State* state) { Button* instance = getInstance(state); instance->release(); - + return 0; } else @@ -2772,7 +2772,7 @@ int lua_Button_removeScriptCallback(lua_State* state) Button* instance = getInstance(state); instance->removeScriptCallback(param1, param2); - + return 0; } else @@ -2810,7 +2810,7 @@ int lua_Button_setAlignment(lua_State* state) Button* instance = getInstance(state); instance->setAlignment(param1); - + return 0; } else @@ -2852,7 +2852,7 @@ int lua_Button_setAnimationPropertyValue(lua_State* state) Button* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2); - + return 0; } else @@ -2880,7 +2880,7 @@ int lua_Button_setAnimationPropertyValue(lua_State* state) Button* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2, param3); - + return 0; } else @@ -2918,7 +2918,7 @@ int lua_Button_setAutoHeight(lua_State* state) Button* instance = getInstance(state); instance->setAutoHeight(param1); - + return 0; } else @@ -2956,7 +2956,7 @@ int lua_Button_setAutoWidth(lua_State* state) Button* instance = getInstance(state); instance->setAutoWidth(param1); - + return 0; } else @@ -3006,7 +3006,7 @@ int lua_Button_setBorder(lua_State* state) Button* instance = getInstance(state); instance->setBorder(param1, param2, param3, param4); - + return 0; } else @@ -3042,7 +3042,7 @@ int lua_Button_setBorder(lua_State* state) Button* instance = getInstance(state); instance->setBorder(param1, param2, param3, param4, param5); - + return 0; } else @@ -3080,7 +3080,7 @@ int lua_Button_setBounds(lua_State* state) Button* instance = getInstance(state); instance->setBounds(*param1); - + return 0; } else @@ -3118,7 +3118,7 @@ int lua_Button_setConsumeInputEvents(lua_State* state) Button* instance = getInstance(state); instance->setConsumeInputEvents(param1); - + return 0; } else @@ -3160,7 +3160,7 @@ int lua_Button_setCursorColor(lua_State* state) Button* instance = getInstance(state); instance->setCursorColor(*param1, param2); - + return 0; } else @@ -3202,7 +3202,7 @@ int lua_Button_setCursorRegion(lua_State* state) Button* instance = getInstance(state); instance->setCursorRegion(*param1, param2); - + return 0; } else @@ -3240,7 +3240,7 @@ int lua_Button_setFocusIndex(lua_State* state) Button* instance = getInstance(state); instance->setFocusIndex(param1); - + return 0; } else @@ -3278,7 +3278,7 @@ int lua_Button_setFont(lua_State* state) Button* instance = getInstance(state); instance->setFont(param1); - + return 0; } else @@ -3302,7 +3302,7 @@ int lua_Button_setFont(lua_State* state) Button* instance = getInstance(state); instance->setFont(param1, param2); - + return 0; } else @@ -3340,7 +3340,7 @@ int lua_Button_setFontSize(lua_State* state) Button* instance = getInstance(state); instance->setFontSize(param1); - + return 0; } else @@ -3364,7 +3364,7 @@ int lua_Button_setFontSize(lua_State* state) Button* instance = getInstance(state); instance->setFontSize(param1, param2); - + return 0; } else @@ -3402,7 +3402,7 @@ int lua_Button_setHeight(lua_State* state) Button* instance = getInstance(state); instance->setHeight(param1); - + return 0; } else @@ -3444,7 +3444,7 @@ int lua_Button_setImageColor(lua_State* state) Button* instance = getInstance(state); instance->setImageColor(param1, *param2); - + return 0; } else @@ -3472,7 +3472,7 @@ int lua_Button_setImageColor(lua_State* state) Button* instance = getInstance(state); instance->setImageColor(param1, *param2, param3); - + return 0; } else @@ -3514,7 +3514,7 @@ int lua_Button_setImageRegion(lua_State* state) Button* instance = getInstance(state); instance->setImageRegion(param1, *param2); - + return 0; } else @@ -3542,7 +3542,7 @@ int lua_Button_setImageRegion(lua_State* state) Button* instance = getInstance(state); instance->setImageRegion(param1, *param2, param3); - + return 0; } else @@ -3592,7 +3592,7 @@ int lua_Button_setMargin(lua_State* state) Button* instance = getInstance(state); instance->setMargin(param1, param2, param3, param4); - + return 0; } else @@ -3630,7 +3630,7 @@ int lua_Button_setOpacity(lua_State* state) Button* instance = getInstance(state); instance->setOpacity(param1); - + return 0; } else @@ -3654,7 +3654,7 @@ int lua_Button_setOpacity(lua_State* state) Button* instance = getInstance(state); instance->setOpacity(param1, param2); - + return 0; } else @@ -3704,7 +3704,7 @@ int lua_Button_setPadding(lua_State* state) Button* instance = getInstance(state); instance->setPadding(param1, param2, param3, param4); - + return 0; } else @@ -3746,7 +3746,7 @@ int lua_Button_setPosition(lua_State* state) Button* instance = getInstance(state); instance->setPosition(param1, param2); - + return 0; } else @@ -3788,7 +3788,7 @@ int lua_Button_setSize(lua_State* state) Button* instance = getInstance(state); instance->setSize(param1, param2); - + return 0; } else @@ -3826,7 +3826,7 @@ int lua_Button_setSkinColor(lua_State* state) Button* instance = getInstance(state); instance->setSkinColor(*param1); - + return 0; } else @@ -3850,7 +3850,7 @@ int lua_Button_setSkinColor(lua_State* state) Button* instance = getInstance(state); instance->setSkinColor(*param1, param2); - + return 0; } else @@ -3888,7 +3888,7 @@ int lua_Button_setSkinRegion(lua_State* state) Button* instance = getInstance(state); instance->setSkinRegion(*param1); - + return 0; } else @@ -3912,7 +3912,7 @@ int lua_Button_setSkinRegion(lua_State* state) Button* instance = getInstance(state); instance->setSkinRegion(*param1, param2); - + return 0; } else @@ -3950,7 +3950,7 @@ int lua_Button_setState(lua_State* state) Button* instance = getInstance(state); instance->setState(param1); - + return 0; } else @@ -3988,7 +3988,7 @@ int lua_Button_setStyle(lua_State* state) Button* instance = getInstance(state); instance->setStyle(param1); - + return 0; } else @@ -4026,7 +4026,7 @@ int lua_Button_setText(lua_State* state) Button* instance = getInstance(state); instance->setText(param1); - + return 0; } else @@ -4064,7 +4064,7 @@ int lua_Button_setTextAlignment(lua_State* state) Button* instance = getInstance(state); instance->setTextAlignment(param1); - + return 0; } else @@ -4088,7 +4088,7 @@ int lua_Button_setTextAlignment(lua_State* state) Button* instance = getInstance(state); instance->setTextAlignment(param1, param2); - + return 0; } else @@ -4126,7 +4126,7 @@ int lua_Button_setTextColor(lua_State* state) Button* instance = getInstance(state); instance->setTextColor(*param1); - + return 0; } else @@ -4150,7 +4150,7 @@ int lua_Button_setTextColor(lua_State* state) Button* instance = getInstance(state); instance->setTextColor(*param1, param2); - + return 0; } else @@ -4188,7 +4188,7 @@ int lua_Button_setTextRightToLeft(lua_State* state) Button* instance = getInstance(state); instance->setTextRightToLeft(param1); - + return 0; } else @@ -4212,7 +4212,7 @@ int lua_Button_setTextRightToLeft(lua_State* state) Button* instance = getInstance(state); instance->setTextRightToLeft(param1, param2); - + return 0; } else @@ -4250,7 +4250,7 @@ int lua_Button_setWidth(lua_State* state) Button* instance = getInstance(state); instance->setWidth(param1); - + return 0; } else @@ -4288,7 +4288,7 @@ int lua_Button_setZIndex(lua_State* state) Button* instance = getInstance(state); instance->setZIndex(param1); - + return 0; } else diff --git a/gameplay/src/lua/lua_CheckBox.cpp b/gameplay/src/lua/lua_CheckBox.cpp index 79c22dcba5..162e664e98 100644 --- a/gameplay/src/lua/lua_CheckBox.cpp +++ b/gameplay/src/lua/lua_CheckBox.cpp @@ -24,7 +24,7 @@ namespace gameplay void luaRegister_CheckBox() { - const luaL_Reg lua_members[] = + const luaL_Reg lua_members[] = { {"addListener", lua_CheckBox_addListener}, {"addRef", lua_CheckBox_addRef}, @@ -114,7 +114,7 @@ void luaRegister_CheckBox() {"setZIndex", lua_CheckBox_setZIndex}, {NULL, NULL} }; - const luaL_Reg lua_statics[] = + const luaL_Reg lua_statics[] = { {"ANIMATE_OPACITY", lua_CheckBox_static_ANIMATE_OPACITY}, {"ANIMATE_POSITION", lua_CheckBox_static_ANIMATE_POSITION}, @@ -158,7 +158,7 @@ int lua_CheckBox__gc(lua_State* state) CheckBox* instance = (CheckBox*)object->instance; SAFE_RELEASE(instance); } - + return 0; } else @@ -200,7 +200,7 @@ int lua_CheckBox_addListener(lua_State* state) CheckBox* instance = getInstance(state); instance->addListener(param1, param2); - + return 0; } else @@ -234,7 +234,7 @@ int lua_CheckBox_addRef(lua_State* state) { CheckBox* instance = getInstance(state); instance->addRef(); - + return 0; } else @@ -276,7 +276,7 @@ int lua_CheckBox_addScriptCallback(lua_State* state) CheckBox* instance = getInstance(state); instance->addScriptCallback(param1, param2); - + return 0; } else @@ -387,7 +387,7 @@ int lua_CheckBox_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -441,7 +441,7 @@ int lua_CheckBox_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -643,7 +643,7 @@ int lua_CheckBox_destroyAnimation(lua_State* state) { CheckBox* instance = getInstance(state); instance->destroyAnimation(); - + return 0; } else @@ -663,7 +663,7 @@ int lua_CheckBox_destroyAnimation(lua_State* state) CheckBox* instance = getInstance(state); instance->destroyAnimation(param1); - + return 0; } else @@ -697,7 +697,7 @@ int lua_CheckBox_disable(lua_State* state) { CheckBox* instance = getInstance(state); instance->disable(); - + return 0; } else @@ -731,7 +731,7 @@ int lua_CheckBox_enable(lua_State* state) { CheckBox* instance = getInstance(state); instance->enable(); - + return 0; } else @@ -929,7 +929,7 @@ int lua_CheckBox_getAnimationPropertyValue(lua_State* state) CheckBox* instance = getInstance(state); instance->getAnimationPropertyValue(param1, param2); - + return 0; } else @@ -2856,7 +2856,7 @@ int lua_CheckBox_release(lua_State* state) { CheckBox* instance = getInstance(state); instance->release(); - + return 0; } else @@ -2898,7 +2898,7 @@ int lua_CheckBox_removeScriptCallback(lua_State* state) CheckBox* instance = getInstance(state); instance->removeScriptCallback(param1, param2); - + return 0; } else @@ -2936,7 +2936,7 @@ int lua_CheckBox_setAlignment(lua_State* state) CheckBox* instance = getInstance(state); instance->setAlignment(param1); - + return 0; } else @@ -2978,7 +2978,7 @@ int lua_CheckBox_setAnimationPropertyValue(lua_State* state) CheckBox* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2); - + return 0; } else @@ -3006,7 +3006,7 @@ int lua_CheckBox_setAnimationPropertyValue(lua_State* state) CheckBox* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2, param3); - + return 0; } else @@ -3044,7 +3044,7 @@ int lua_CheckBox_setAutoHeight(lua_State* state) CheckBox* instance = getInstance(state); instance->setAutoHeight(param1); - + return 0; } else @@ -3082,7 +3082,7 @@ int lua_CheckBox_setAutoWidth(lua_State* state) CheckBox* instance = getInstance(state); instance->setAutoWidth(param1); - + return 0; } else @@ -3132,7 +3132,7 @@ int lua_CheckBox_setBorder(lua_State* state) CheckBox* instance = getInstance(state); instance->setBorder(param1, param2, param3, param4); - + return 0; } else @@ -3168,7 +3168,7 @@ int lua_CheckBox_setBorder(lua_State* state) CheckBox* instance = getInstance(state); instance->setBorder(param1, param2, param3, param4, param5); - + return 0; } else @@ -3206,7 +3206,7 @@ int lua_CheckBox_setBounds(lua_State* state) CheckBox* instance = getInstance(state); instance->setBounds(*param1); - + return 0; } else @@ -3244,7 +3244,7 @@ int lua_CheckBox_setChecked(lua_State* state) CheckBox* instance = getInstance(state); instance->setChecked(param1); - + return 0; } else @@ -3282,7 +3282,7 @@ int lua_CheckBox_setConsumeInputEvents(lua_State* state) CheckBox* instance = getInstance(state); instance->setConsumeInputEvents(param1); - + return 0; } else @@ -3324,7 +3324,7 @@ int lua_CheckBox_setCursorColor(lua_State* state) CheckBox* instance = getInstance(state); instance->setCursorColor(*param1, param2); - + return 0; } else @@ -3366,7 +3366,7 @@ int lua_CheckBox_setCursorRegion(lua_State* state) CheckBox* instance = getInstance(state); instance->setCursorRegion(*param1, param2); - + return 0; } else @@ -3404,7 +3404,7 @@ int lua_CheckBox_setFocusIndex(lua_State* state) CheckBox* instance = getInstance(state); instance->setFocusIndex(param1); - + return 0; } else @@ -3442,7 +3442,7 @@ int lua_CheckBox_setFont(lua_State* state) CheckBox* instance = getInstance(state); instance->setFont(param1); - + return 0; } else @@ -3466,7 +3466,7 @@ int lua_CheckBox_setFont(lua_State* state) CheckBox* instance = getInstance(state); instance->setFont(param1, param2); - + return 0; } else @@ -3504,7 +3504,7 @@ int lua_CheckBox_setFontSize(lua_State* state) CheckBox* instance = getInstance(state); instance->setFontSize(param1); - + return 0; } else @@ -3528,7 +3528,7 @@ int lua_CheckBox_setFontSize(lua_State* state) CheckBox* instance = getInstance(state); instance->setFontSize(param1, param2); - + return 0; } else @@ -3566,7 +3566,7 @@ int lua_CheckBox_setHeight(lua_State* state) CheckBox* instance = getInstance(state); instance->setHeight(param1); - + return 0; } else @@ -3608,7 +3608,7 @@ int lua_CheckBox_setImageColor(lua_State* state) CheckBox* instance = getInstance(state); instance->setImageColor(param1, *param2); - + return 0; } else @@ -3636,7 +3636,7 @@ int lua_CheckBox_setImageColor(lua_State* state) CheckBox* instance = getInstance(state); instance->setImageColor(param1, *param2, param3); - + return 0; } else @@ -3678,7 +3678,7 @@ int lua_CheckBox_setImageRegion(lua_State* state) CheckBox* instance = getInstance(state); instance->setImageRegion(param1, *param2); - + return 0; } else @@ -3706,7 +3706,7 @@ int lua_CheckBox_setImageRegion(lua_State* state) CheckBox* instance = getInstance(state); instance->setImageRegion(param1, *param2, param3); - + return 0; } else @@ -3748,7 +3748,7 @@ int lua_CheckBox_setImageSize(lua_State* state) CheckBox* instance = getInstance(state); instance->setImageSize(param1, param2); - + return 0; } else @@ -3798,7 +3798,7 @@ int lua_CheckBox_setMargin(lua_State* state) CheckBox* instance = getInstance(state); instance->setMargin(param1, param2, param3, param4); - + return 0; } else @@ -3836,7 +3836,7 @@ int lua_CheckBox_setOpacity(lua_State* state) CheckBox* instance = getInstance(state); instance->setOpacity(param1); - + return 0; } else @@ -3860,7 +3860,7 @@ int lua_CheckBox_setOpacity(lua_State* state) CheckBox* instance = getInstance(state); instance->setOpacity(param1, param2); - + return 0; } else @@ -3910,7 +3910,7 @@ int lua_CheckBox_setPadding(lua_State* state) CheckBox* instance = getInstance(state); instance->setPadding(param1, param2, param3, param4); - + return 0; } else @@ -3952,7 +3952,7 @@ int lua_CheckBox_setPosition(lua_State* state) CheckBox* instance = getInstance(state); instance->setPosition(param1, param2); - + return 0; } else @@ -3994,7 +3994,7 @@ int lua_CheckBox_setSize(lua_State* state) CheckBox* instance = getInstance(state); instance->setSize(param1, param2); - + return 0; } else @@ -4032,7 +4032,7 @@ int lua_CheckBox_setSkinColor(lua_State* state) CheckBox* instance = getInstance(state); instance->setSkinColor(*param1); - + return 0; } else @@ -4056,7 +4056,7 @@ int lua_CheckBox_setSkinColor(lua_State* state) CheckBox* instance = getInstance(state); instance->setSkinColor(*param1, param2); - + return 0; } else @@ -4094,7 +4094,7 @@ int lua_CheckBox_setSkinRegion(lua_State* state) CheckBox* instance = getInstance(state); instance->setSkinRegion(*param1); - + return 0; } else @@ -4118,7 +4118,7 @@ int lua_CheckBox_setSkinRegion(lua_State* state) CheckBox* instance = getInstance(state); instance->setSkinRegion(*param1, param2); - + return 0; } else @@ -4156,7 +4156,7 @@ int lua_CheckBox_setState(lua_State* state) CheckBox* instance = getInstance(state); instance->setState(param1); - + return 0; } else @@ -4194,7 +4194,7 @@ int lua_CheckBox_setStyle(lua_State* state) CheckBox* instance = getInstance(state); instance->setStyle(param1); - + return 0; } else @@ -4232,7 +4232,7 @@ int lua_CheckBox_setText(lua_State* state) CheckBox* instance = getInstance(state); instance->setText(param1); - + return 0; } else @@ -4270,7 +4270,7 @@ int lua_CheckBox_setTextAlignment(lua_State* state) CheckBox* instance = getInstance(state); instance->setTextAlignment(param1); - + return 0; } else @@ -4294,7 +4294,7 @@ int lua_CheckBox_setTextAlignment(lua_State* state) CheckBox* instance = getInstance(state); instance->setTextAlignment(param1, param2); - + return 0; } else @@ -4332,7 +4332,7 @@ int lua_CheckBox_setTextColor(lua_State* state) CheckBox* instance = getInstance(state); instance->setTextColor(*param1); - + return 0; } else @@ -4356,7 +4356,7 @@ int lua_CheckBox_setTextColor(lua_State* state) CheckBox* instance = getInstance(state); instance->setTextColor(*param1, param2); - + return 0; } else @@ -4394,7 +4394,7 @@ int lua_CheckBox_setTextRightToLeft(lua_State* state) CheckBox* instance = getInstance(state); instance->setTextRightToLeft(param1); - + return 0; } else @@ -4418,7 +4418,7 @@ int lua_CheckBox_setTextRightToLeft(lua_State* state) CheckBox* instance = getInstance(state); instance->setTextRightToLeft(param1, param2); - + return 0; } else @@ -4456,7 +4456,7 @@ int lua_CheckBox_setWidth(lua_State* state) CheckBox* instance = getInstance(state); instance->setWidth(param1); - + return 0; } else @@ -4494,7 +4494,7 @@ int lua_CheckBox_setZIndex(lua_State* state) CheckBox* instance = getInstance(state); instance->setZIndex(param1); - + return 0; } else diff --git a/gameplay/src/lua/lua_Container.cpp b/gameplay/src/lua/lua_Container.cpp index b9ebc9e441..0d77a844b7 100644 --- a/gameplay/src/lua/lua_Container.cpp +++ b/gameplay/src/lua/lua_Container.cpp @@ -35,7 +35,7 @@ namespace gameplay void luaRegister_Container() { - const luaL_Reg lua_members[] = + const luaL_Reg lua_members[] = { {"addControl", lua_Container_addControl}, {"addListener", lua_Container_addListener}, @@ -128,7 +128,7 @@ void luaRegister_Container() {"setZIndex", lua_Container_setZIndex}, {NULL, NULL} }; - const luaL_Reg lua_statics[] = + const luaL_Reg lua_statics[] = { {"ANIMATE_OPACITY", lua_Container_static_ANIMATE_OPACITY}, {"ANIMATE_POSITION", lua_Container_static_ANIMATE_POSITION}, @@ -173,7 +173,7 @@ int lua_Container__gc(lua_State* state) Container* instance = (Container*)object->instance; SAFE_RELEASE(instance); } - + return 0; } else @@ -256,7 +256,7 @@ int lua_Container_addListener(lua_State* state) Container* instance = getInstance(state); instance->addListener(param1, param2); - + return 0; } else @@ -290,7 +290,7 @@ int lua_Container_addRef(lua_State* state) { Container* instance = getInstance(state); instance->addRef(); - + return 0; } else @@ -332,7 +332,7 @@ int lua_Container_addScriptCallback(lua_State* state) Container* instance = getInstance(state); instance->addScriptCallback(param1, param2); - + return 0; } else @@ -443,7 +443,7 @@ int lua_Container_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -497,7 +497,7 @@ int lua_Container_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -699,7 +699,7 @@ int lua_Container_destroyAnimation(lua_State* state) { Container* instance = getInstance(state); instance->destroyAnimation(); - + return 0; } else @@ -719,7 +719,7 @@ int lua_Container_destroyAnimation(lua_State* state) Container* instance = getInstance(state); instance->destroyAnimation(param1); - + return 0; } else @@ -753,7 +753,7 @@ int lua_Container_disable(lua_State* state) { Container* instance = getInstance(state); instance->disable(); - + return 0; } else @@ -787,7 +787,7 @@ int lua_Container_enable(lua_State* state) { Container* instance = getInstance(state); instance->enable(); - + return 0; } else @@ -985,7 +985,7 @@ int lua_Container_getAnimationPropertyValue(lua_State* state) Container* instance = getInstance(state); instance->getAnimationPropertyValue(param1, param2); - + return 0; } else @@ -2882,7 +2882,7 @@ int lua_Container_insertControl(lua_State* state) Container* instance = getInstance(state); instance->insertControl(param1, param2); - + return 0; } else @@ -3027,7 +3027,7 @@ int lua_Container_release(lua_State* state) { Container* instance = getInstance(state); instance->release(); - + return 0; } else @@ -3065,7 +3065,7 @@ int lua_Container_removeControl(lua_State* state) Container* instance = getInstance(state); instance->removeControl(param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -3076,7 +3076,7 @@ int lua_Container_removeControl(lua_State* state) Container* instance = getInstance(state); instance->removeControl(param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -3087,7 +3087,7 @@ int lua_Container_removeControl(lua_State* state) Container* instance = getInstance(state); instance->removeControl(param1); - + return 0; } else @@ -3129,7 +3129,7 @@ int lua_Container_removeScriptCallback(lua_State* state) Container* instance = getInstance(state); instance->removeScriptCallback(param1, param2); - + return 0; } else @@ -3167,7 +3167,7 @@ int lua_Container_setAlignment(lua_State* state) Container* instance = getInstance(state); instance->setAlignment(param1); - + return 0; } else @@ -3209,7 +3209,7 @@ int lua_Container_setAnimationPropertyValue(lua_State* state) Container* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2); - + return 0; } else @@ -3237,7 +3237,7 @@ int lua_Container_setAnimationPropertyValue(lua_State* state) Container* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2, param3); - + return 0; } else @@ -3275,7 +3275,7 @@ int lua_Container_setAutoHeight(lua_State* state) Container* instance = getInstance(state); instance->setAutoHeight(param1); - + return 0; } else @@ -3313,7 +3313,7 @@ int lua_Container_setAutoWidth(lua_State* state) Container* instance = getInstance(state); instance->setAutoWidth(param1); - + return 0; } else @@ -3363,7 +3363,7 @@ int lua_Container_setBorder(lua_State* state) Container* instance = getInstance(state); instance->setBorder(param1, param2, param3, param4); - + return 0; } else @@ -3399,7 +3399,7 @@ int lua_Container_setBorder(lua_State* state) Container* instance = getInstance(state); instance->setBorder(param1, param2, param3, param4, param5); - + return 0; } else @@ -3437,7 +3437,7 @@ int lua_Container_setBounds(lua_State* state) Container* instance = getInstance(state); instance->setBounds(*param1); - + return 0; } else @@ -3475,7 +3475,7 @@ int lua_Container_setConsumeInputEvents(lua_State* state) Container* instance = getInstance(state); instance->setConsumeInputEvents(param1); - + return 0; } else @@ -3517,7 +3517,7 @@ int lua_Container_setCursorColor(lua_State* state) Container* instance = getInstance(state); instance->setCursorColor(*param1, param2); - + return 0; } else @@ -3559,7 +3559,7 @@ int lua_Container_setCursorRegion(lua_State* state) Container* instance = getInstance(state); instance->setCursorRegion(*param1, param2); - + return 0; } else @@ -3597,7 +3597,7 @@ int lua_Container_setFocusIndex(lua_State* state) Container* instance = getInstance(state); instance->setFocusIndex(param1); - + return 0; } else @@ -3635,7 +3635,7 @@ int lua_Container_setFont(lua_State* state) Container* instance = getInstance(state); instance->setFont(param1); - + return 0; } else @@ -3659,7 +3659,7 @@ int lua_Container_setFont(lua_State* state) Container* instance = getInstance(state); instance->setFont(param1, param2); - + return 0; } else @@ -3697,7 +3697,7 @@ int lua_Container_setFontSize(lua_State* state) Container* instance = getInstance(state); instance->setFontSize(param1); - + return 0; } else @@ -3721,7 +3721,7 @@ int lua_Container_setFontSize(lua_State* state) Container* instance = getInstance(state); instance->setFontSize(param1, param2); - + return 0; } else @@ -3759,7 +3759,7 @@ int lua_Container_setHeight(lua_State* state) Container* instance = getInstance(state); instance->setHeight(param1); - + return 0; } else @@ -3801,7 +3801,7 @@ int lua_Container_setImageColor(lua_State* state) Container* instance = getInstance(state); instance->setImageColor(param1, *param2); - + return 0; } else @@ -3829,7 +3829,7 @@ int lua_Container_setImageColor(lua_State* state) Container* instance = getInstance(state); instance->setImageColor(param1, *param2, param3); - + return 0; } else @@ -3871,7 +3871,7 @@ int lua_Container_setImageRegion(lua_State* state) Container* instance = getInstance(state); instance->setImageRegion(param1, *param2); - + return 0; } else @@ -3899,7 +3899,7 @@ int lua_Container_setImageRegion(lua_State* state) Container* instance = getInstance(state); instance->setImageRegion(param1, *param2, param3); - + return 0; } else @@ -3949,7 +3949,7 @@ int lua_Container_setMargin(lua_State* state) Container* instance = getInstance(state); instance->setMargin(param1, param2, param3, param4); - + return 0; } else @@ -3987,7 +3987,7 @@ int lua_Container_setOpacity(lua_State* state) Container* instance = getInstance(state); instance->setOpacity(param1); - + return 0; } else @@ -4011,7 +4011,7 @@ int lua_Container_setOpacity(lua_State* state) Container* instance = getInstance(state); instance->setOpacity(param1, param2); - + return 0; } else @@ -4061,7 +4061,7 @@ int lua_Container_setPadding(lua_State* state) Container* instance = getInstance(state); instance->setPadding(param1, param2, param3, param4); - + return 0; } else @@ -4103,7 +4103,7 @@ int lua_Container_setPosition(lua_State* state) Container* instance = getInstance(state); instance->setPosition(param1, param2); - + return 0; } else @@ -4141,7 +4141,7 @@ int lua_Container_setScroll(lua_State* state) Container* instance = getInstance(state); instance->setScroll(param1); - + return 0; } else @@ -4179,7 +4179,7 @@ int lua_Container_setScrollBarsAutoHide(lua_State* state) Container* instance = getInstance(state); instance->setScrollBarsAutoHide(param1); - + return 0; } else @@ -4221,7 +4221,7 @@ int lua_Container_setSize(lua_State* state) Container* instance = getInstance(state); instance->setSize(param1, param2); - + return 0; } else @@ -4259,7 +4259,7 @@ int lua_Container_setSkinColor(lua_State* state) Container* instance = getInstance(state); instance->setSkinColor(*param1); - + return 0; } else @@ -4283,7 +4283,7 @@ int lua_Container_setSkinColor(lua_State* state) Container* instance = getInstance(state); instance->setSkinColor(*param1, param2); - + return 0; } else @@ -4321,7 +4321,7 @@ int lua_Container_setSkinRegion(lua_State* state) Container* instance = getInstance(state); instance->setSkinRegion(*param1); - + return 0; } else @@ -4345,7 +4345,7 @@ int lua_Container_setSkinRegion(lua_State* state) Container* instance = getInstance(state); instance->setSkinRegion(*param1, param2); - + return 0; } else @@ -4383,7 +4383,7 @@ int lua_Container_setState(lua_State* state) Container* instance = getInstance(state); instance->setState(param1); - + return 0; } else @@ -4421,7 +4421,7 @@ int lua_Container_setStyle(lua_State* state) Container* instance = getInstance(state); instance->setStyle(param1); - + return 0; } else @@ -4459,7 +4459,7 @@ int lua_Container_setTextAlignment(lua_State* state) Container* instance = getInstance(state); instance->setTextAlignment(param1); - + return 0; } else @@ -4483,7 +4483,7 @@ int lua_Container_setTextAlignment(lua_State* state) Container* instance = getInstance(state); instance->setTextAlignment(param1, param2); - + return 0; } else @@ -4521,7 +4521,7 @@ int lua_Container_setTextColor(lua_State* state) Container* instance = getInstance(state); instance->setTextColor(*param1); - + return 0; } else @@ -4545,7 +4545,7 @@ int lua_Container_setTextColor(lua_State* state) Container* instance = getInstance(state); instance->setTextColor(*param1, param2); - + return 0; } else @@ -4583,7 +4583,7 @@ int lua_Container_setTextRightToLeft(lua_State* state) Container* instance = getInstance(state); instance->setTextRightToLeft(param1); - + return 0; } else @@ -4607,7 +4607,7 @@ int lua_Container_setTextRightToLeft(lua_State* state) Container* instance = getInstance(state); instance->setTextRightToLeft(param1, param2); - + return 0; } else @@ -4645,7 +4645,7 @@ int lua_Container_setWidth(lua_State* state) Container* instance = getInstance(state); instance->setWidth(param1); - + return 0; } else @@ -4683,7 +4683,7 @@ int lua_Container_setZIndex(lua_State* state) Container* instance = getInstance(state); instance->setZIndex(param1); - + return 0; } else diff --git a/gameplay/src/lua/lua_Control.cpp b/gameplay/src/lua/lua_Control.cpp index 74cfd10709..cb44bb3c88 100644 --- a/gameplay/src/lua/lua_Control.cpp +++ b/gameplay/src/lua/lua_Control.cpp @@ -21,7 +21,7 @@ namespace gameplay void luaRegister_Control() { - const luaL_Reg lua_members[] = + const luaL_Reg lua_members[] = { {"addListener", lua_Control_addListener}, {"addRef", lua_Control_addRef}, @@ -105,7 +105,7 @@ void luaRegister_Control() {"setZIndex", lua_Control_setZIndex}, {NULL, NULL} }; - const luaL_Reg lua_statics[] = + const luaL_Reg lua_statics[] = { {"ANIMATE_OPACITY", lua_Control_static_ANIMATE_OPACITY}, {"ANIMATE_POSITION", lua_Control_static_ANIMATE_POSITION}, @@ -148,7 +148,7 @@ int lua_Control__gc(lua_State* state) Control* instance = (Control*)object->instance; SAFE_RELEASE(instance); } - + return 0; } else @@ -190,7 +190,7 @@ int lua_Control_addListener(lua_State* state) Control* instance = getInstance(state); instance->addListener(param1, param2); - + return 0; } else @@ -224,7 +224,7 @@ int lua_Control_addRef(lua_State* state) { Control* instance = getInstance(state); instance->addRef(); - + return 0; } else @@ -266,7 +266,7 @@ int lua_Control_addScriptCallback(lua_State* state) Control* instance = getInstance(state); instance->addScriptCallback(param1, param2); - + return 0; } else @@ -377,7 +377,7 @@ int lua_Control_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -431,7 +431,7 @@ int lua_Control_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -633,7 +633,7 @@ int lua_Control_destroyAnimation(lua_State* state) { Control* instance = getInstance(state); instance->destroyAnimation(); - + return 0; } else @@ -653,7 +653,7 @@ int lua_Control_destroyAnimation(lua_State* state) Control* instance = getInstance(state); instance->destroyAnimation(param1); - + return 0; } else @@ -687,7 +687,7 @@ int lua_Control_disable(lua_State* state) { Control* instance = getInstance(state); instance->disable(); - + return 0; } else @@ -721,7 +721,7 @@ int lua_Control_enable(lua_State* state) { Control* instance = getInstance(state); instance->enable(); - + return 0; } else @@ -919,7 +919,7 @@ int lua_Control_getAnimationPropertyValue(lua_State* state) Control* instance = getInstance(state); instance->getAnimationPropertyValue(param1, param2); - + return 0; } else @@ -2726,7 +2726,7 @@ int lua_Control_release(lua_State* state) { Control* instance = getInstance(state); instance->release(); - + return 0; } else @@ -2768,7 +2768,7 @@ int lua_Control_removeScriptCallback(lua_State* state) Control* instance = getInstance(state); instance->removeScriptCallback(param1, param2); - + return 0; } else @@ -2806,7 +2806,7 @@ int lua_Control_setAlignment(lua_State* state) Control* instance = getInstance(state); instance->setAlignment(param1); - + return 0; } else @@ -2848,7 +2848,7 @@ int lua_Control_setAnimationPropertyValue(lua_State* state) Control* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2); - + return 0; } else @@ -2876,7 +2876,7 @@ int lua_Control_setAnimationPropertyValue(lua_State* state) Control* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2, param3); - + return 0; } else @@ -2914,7 +2914,7 @@ int lua_Control_setAutoHeight(lua_State* state) Control* instance = getInstance(state); instance->setAutoHeight(param1); - + return 0; } else @@ -2952,7 +2952,7 @@ int lua_Control_setAutoWidth(lua_State* state) Control* instance = getInstance(state); instance->setAutoWidth(param1); - + return 0; } else @@ -3002,7 +3002,7 @@ int lua_Control_setBorder(lua_State* state) Control* instance = getInstance(state); instance->setBorder(param1, param2, param3, param4); - + return 0; } else @@ -3038,7 +3038,7 @@ int lua_Control_setBorder(lua_State* state) Control* instance = getInstance(state); instance->setBorder(param1, param2, param3, param4, param5); - + return 0; } else @@ -3076,7 +3076,7 @@ int lua_Control_setBounds(lua_State* state) Control* instance = getInstance(state); instance->setBounds(*param1); - + return 0; } else @@ -3114,7 +3114,7 @@ int lua_Control_setConsumeInputEvents(lua_State* state) Control* instance = getInstance(state); instance->setConsumeInputEvents(param1); - + return 0; } else @@ -3156,7 +3156,7 @@ int lua_Control_setCursorColor(lua_State* state) Control* instance = getInstance(state); instance->setCursorColor(*param1, param2); - + return 0; } else @@ -3198,7 +3198,7 @@ int lua_Control_setCursorRegion(lua_State* state) Control* instance = getInstance(state); instance->setCursorRegion(*param1, param2); - + return 0; } else @@ -3236,7 +3236,7 @@ int lua_Control_setFocusIndex(lua_State* state) Control* instance = getInstance(state); instance->setFocusIndex(param1); - + return 0; } else @@ -3274,7 +3274,7 @@ int lua_Control_setFont(lua_State* state) Control* instance = getInstance(state); instance->setFont(param1); - + return 0; } else @@ -3298,7 +3298,7 @@ int lua_Control_setFont(lua_State* state) Control* instance = getInstance(state); instance->setFont(param1, param2); - + return 0; } else @@ -3336,7 +3336,7 @@ int lua_Control_setFontSize(lua_State* state) Control* instance = getInstance(state); instance->setFontSize(param1); - + return 0; } else @@ -3360,7 +3360,7 @@ int lua_Control_setFontSize(lua_State* state) Control* instance = getInstance(state); instance->setFontSize(param1, param2); - + return 0; } else @@ -3398,7 +3398,7 @@ int lua_Control_setHeight(lua_State* state) Control* instance = getInstance(state); instance->setHeight(param1); - + return 0; } else @@ -3440,7 +3440,7 @@ int lua_Control_setImageColor(lua_State* state) Control* instance = getInstance(state); instance->setImageColor(param1, *param2); - + return 0; } else @@ -3468,7 +3468,7 @@ int lua_Control_setImageColor(lua_State* state) Control* instance = getInstance(state); instance->setImageColor(param1, *param2, param3); - + return 0; } else @@ -3510,7 +3510,7 @@ int lua_Control_setImageRegion(lua_State* state) Control* instance = getInstance(state); instance->setImageRegion(param1, *param2); - + return 0; } else @@ -3538,7 +3538,7 @@ int lua_Control_setImageRegion(lua_State* state) Control* instance = getInstance(state); instance->setImageRegion(param1, *param2, param3); - + return 0; } else @@ -3588,7 +3588,7 @@ int lua_Control_setMargin(lua_State* state) Control* instance = getInstance(state); instance->setMargin(param1, param2, param3, param4); - + return 0; } else @@ -3626,7 +3626,7 @@ int lua_Control_setOpacity(lua_State* state) Control* instance = getInstance(state); instance->setOpacity(param1); - + return 0; } else @@ -3650,7 +3650,7 @@ int lua_Control_setOpacity(lua_State* state) Control* instance = getInstance(state); instance->setOpacity(param1, param2); - + return 0; } else @@ -3700,7 +3700,7 @@ int lua_Control_setPadding(lua_State* state) Control* instance = getInstance(state); instance->setPadding(param1, param2, param3, param4); - + return 0; } else @@ -3742,7 +3742,7 @@ int lua_Control_setPosition(lua_State* state) Control* instance = getInstance(state); instance->setPosition(param1, param2); - + return 0; } else @@ -3784,7 +3784,7 @@ int lua_Control_setSize(lua_State* state) Control* instance = getInstance(state); instance->setSize(param1, param2); - + return 0; } else @@ -3822,7 +3822,7 @@ int lua_Control_setSkinColor(lua_State* state) Control* instance = getInstance(state); instance->setSkinColor(*param1); - + return 0; } else @@ -3846,7 +3846,7 @@ int lua_Control_setSkinColor(lua_State* state) Control* instance = getInstance(state); instance->setSkinColor(*param1, param2); - + return 0; } else @@ -3884,7 +3884,7 @@ int lua_Control_setSkinRegion(lua_State* state) Control* instance = getInstance(state); instance->setSkinRegion(*param1); - + return 0; } else @@ -3908,7 +3908,7 @@ int lua_Control_setSkinRegion(lua_State* state) Control* instance = getInstance(state); instance->setSkinRegion(*param1, param2); - + return 0; } else @@ -3946,7 +3946,7 @@ int lua_Control_setState(lua_State* state) Control* instance = getInstance(state); instance->setState(param1); - + return 0; } else @@ -3984,7 +3984,7 @@ int lua_Control_setStyle(lua_State* state) Control* instance = getInstance(state); instance->setStyle(param1); - + return 0; } else @@ -4022,7 +4022,7 @@ int lua_Control_setTextAlignment(lua_State* state) Control* instance = getInstance(state); instance->setTextAlignment(param1); - + return 0; } else @@ -4046,7 +4046,7 @@ int lua_Control_setTextAlignment(lua_State* state) Control* instance = getInstance(state); instance->setTextAlignment(param1, param2); - + return 0; } else @@ -4084,7 +4084,7 @@ int lua_Control_setTextColor(lua_State* state) Control* instance = getInstance(state); instance->setTextColor(*param1); - + return 0; } else @@ -4108,7 +4108,7 @@ int lua_Control_setTextColor(lua_State* state) Control* instance = getInstance(state); instance->setTextColor(*param1, param2); - + return 0; } else @@ -4146,7 +4146,7 @@ int lua_Control_setTextRightToLeft(lua_State* state) Control* instance = getInstance(state); instance->setTextRightToLeft(param1); - + return 0; } else @@ -4170,7 +4170,7 @@ int lua_Control_setTextRightToLeft(lua_State* state) Control* instance = getInstance(state); instance->setTextRightToLeft(param1, param2); - + return 0; } else @@ -4208,7 +4208,7 @@ int lua_Control_setWidth(lua_State* state) Control* instance = getInstance(state); instance->setWidth(param1); - + return 0; } else @@ -4246,7 +4246,7 @@ int lua_Control_setZIndex(lua_State* state) Control* instance = getInstance(state); instance->setZIndex(param1); - + return 0; } else diff --git a/gameplay/src/lua/lua_Form.cpp b/gameplay/src/lua/lua_Form.cpp index 3ad59386b5..0edda0aff5 100644 --- a/gameplay/src/lua/lua_Form.cpp +++ b/gameplay/src/lua/lua_Form.cpp @@ -38,7 +38,7 @@ namespace gameplay void luaRegister_Form() { - const luaL_Reg lua_members[] = + const luaL_Reg lua_members[] = { {"addControl", lua_Form_addControl}, {"addListener", lua_Form_addListener}, @@ -135,7 +135,7 @@ void luaRegister_Form() {"update", lua_Form_update}, {NULL, NULL} }; - const luaL_Reg lua_statics[] = + const luaL_Reg lua_statics[] = { {"ANIMATE_OPACITY", lua_Form_static_ANIMATE_OPACITY}, {"ANIMATE_POSITION", lua_Form_static_ANIMATE_POSITION}, @@ -181,7 +181,7 @@ int lua_Form__gc(lua_State* state) Form* instance = (Form*)object->instance; SAFE_RELEASE(instance); } - + return 0; } else @@ -264,7 +264,7 @@ int lua_Form_addListener(lua_State* state) Form* instance = getInstance(state); instance->addListener(param1, param2); - + return 0; } else @@ -298,7 +298,7 @@ int lua_Form_addRef(lua_State* state) { Form* instance = getInstance(state); instance->addRef(); - + return 0; } else @@ -340,7 +340,7 @@ int lua_Form_addScriptCallback(lua_State* state) Form* instance = getInstance(state); instance->addScriptCallback(param1, param2); - + return 0; } else @@ -451,7 +451,7 @@ int lua_Form_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -505,7 +505,7 @@ int lua_Form_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -707,7 +707,7 @@ int lua_Form_destroyAnimation(lua_State* state) { Form* instance = getInstance(state); instance->destroyAnimation(); - + return 0; } else @@ -727,7 +727,7 @@ int lua_Form_destroyAnimation(lua_State* state) Form* instance = getInstance(state); instance->destroyAnimation(param1); - + return 0; } else @@ -761,7 +761,7 @@ int lua_Form_disable(lua_State* state) { Form* instance = getInstance(state); instance->disable(); - + return 0; } else @@ -795,7 +795,7 @@ int lua_Form_draw(lua_State* state) { Form* instance = getInstance(state); instance->draw(); - + return 0; } else @@ -829,7 +829,7 @@ int lua_Form_enable(lua_State* state) { Form* instance = getInstance(state); instance->enable(); - + return 0; } else @@ -1027,7 +1027,7 @@ int lua_Form_getAnimationPropertyValue(lua_State* state) Form* instance = getInstance(state); instance->getAnimationPropertyValue(param1, param2); - + return 0; } else @@ -2970,7 +2970,7 @@ int lua_Form_insertControl(lua_State* state) Form* instance = getInstance(state); instance->insertControl(param1, param2); - + return 0; } else @@ -3115,7 +3115,7 @@ int lua_Form_release(lua_State* state) { Form* instance = getInstance(state); instance->release(); - + return 0; } else @@ -3153,7 +3153,7 @@ int lua_Form_removeControl(lua_State* state) Form* instance = getInstance(state); instance->removeControl(param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -3164,7 +3164,7 @@ int lua_Form_removeControl(lua_State* state) Form* instance = getInstance(state); instance->removeControl(param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -3175,7 +3175,7 @@ int lua_Form_removeControl(lua_State* state) Form* instance = getInstance(state); instance->removeControl(param1); - + return 0; } else @@ -3217,7 +3217,7 @@ int lua_Form_removeScriptCallback(lua_State* state) Form* instance = getInstance(state); instance->removeScriptCallback(param1, param2); - + return 0; } else @@ -3255,7 +3255,7 @@ int lua_Form_setAlignment(lua_State* state) Form* instance = getInstance(state); instance->setAlignment(param1); - + return 0; } else @@ -3297,7 +3297,7 @@ int lua_Form_setAnimationPropertyValue(lua_State* state) Form* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2); - + return 0; } else @@ -3325,7 +3325,7 @@ int lua_Form_setAnimationPropertyValue(lua_State* state) Form* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2, param3); - + return 0; } else @@ -3363,7 +3363,7 @@ int lua_Form_setAutoHeight(lua_State* state) Form* instance = getInstance(state); instance->setAutoHeight(param1); - + return 0; } else @@ -3401,7 +3401,7 @@ int lua_Form_setAutoWidth(lua_State* state) Form* instance = getInstance(state); instance->setAutoWidth(param1); - + return 0; } else @@ -3451,7 +3451,7 @@ int lua_Form_setBorder(lua_State* state) Form* instance = getInstance(state); instance->setBorder(param1, param2, param3, param4); - + return 0; } else @@ -3487,7 +3487,7 @@ int lua_Form_setBorder(lua_State* state) Form* instance = getInstance(state); instance->setBorder(param1, param2, param3, param4, param5); - + return 0; } else @@ -3525,7 +3525,7 @@ int lua_Form_setBounds(lua_State* state) Form* instance = getInstance(state); instance->setBounds(*param1); - + return 0; } else @@ -3563,7 +3563,7 @@ int lua_Form_setConsumeInputEvents(lua_State* state) Form* instance = getInstance(state); instance->setConsumeInputEvents(param1); - + return 0; } else @@ -3605,7 +3605,7 @@ int lua_Form_setCursorColor(lua_State* state) Form* instance = getInstance(state); instance->setCursorColor(*param1, param2); - + return 0; } else @@ -3647,7 +3647,7 @@ int lua_Form_setCursorRegion(lua_State* state) Form* instance = getInstance(state); instance->setCursorRegion(*param1, param2); - + return 0; } else @@ -3685,7 +3685,7 @@ int lua_Form_setFocusIndex(lua_State* state) Form* instance = getInstance(state); instance->setFocusIndex(param1); - + return 0; } else @@ -3723,7 +3723,7 @@ int lua_Form_setFont(lua_State* state) Form* instance = getInstance(state); instance->setFont(param1); - + return 0; } else @@ -3747,7 +3747,7 @@ int lua_Form_setFont(lua_State* state) Form* instance = getInstance(state); instance->setFont(param1, param2); - + return 0; } else @@ -3785,7 +3785,7 @@ int lua_Form_setFontSize(lua_State* state) Form* instance = getInstance(state); instance->setFontSize(param1); - + return 0; } else @@ -3809,7 +3809,7 @@ int lua_Form_setFontSize(lua_State* state) Form* instance = getInstance(state); instance->setFontSize(param1, param2); - + return 0; } else @@ -3847,7 +3847,7 @@ int lua_Form_setHeight(lua_State* state) Form* instance = getInstance(state); instance->setHeight(param1); - + return 0; } else @@ -3889,7 +3889,7 @@ int lua_Form_setImageColor(lua_State* state) Form* instance = getInstance(state); instance->setImageColor(param1, *param2); - + return 0; } else @@ -3917,7 +3917,7 @@ int lua_Form_setImageColor(lua_State* state) Form* instance = getInstance(state); instance->setImageColor(param1, *param2, param3); - + return 0; } else @@ -3959,7 +3959,7 @@ int lua_Form_setImageRegion(lua_State* state) Form* instance = getInstance(state); instance->setImageRegion(param1, *param2); - + return 0; } else @@ -3987,7 +3987,7 @@ int lua_Form_setImageRegion(lua_State* state) Form* instance = getInstance(state); instance->setImageRegion(param1, *param2, param3); - + return 0; } else @@ -4037,7 +4037,7 @@ int lua_Form_setMargin(lua_State* state) Form* instance = getInstance(state); instance->setMargin(param1, param2, param3, param4); - + return 0; } else @@ -4075,7 +4075,7 @@ int lua_Form_setNode(lua_State* state) Form* instance = getInstance(state); instance->setNode(param1); - + return 0; } else @@ -4113,7 +4113,7 @@ int lua_Form_setOpacity(lua_State* state) Form* instance = getInstance(state); instance->setOpacity(param1); - + return 0; } else @@ -4137,7 +4137,7 @@ int lua_Form_setOpacity(lua_State* state) Form* instance = getInstance(state); instance->setOpacity(param1, param2); - + return 0; } else @@ -4187,7 +4187,7 @@ int lua_Form_setPadding(lua_State* state) Form* instance = getInstance(state); instance->setPadding(param1, param2, param3, param4); - + return 0; } else @@ -4229,7 +4229,7 @@ int lua_Form_setPosition(lua_State* state) Form* instance = getInstance(state); instance->setPosition(param1, param2); - + return 0; } else @@ -4267,7 +4267,7 @@ int lua_Form_setScroll(lua_State* state) Form* instance = getInstance(state); instance->setScroll(param1); - + return 0; } else @@ -4305,7 +4305,7 @@ int lua_Form_setScrollBarsAutoHide(lua_State* state) Form* instance = getInstance(state); instance->setScrollBarsAutoHide(param1); - + return 0; } else @@ -4347,7 +4347,7 @@ int lua_Form_setSize(lua_State* state) Form* instance = getInstance(state); instance->setSize(param1, param2); - + return 0; } else @@ -4385,7 +4385,7 @@ int lua_Form_setSkinColor(lua_State* state) Form* instance = getInstance(state); instance->setSkinColor(*param1); - + return 0; } else @@ -4409,7 +4409,7 @@ int lua_Form_setSkinColor(lua_State* state) Form* instance = getInstance(state); instance->setSkinColor(*param1, param2); - + return 0; } else @@ -4447,7 +4447,7 @@ int lua_Form_setSkinRegion(lua_State* state) Form* instance = getInstance(state); instance->setSkinRegion(*param1); - + return 0; } else @@ -4471,7 +4471,7 @@ int lua_Form_setSkinRegion(lua_State* state) Form* instance = getInstance(state); instance->setSkinRegion(*param1, param2); - + return 0; } else @@ -4509,7 +4509,7 @@ int lua_Form_setState(lua_State* state) Form* instance = getInstance(state); instance->setState(param1); - + return 0; } else @@ -4547,7 +4547,7 @@ int lua_Form_setStyle(lua_State* state) Form* instance = getInstance(state); instance->setStyle(param1); - + return 0; } else @@ -4585,7 +4585,7 @@ int lua_Form_setTextAlignment(lua_State* state) Form* instance = getInstance(state); instance->setTextAlignment(param1); - + return 0; } else @@ -4609,7 +4609,7 @@ int lua_Form_setTextAlignment(lua_State* state) Form* instance = getInstance(state); instance->setTextAlignment(param1, param2); - + return 0; } else @@ -4647,7 +4647,7 @@ int lua_Form_setTextColor(lua_State* state) Form* instance = getInstance(state); instance->setTextColor(*param1); - + return 0; } else @@ -4671,7 +4671,7 @@ int lua_Form_setTextColor(lua_State* state) Form* instance = getInstance(state); instance->setTextColor(*param1, param2); - + return 0; } else @@ -4709,7 +4709,7 @@ int lua_Form_setTextRightToLeft(lua_State* state) Form* instance = getInstance(state); instance->setTextRightToLeft(param1); - + return 0; } else @@ -4733,7 +4733,7 @@ int lua_Form_setTextRightToLeft(lua_State* state) Form* instance = getInstance(state); instance->setTextRightToLeft(param1, param2); - + return 0; } else @@ -4771,7 +4771,7 @@ int lua_Form_setWidth(lua_State* state) Form* instance = getInstance(state); instance->setWidth(param1); - + return 0; } else @@ -4809,7 +4809,7 @@ int lua_Form_setZIndex(lua_State* state) Form* instance = getInstance(state); instance->setZIndex(param1); - + return 0; } else @@ -5151,7 +5151,7 @@ int lua_Form_update(lua_State* state) Form* instance = getInstance(state); instance->update(param1); - + return 0; } else diff --git a/gameplay/src/lua/lua_Joint.cpp b/gameplay/src/lua/lua_Joint.cpp index e1434e2063..bbc6277a1b 100644 --- a/gameplay/src/lua/lua_Joint.cpp +++ b/gameplay/src/lua/lua_Joint.cpp @@ -28,7 +28,7 @@ namespace gameplay void luaRegister_Joint() { - const luaL_Reg lua_members[] = + const luaL_Reg lua_members[] = { {"addAdvertisedDescendant", lua_Joint_addAdvertisedDescendant}, {"addChild", lua_Joint_addChild}, @@ -149,7 +149,7 @@ void luaRegister_Joint() {"translateZ", lua_Joint_translateZ}, {NULL, NULL} }; - const luaL_Reg lua_statics[] = + const luaL_Reg lua_statics[] = { {"ANIMATE_ROTATE", lua_Joint_static_ANIMATE_ROTATE}, {"ANIMATE_ROTATE_TRANSLATE", lua_Joint_static_ANIMATE_ROTATE_TRANSLATE}, @@ -202,7 +202,7 @@ int lua_Joint__gc(lua_State* state) Joint* instance = (Joint*)object->instance; SAFE_RELEASE(instance); } - + return 0; } else @@ -240,7 +240,7 @@ int lua_Joint_addAdvertisedDescendant(lua_State* state) Joint* instance = getInstance(state); instance->addAdvertisedDescendant(param1); - + return 0; } else @@ -278,7 +278,7 @@ int lua_Joint_addChild(lua_State* state) Joint* instance = getInstance(state); instance->addChild(param1); - + return 0; } else @@ -316,7 +316,7 @@ int lua_Joint_addListener(lua_State* state) Joint* instance = getInstance(state); instance->addListener(param1); - + return 0; } else @@ -340,7 +340,7 @@ int lua_Joint_addListener(lua_State* state) Joint* instance = getInstance(state); instance->addListener(param1, param2); - + return 0; } else @@ -374,7 +374,7 @@ int lua_Joint_addRef(lua_State* state) { Joint* instance = getInstance(state); instance->addRef(); - + return 0; } else @@ -416,7 +416,7 @@ int lua_Joint_addScriptCallback(lua_State* state) Joint* instance = getInstance(state); instance->addScriptCallback(param1, param2); - + return 0; } else @@ -573,7 +573,7 @@ int lua_Joint_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -627,7 +627,7 @@ int lua_Joint_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -829,7 +829,7 @@ int lua_Joint_destroyAnimation(lua_State* state) { Joint* instance = getInstance(state); instance->destroyAnimation(); - + return 0; } else @@ -849,7 +849,7 @@ int lua_Joint_destroyAnimation(lua_State* state) Joint* instance = getInstance(state); instance->destroyAnimation(param1); - + return 0; } else @@ -1324,7 +1324,7 @@ int lua_Joint_getAnimationPropertyValue(lua_State* state) Joint* instance = getInstance(state); instance->getAnimationPropertyValue(param1, param2); - + return 0; } else @@ -1436,7 +1436,7 @@ int lua_Joint_getBackVector(lua_State* state) Joint* instance = getInstance(state); instance->getBackVector(param1); - + return 0; } else @@ -1677,7 +1677,7 @@ int lua_Joint_getDownVector(lua_State* state) Joint* instance = getInstance(state); instance->getDownVector(param1); - + return 0; } else @@ -1835,7 +1835,7 @@ int lua_Joint_getForwardVector(lua_State* state) Joint* instance = getInstance(state); instance->getForwardVector(param1); - + return 0; } else @@ -2260,7 +2260,7 @@ int lua_Joint_getLeftVector(lua_State* state) Joint* instance = getInstance(state); instance->getLeftVector(param1); - + return 0; } else @@ -2768,7 +2768,7 @@ int lua_Joint_getRightVector(lua_State* state) Joint* instance = getInstance(state); instance->getRightVector(param1); - + return 0; } else @@ -2926,7 +2926,7 @@ int lua_Joint_getRotation(lua_State* state) Joint* instance = getInstance(state); instance->getRotation(param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -2937,7 +2937,7 @@ int lua_Joint_getRotation(lua_State* state) Joint* instance = getInstance(state); instance->getRotation(param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -3017,7 +3017,7 @@ int lua_Joint_getScale(lua_State* state) Joint* instance = getInstance(state); instance->getScale(param1); - + return 0; } else @@ -3281,7 +3281,7 @@ int lua_Joint_getTranslation(lua_State* state) Joint* instance = getInstance(state); instance->getTranslation(param1); - + return 0; } else @@ -3587,7 +3587,7 @@ int lua_Joint_getUpVector(lua_State* state) Joint* instance = getInstance(state); instance->getUpVector(param1); - + return 0; } else @@ -3938,7 +3938,7 @@ int lua_Joint_release(lua_State* state) { Joint* instance = getInstance(state); instance->release(); - + return 0; } else @@ -3972,7 +3972,7 @@ int lua_Joint_removeAllChildren(lua_State* state) { Joint* instance = getInstance(state); instance->removeAllChildren(); - + return 0; } else @@ -4010,7 +4010,7 @@ int lua_Joint_removeChild(lua_State* state) Joint* instance = getInstance(state); instance->removeChild(param1); - + return 0; } else @@ -4048,7 +4048,7 @@ int lua_Joint_removeListener(lua_State* state) Joint* instance = getInstance(state); instance->removeListener(param1); - + return 0; } else @@ -4090,7 +4090,7 @@ int lua_Joint_removeScriptCallback(lua_State* state) Joint* instance = getInstance(state); instance->removeScriptCallback(param1, param2); - + return 0; } else @@ -4128,7 +4128,7 @@ int lua_Joint_rotate(lua_State* state) Joint* instance = getInstance(state); instance->rotate(*param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -4139,7 +4139,7 @@ int lua_Joint_rotate(lua_State* state) Joint* instance = getInstance(state); instance->rotate(*param1); - + return 0; } else @@ -4163,7 +4163,7 @@ int lua_Joint_rotate(lua_State* state) Joint* instance = getInstance(state); instance->rotate(*param1, param2); - + return 0; } else @@ -4195,7 +4195,7 @@ int lua_Joint_rotate(lua_State* state) Joint* instance = getInstance(state); instance->rotate(param1, param2, param3, param4); - + return 0; } else @@ -4233,7 +4233,7 @@ int lua_Joint_rotateX(lua_State* state) Joint* instance = getInstance(state); instance->rotateX(param1); - + return 0; } else @@ -4271,7 +4271,7 @@ int lua_Joint_rotateY(lua_State* state) Joint* instance = getInstance(state); instance->rotateY(param1); - + return 0; } else @@ -4309,7 +4309,7 @@ int lua_Joint_rotateZ(lua_State* state) Joint* instance = getInstance(state); instance->rotateZ(param1); - + return 0; } else @@ -4347,7 +4347,7 @@ int lua_Joint_scale(lua_State* state) Joint* instance = getInstance(state); instance->scale(param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -4358,7 +4358,7 @@ int lua_Joint_scale(lua_State* state) Joint* instance = getInstance(state); instance->scale(*param1); - + return 0; } else @@ -4386,7 +4386,7 @@ int lua_Joint_scale(lua_State* state) Joint* instance = getInstance(state); instance->scale(param1, param2, param3); - + return 0; } else @@ -4424,7 +4424,7 @@ int lua_Joint_scaleX(lua_State* state) Joint* instance = getInstance(state); instance->scaleX(param1); - + return 0; } else @@ -4462,7 +4462,7 @@ int lua_Joint_scaleY(lua_State* state) Joint* instance = getInstance(state); instance->scaleY(param1); - + return 0; } else @@ -4500,7 +4500,7 @@ int lua_Joint_scaleZ(lua_State* state) Joint* instance = getInstance(state); instance->scaleZ(param1); - + return 0; } else @@ -4538,7 +4538,7 @@ int lua_Joint_set(lua_State* state) Joint* instance = getInstance(state); instance->set(*param1); - + return 0; } else @@ -4566,7 +4566,7 @@ int lua_Joint_set(lua_State* state) Joint* instance = getInstance(state); instance->set(*param1, *param2, *param3); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -4585,7 +4585,7 @@ int lua_Joint_set(lua_State* state) Joint* instance = getInstance(state); instance->set(*param1, *param2, *param3); - + return 0; } else @@ -4617,7 +4617,7 @@ int lua_Joint_set(lua_State* state) Joint* instance = getInstance(state); instance->set(*param1, *param2, param3, *param4); - + return 0; } else @@ -4655,7 +4655,7 @@ int lua_Joint_setAgent(lua_State* state) Joint* instance = getInstance(state); instance->setAgent(param1); - + return 0; } else @@ -4697,7 +4697,7 @@ int lua_Joint_setAnimationPropertyValue(lua_State* state) Joint* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2); - + return 0; } else @@ -4725,7 +4725,7 @@ int lua_Joint_setAnimationPropertyValue(lua_State* state) Joint* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2, param3); - + return 0; } else @@ -4763,7 +4763,7 @@ int lua_Joint_setAudioSource(lua_State* state) Joint* instance = getInstance(state); instance->setAudioSource(param1); - + return 0; } else @@ -4801,7 +4801,7 @@ int lua_Joint_setCamera(lua_State* state) Joint* instance = getInstance(state); instance->setCamera(param1); - + return 0; } else @@ -5011,7 +5011,7 @@ int lua_Joint_setForm(lua_State* state) Joint* instance = getInstance(state); instance->setForm(param1); - + return 0; } else @@ -5049,7 +5049,7 @@ int lua_Joint_setId(lua_State* state) Joint* instance = getInstance(state); instance->setId(param1); - + return 0; } else @@ -5083,7 +5083,7 @@ int lua_Joint_setIdentity(lua_State* state) { Joint* instance = getInstance(state); instance->setIdentity(); - + return 0; } else @@ -5121,7 +5121,7 @@ int lua_Joint_setLight(lua_State* state) Joint* instance = getInstance(state); instance->setLight(param1); - + return 0; } else @@ -5159,7 +5159,7 @@ int lua_Joint_setModel(lua_State* state) Joint* instance = getInstance(state); instance->setModel(param1); - + return 0; } else @@ -5197,7 +5197,7 @@ int lua_Joint_setParticleEmitter(lua_State* state) Joint* instance = getInstance(state); instance->setParticleEmitter(param1); - + return 0; } else @@ -5235,7 +5235,7 @@ int lua_Joint_setRotation(lua_State* state) Joint* instance = getInstance(state); instance->setRotation(*param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -5246,7 +5246,7 @@ int lua_Joint_setRotation(lua_State* state) Joint* instance = getInstance(state); instance->setRotation(*param1); - + return 0; } else @@ -5270,7 +5270,7 @@ int lua_Joint_setRotation(lua_State* state) Joint* instance = getInstance(state); instance->setRotation(*param1, param2); - + return 0; } else @@ -5302,7 +5302,7 @@ int lua_Joint_setRotation(lua_State* state) Joint* instance = getInstance(state); instance->setRotation(param1, param2, param3, param4); - + return 0; } else @@ -5340,7 +5340,7 @@ int lua_Joint_setScale(lua_State* state) Joint* instance = getInstance(state); instance->setScale(param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -5351,7 +5351,7 @@ int lua_Joint_setScale(lua_State* state) Joint* instance = getInstance(state); instance->setScale(*param1); - + return 0; } else @@ -5379,7 +5379,7 @@ int lua_Joint_setScale(lua_State* state) Joint* instance = getInstance(state); instance->setScale(param1, param2, param3); - + return 0; } else @@ -5417,7 +5417,7 @@ int lua_Joint_setScaleX(lua_State* state) Joint* instance = getInstance(state); instance->setScaleX(param1); - + return 0; } else @@ -5455,7 +5455,7 @@ int lua_Joint_setScaleY(lua_State* state) Joint* instance = getInstance(state); instance->setScaleY(param1); - + return 0; } else @@ -5493,7 +5493,7 @@ int lua_Joint_setScaleZ(lua_State* state) Joint* instance = getInstance(state); instance->setScaleZ(param1); - + return 0; } else @@ -5531,7 +5531,7 @@ int lua_Joint_setTag(lua_State* state) Joint* instance = getInstance(state); instance->setTag(param1); - + return 0; } else @@ -5555,7 +5555,7 @@ int lua_Joint_setTag(lua_State* state) Joint* instance = getInstance(state); instance->setTag(param1, param2); - + return 0; } else @@ -5593,7 +5593,7 @@ int lua_Joint_setTranslation(lua_State* state) Joint* instance = getInstance(state); instance->setTranslation(*param1); - + return 0; } else @@ -5621,7 +5621,7 @@ int lua_Joint_setTranslation(lua_State* state) Joint* instance = getInstance(state); instance->setTranslation(param1, param2, param3); - + return 0; } else @@ -5659,7 +5659,7 @@ int lua_Joint_setTranslationX(lua_State* state) Joint* instance = getInstance(state); instance->setTranslationX(param1); - + return 0; } else @@ -5697,7 +5697,7 @@ int lua_Joint_setTranslationY(lua_State* state) Joint* instance = getInstance(state); instance->setTranslationY(param1); - + return 0; } else @@ -5735,7 +5735,7 @@ int lua_Joint_setTranslationZ(lua_State* state) Joint* instance = getInstance(state); instance->setTranslationZ(param1); - + return 0; } else @@ -6032,7 +6032,7 @@ int lua_Joint_static_resumeTransformChanged(lua_State* state) case 0: { Joint::resumeTransformChanged(); - + return 0; break; } @@ -6057,7 +6057,7 @@ int lua_Joint_static_suspendTransformChanged(lua_State* state) case 0: { Joint::suspendTransformChanged(); - + return 0; break; } @@ -6089,7 +6089,7 @@ int lua_Joint_transformPoint(lua_State* state) Joint* instance = getInstance(state); instance->transformPoint(param1); - + return 0; } else @@ -6113,7 +6113,7 @@ int lua_Joint_transformPoint(lua_State* state) Joint* instance = getInstance(state); instance->transformPoint(*param1, param2); - + return 0; } else @@ -6151,7 +6151,7 @@ int lua_Joint_transformVector(lua_State* state) Joint* instance = getInstance(state); instance->transformVector(param1); - + return 0; } else @@ -6175,7 +6175,7 @@ int lua_Joint_transformVector(lua_State* state) Joint* instance = getInstance(state); instance->transformVector(*param1, param2); - + return 0; } else @@ -6211,7 +6211,7 @@ int lua_Joint_transformVector(lua_State* state) Joint* instance = getInstance(state); instance->transformVector(param1, param2, param3, param4, param5); - + return 0; } else @@ -6249,7 +6249,7 @@ int lua_Joint_translate(lua_State* state) Joint* instance = getInstance(state); instance->translate(*param1); - + return 0; } else @@ -6277,7 +6277,7 @@ int lua_Joint_translate(lua_State* state) Joint* instance = getInstance(state); instance->translate(param1, param2, param3); - + return 0; } else @@ -6315,7 +6315,7 @@ int lua_Joint_translateForward(lua_State* state) Joint* instance = getInstance(state); instance->translateForward(param1); - + return 0; } else @@ -6353,7 +6353,7 @@ int lua_Joint_translateLeft(lua_State* state) Joint* instance = getInstance(state); instance->translateLeft(param1); - + return 0; } else @@ -6399,7 +6399,7 @@ int lua_Joint_translateSmooth(lua_State* state) Joint* instance = getInstance(state); instance->translateSmooth(*param1, param2, param3); - + return 0; } else @@ -6437,7 +6437,7 @@ int lua_Joint_translateUp(lua_State* state) Joint* instance = getInstance(state); instance->translateUp(param1); - + return 0; } else @@ -6475,7 +6475,7 @@ int lua_Joint_translateX(lua_State* state) Joint* instance = getInstance(state); instance->translateX(param1); - + return 0; } else @@ -6513,7 +6513,7 @@ int lua_Joint_translateY(lua_State* state) Joint* instance = getInstance(state); instance->translateY(param1); - + return 0; } else @@ -6551,7 +6551,7 @@ int lua_Joint_translateZ(lua_State* state) Joint* instance = getInstance(state); instance->translateZ(param1); - + return 0; } else diff --git a/gameplay/src/lua/lua_Joystick.cpp b/gameplay/src/lua/lua_Joystick.cpp index 6c06b8215c..3ae7a51482 100644 --- a/gameplay/src/lua/lua_Joystick.cpp +++ b/gameplay/src/lua/lua_Joystick.cpp @@ -22,7 +22,7 @@ namespace gameplay void luaRegister_Joystick() { - const luaL_Reg lua_members[] = + const luaL_Reg lua_members[] = { {"addListener", lua_Joystick_addListener}, {"addRef", lua_Joystick_addRef}, @@ -113,7 +113,7 @@ void luaRegister_Joystick() {"setZIndex", lua_Joystick_setZIndex}, {NULL, NULL} }; - const luaL_Reg lua_statics[] = + const luaL_Reg lua_statics[] = { {"ANIMATE_OPACITY", lua_Joystick_static_ANIMATE_OPACITY}, {"ANIMATE_POSITION", lua_Joystick_static_ANIMATE_POSITION}, @@ -157,7 +157,7 @@ int lua_Joystick__gc(lua_State* state) Joystick* instance = (Joystick*)object->instance; SAFE_RELEASE(instance); } - + return 0; } else @@ -199,7 +199,7 @@ int lua_Joystick_addListener(lua_State* state) Joystick* instance = getInstance(state); instance->addListener(param1, param2); - + return 0; } else @@ -233,7 +233,7 @@ int lua_Joystick_addRef(lua_State* state) { Joystick* instance = getInstance(state); instance->addRef(); - + return 0; } else @@ -275,7 +275,7 @@ int lua_Joystick_addScriptCallback(lua_State* state) Joystick* instance = getInstance(state); instance->addScriptCallback(param1, param2); - + return 0; } else @@ -386,7 +386,7 @@ int lua_Joystick_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -440,7 +440,7 @@ int lua_Joystick_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -642,7 +642,7 @@ int lua_Joystick_destroyAnimation(lua_State* state) { Joystick* instance = getInstance(state); instance->destroyAnimation(); - + return 0; } else @@ -662,7 +662,7 @@ int lua_Joystick_destroyAnimation(lua_State* state) Joystick* instance = getInstance(state); instance->destroyAnimation(param1); - + return 0; } else @@ -696,7 +696,7 @@ int lua_Joystick_disable(lua_State* state) { Joystick* instance = getInstance(state); instance->disable(); - + return 0; } else @@ -730,7 +730,7 @@ int lua_Joystick_enable(lua_State* state) { Joystick* instance = getInstance(state); instance->enable(); - + return 0; } else @@ -928,7 +928,7 @@ int lua_Joystick_getAnimationPropertyValue(lua_State* state) Joystick* instance = getInstance(state); instance->getAnimationPropertyValue(param1, param2); - + return 0; } else @@ -2910,7 +2910,7 @@ int lua_Joystick_release(lua_State* state) { Joystick* instance = getInstance(state); instance->release(); - + return 0; } else @@ -2952,7 +2952,7 @@ int lua_Joystick_removeScriptCallback(lua_State* state) Joystick* instance = getInstance(state); instance->removeScriptCallback(param1, param2); - + return 0; } else @@ -2990,7 +2990,7 @@ int lua_Joystick_setAlignment(lua_State* state) Joystick* instance = getInstance(state); instance->setAlignment(param1); - + return 0; } else @@ -3032,7 +3032,7 @@ int lua_Joystick_setAnimationPropertyValue(lua_State* state) Joystick* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2); - + return 0; } else @@ -3060,7 +3060,7 @@ int lua_Joystick_setAnimationPropertyValue(lua_State* state) Joystick* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2, param3); - + return 0; } else @@ -3098,7 +3098,7 @@ int lua_Joystick_setAutoHeight(lua_State* state) Joystick* instance = getInstance(state); instance->setAutoHeight(param1); - + return 0; } else @@ -3136,7 +3136,7 @@ int lua_Joystick_setAutoWidth(lua_State* state) Joystick* instance = getInstance(state); instance->setAutoWidth(param1); - + return 0; } else @@ -3186,7 +3186,7 @@ int lua_Joystick_setBorder(lua_State* state) Joystick* instance = getInstance(state); instance->setBorder(param1, param2, param3, param4); - + return 0; } else @@ -3222,7 +3222,7 @@ int lua_Joystick_setBorder(lua_State* state) Joystick* instance = getInstance(state); instance->setBorder(param1, param2, param3, param4, param5); - + return 0; } else @@ -3260,7 +3260,7 @@ int lua_Joystick_setBounds(lua_State* state) Joystick* instance = getInstance(state); instance->setBounds(*param1); - + return 0; } else @@ -3298,7 +3298,7 @@ int lua_Joystick_setConsumeInputEvents(lua_State* state) Joystick* instance = getInstance(state); instance->setConsumeInputEvents(param1); - + return 0; } else @@ -3340,7 +3340,7 @@ int lua_Joystick_setCursorColor(lua_State* state) Joystick* instance = getInstance(state); instance->setCursorColor(*param1, param2); - + return 0; } else @@ -3382,7 +3382,7 @@ int lua_Joystick_setCursorRegion(lua_State* state) Joystick* instance = getInstance(state); instance->setCursorRegion(*param1, param2); - + return 0; } else @@ -3420,7 +3420,7 @@ int lua_Joystick_setFocusIndex(lua_State* state) Joystick* instance = getInstance(state); instance->setFocusIndex(param1); - + return 0; } else @@ -3458,7 +3458,7 @@ int lua_Joystick_setFont(lua_State* state) Joystick* instance = getInstance(state); instance->setFont(param1); - + return 0; } else @@ -3482,7 +3482,7 @@ int lua_Joystick_setFont(lua_State* state) Joystick* instance = getInstance(state); instance->setFont(param1, param2); - + return 0; } else @@ -3520,7 +3520,7 @@ int lua_Joystick_setFontSize(lua_State* state) Joystick* instance = getInstance(state); instance->setFontSize(param1); - + return 0; } else @@ -3544,7 +3544,7 @@ int lua_Joystick_setFontSize(lua_State* state) Joystick* instance = getInstance(state); instance->setFontSize(param1, param2); - + return 0; } else @@ -3582,7 +3582,7 @@ int lua_Joystick_setHeight(lua_State* state) Joystick* instance = getInstance(state); instance->setHeight(param1); - + return 0; } else @@ -3624,7 +3624,7 @@ int lua_Joystick_setImageColor(lua_State* state) Joystick* instance = getInstance(state); instance->setImageColor(param1, *param2); - + return 0; } else @@ -3652,7 +3652,7 @@ int lua_Joystick_setImageColor(lua_State* state) Joystick* instance = getInstance(state); instance->setImageColor(param1, *param2, param3); - + return 0; } else @@ -3694,7 +3694,7 @@ int lua_Joystick_setImageRegion(lua_State* state) Joystick* instance = getInstance(state); instance->setImageRegion(param1, *param2); - + return 0; } else @@ -3722,7 +3722,7 @@ int lua_Joystick_setImageRegion(lua_State* state) Joystick* instance = getInstance(state); instance->setImageRegion(param1, *param2, param3); - + return 0; } else @@ -3760,7 +3760,7 @@ int lua_Joystick_setInnerRegionSize(lua_State* state) Joystick* instance = getInstance(state); instance->setInnerRegionSize(*param1); - + return 0; } else @@ -3810,7 +3810,7 @@ int lua_Joystick_setMargin(lua_State* state) Joystick* instance = getInstance(state); instance->setMargin(param1, param2, param3, param4); - + return 0; } else @@ -3848,7 +3848,7 @@ int lua_Joystick_setOpacity(lua_State* state) Joystick* instance = getInstance(state); instance->setOpacity(param1); - + return 0; } else @@ -3872,7 +3872,7 @@ int lua_Joystick_setOpacity(lua_State* state) Joystick* instance = getInstance(state); instance->setOpacity(param1, param2); - + return 0; } else @@ -3910,7 +3910,7 @@ int lua_Joystick_setOuterRegionSize(lua_State* state) Joystick* instance = getInstance(state); instance->setOuterRegionSize(*param1); - + return 0; } else @@ -3960,7 +3960,7 @@ int lua_Joystick_setPadding(lua_State* state) Joystick* instance = getInstance(state); instance->setPadding(param1, param2, param3, param4); - + return 0; } else @@ -4002,7 +4002,7 @@ int lua_Joystick_setPosition(lua_State* state) Joystick* instance = getInstance(state); instance->setPosition(param1, param2); - + return 0; } else @@ -4040,7 +4040,7 @@ int lua_Joystick_setRelative(lua_State* state) Joystick* instance = getInstance(state); instance->setRelative(param1); - + return 0; } else @@ -4082,7 +4082,7 @@ int lua_Joystick_setSize(lua_State* state) Joystick* instance = getInstance(state); instance->setSize(param1, param2); - + return 0; } else @@ -4120,7 +4120,7 @@ int lua_Joystick_setSkinColor(lua_State* state) Joystick* instance = getInstance(state); instance->setSkinColor(*param1); - + return 0; } else @@ -4144,7 +4144,7 @@ int lua_Joystick_setSkinColor(lua_State* state) Joystick* instance = getInstance(state); instance->setSkinColor(*param1, param2); - + return 0; } else @@ -4182,7 +4182,7 @@ int lua_Joystick_setSkinRegion(lua_State* state) Joystick* instance = getInstance(state); instance->setSkinRegion(*param1); - + return 0; } else @@ -4206,7 +4206,7 @@ int lua_Joystick_setSkinRegion(lua_State* state) Joystick* instance = getInstance(state); instance->setSkinRegion(*param1, param2); - + return 0; } else @@ -4244,7 +4244,7 @@ int lua_Joystick_setState(lua_State* state) Joystick* instance = getInstance(state); instance->setState(param1); - + return 0; } else @@ -4282,7 +4282,7 @@ int lua_Joystick_setStyle(lua_State* state) Joystick* instance = getInstance(state); instance->setStyle(param1); - + return 0; } else @@ -4320,7 +4320,7 @@ int lua_Joystick_setTextAlignment(lua_State* state) Joystick* instance = getInstance(state); instance->setTextAlignment(param1); - + return 0; } else @@ -4344,7 +4344,7 @@ int lua_Joystick_setTextAlignment(lua_State* state) Joystick* instance = getInstance(state); instance->setTextAlignment(param1, param2); - + return 0; } else @@ -4382,7 +4382,7 @@ int lua_Joystick_setTextColor(lua_State* state) Joystick* instance = getInstance(state); instance->setTextColor(*param1); - + return 0; } else @@ -4406,7 +4406,7 @@ int lua_Joystick_setTextColor(lua_State* state) Joystick* instance = getInstance(state); instance->setTextColor(*param1, param2); - + return 0; } else @@ -4444,7 +4444,7 @@ int lua_Joystick_setTextRightToLeft(lua_State* state) Joystick* instance = getInstance(state); instance->setTextRightToLeft(param1); - + return 0; } else @@ -4468,7 +4468,7 @@ int lua_Joystick_setTextRightToLeft(lua_State* state) Joystick* instance = getInstance(state); instance->setTextRightToLeft(param1, param2); - + return 0; } else @@ -4506,7 +4506,7 @@ int lua_Joystick_setWidth(lua_State* state) Joystick* instance = getInstance(state); instance->setWidth(param1); - + return 0; } else @@ -4544,7 +4544,7 @@ int lua_Joystick_setZIndex(lua_State* state) Joystick* instance = getInstance(state); instance->setZIndex(param1); - + return 0; } else diff --git a/gameplay/src/lua/lua_Label.cpp b/gameplay/src/lua/lua_Label.cpp index 204fd15031..12454c451c 100644 --- a/gameplay/src/lua/lua_Label.cpp +++ b/gameplay/src/lua/lua_Label.cpp @@ -22,7 +22,7 @@ namespace gameplay void luaRegister_Label() { - const luaL_Reg lua_members[] = + const luaL_Reg lua_members[] = { {"addListener", lua_Label_addListener}, {"addRef", lua_Label_addRef}, @@ -108,7 +108,7 @@ void luaRegister_Label() {"setZIndex", lua_Label_setZIndex}, {NULL, NULL} }; - const luaL_Reg lua_statics[] = + const luaL_Reg lua_statics[] = { {"ANIMATE_OPACITY", lua_Label_static_ANIMATE_OPACITY}, {"ANIMATE_POSITION", lua_Label_static_ANIMATE_POSITION}, @@ -152,7 +152,7 @@ int lua_Label__gc(lua_State* state) Label* instance = (Label*)object->instance; SAFE_RELEASE(instance); } - + return 0; } else @@ -194,7 +194,7 @@ int lua_Label_addListener(lua_State* state) Label* instance = getInstance(state); instance->addListener(param1, param2); - + return 0; } else @@ -228,7 +228,7 @@ int lua_Label_addRef(lua_State* state) { Label* instance = getInstance(state); instance->addRef(); - + return 0; } else @@ -270,7 +270,7 @@ int lua_Label_addScriptCallback(lua_State* state) Label* instance = getInstance(state); instance->addScriptCallback(param1, param2); - + return 0; } else @@ -381,7 +381,7 @@ int lua_Label_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -435,7 +435,7 @@ int lua_Label_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -637,7 +637,7 @@ int lua_Label_destroyAnimation(lua_State* state) { Label* instance = getInstance(state); instance->destroyAnimation(); - + return 0; } else @@ -657,7 +657,7 @@ int lua_Label_destroyAnimation(lua_State* state) Label* instance = getInstance(state); instance->destroyAnimation(param1); - + return 0; } else @@ -691,7 +691,7 @@ int lua_Label_disable(lua_State* state) { Label* instance = getInstance(state); instance->disable(); - + return 0; } else @@ -725,7 +725,7 @@ int lua_Label_enable(lua_State* state) { Label* instance = getInstance(state); instance->enable(); - + return 0; } else @@ -923,7 +923,7 @@ int lua_Label_getAnimationPropertyValue(lua_State* state) Label* instance = getInstance(state); instance->getAnimationPropertyValue(param1, param2); - + return 0; } else @@ -2767,7 +2767,7 @@ int lua_Label_release(lua_State* state) { Label* instance = getInstance(state); instance->release(); - + return 0; } else @@ -2809,7 +2809,7 @@ int lua_Label_removeScriptCallback(lua_State* state) Label* instance = getInstance(state); instance->removeScriptCallback(param1, param2); - + return 0; } else @@ -2847,7 +2847,7 @@ int lua_Label_setAlignment(lua_State* state) Label* instance = getInstance(state); instance->setAlignment(param1); - + return 0; } else @@ -2889,7 +2889,7 @@ int lua_Label_setAnimationPropertyValue(lua_State* state) Label* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2); - + return 0; } else @@ -2917,7 +2917,7 @@ int lua_Label_setAnimationPropertyValue(lua_State* state) Label* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2, param3); - + return 0; } else @@ -2955,7 +2955,7 @@ int lua_Label_setAutoHeight(lua_State* state) Label* instance = getInstance(state); instance->setAutoHeight(param1); - + return 0; } else @@ -2993,7 +2993,7 @@ int lua_Label_setAutoWidth(lua_State* state) Label* instance = getInstance(state); instance->setAutoWidth(param1); - + return 0; } else @@ -3043,7 +3043,7 @@ int lua_Label_setBorder(lua_State* state) Label* instance = getInstance(state); instance->setBorder(param1, param2, param3, param4); - + return 0; } else @@ -3079,7 +3079,7 @@ int lua_Label_setBorder(lua_State* state) Label* instance = getInstance(state); instance->setBorder(param1, param2, param3, param4, param5); - + return 0; } else @@ -3117,7 +3117,7 @@ int lua_Label_setBounds(lua_State* state) Label* instance = getInstance(state); instance->setBounds(*param1); - + return 0; } else @@ -3155,7 +3155,7 @@ int lua_Label_setConsumeInputEvents(lua_State* state) Label* instance = getInstance(state); instance->setConsumeInputEvents(param1); - + return 0; } else @@ -3197,7 +3197,7 @@ int lua_Label_setCursorColor(lua_State* state) Label* instance = getInstance(state); instance->setCursorColor(*param1, param2); - + return 0; } else @@ -3239,7 +3239,7 @@ int lua_Label_setCursorRegion(lua_State* state) Label* instance = getInstance(state); instance->setCursorRegion(*param1, param2); - + return 0; } else @@ -3277,7 +3277,7 @@ int lua_Label_setFocusIndex(lua_State* state) Label* instance = getInstance(state); instance->setFocusIndex(param1); - + return 0; } else @@ -3315,7 +3315,7 @@ int lua_Label_setFont(lua_State* state) Label* instance = getInstance(state); instance->setFont(param1); - + return 0; } else @@ -3339,7 +3339,7 @@ int lua_Label_setFont(lua_State* state) Label* instance = getInstance(state); instance->setFont(param1, param2); - + return 0; } else @@ -3377,7 +3377,7 @@ int lua_Label_setFontSize(lua_State* state) Label* instance = getInstance(state); instance->setFontSize(param1); - + return 0; } else @@ -3401,7 +3401,7 @@ int lua_Label_setFontSize(lua_State* state) Label* instance = getInstance(state); instance->setFontSize(param1, param2); - + return 0; } else @@ -3439,7 +3439,7 @@ int lua_Label_setHeight(lua_State* state) Label* instance = getInstance(state); instance->setHeight(param1); - + return 0; } else @@ -3481,7 +3481,7 @@ int lua_Label_setImageColor(lua_State* state) Label* instance = getInstance(state); instance->setImageColor(param1, *param2); - + return 0; } else @@ -3509,7 +3509,7 @@ int lua_Label_setImageColor(lua_State* state) Label* instance = getInstance(state); instance->setImageColor(param1, *param2, param3); - + return 0; } else @@ -3551,7 +3551,7 @@ int lua_Label_setImageRegion(lua_State* state) Label* instance = getInstance(state); instance->setImageRegion(param1, *param2); - + return 0; } else @@ -3579,7 +3579,7 @@ int lua_Label_setImageRegion(lua_State* state) Label* instance = getInstance(state); instance->setImageRegion(param1, *param2, param3); - + return 0; } else @@ -3629,7 +3629,7 @@ int lua_Label_setMargin(lua_State* state) Label* instance = getInstance(state); instance->setMargin(param1, param2, param3, param4); - + return 0; } else @@ -3667,7 +3667,7 @@ int lua_Label_setOpacity(lua_State* state) Label* instance = getInstance(state); instance->setOpacity(param1); - + return 0; } else @@ -3691,7 +3691,7 @@ int lua_Label_setOpacity(lua_State* state) Label* instance = getInstance(state); instance->setOpacity(param1, param2); - + return 0; } else @@ -3741,7 +3741,7 @@ int lua_Label_setPadding(lua_State* state) Label* instance = getInstance(state); instance->setPadding(param1, param2, param3, param4); - + return 0; } else @@ -3783,7 +3783,7 @@ int lua_Label_setPosition(lua_State* state) Label* instance = getInstance(state); instance->setPosition(param1, param2); - + return 0; } else @@ -3825,7 +3825,7 @@ int lua_Label_setSize(lua_State* state) Label* instance = getInstance(state); instance->setSize(param1, param2); - + return 0; } else @@ -3863,7 +3863,7 @@ int lua_Label_setSkinColor(lua_State* state) Label* instance = getInstance(state); instance->setSkinColor(*param1); - + return 0; } else @@ -3887,7 +3887,7 @@ int lua_Label_setSkinColor(lua_State* state) Label* instance = getInstance(state); instance->setSkinColor(*param1, param2); - + return 0; } else @@ -3925,7 +3925,7 @@ int lua_Label_setSkinRegion(lua_State* state) Label* instance = getInstance(state); instance->setSkinRegion(*param1); - + return 0; } else @@ -3949,7 +3949,7 @@ int lua_Label_setSkinRegion(lua_State* state) Label* instance = getInstance(state); instance->setSkinRegion(*param1, param2); - + return 0; } else @@ -3987,7 +3987,7 @@ int lua_Label_setState(lua_State* state) Label* instance = getInstance(state); instance->setState(param1); - + return 0; } else @@ -4025,7 +4025,7 @@ int lua_Label_setStyle(lua_State* state) Label* instance = getInstance(state); instance->setStyle(param1); - + return 0; } else @@ -4063,7 +4063,7 @@ int lua_Label_setText(lua_State* state) Label* instance = getInstance(state); instance->setText(param1); - + return 0; } else @@ -4101,7 +4101,7 @@ int lua_Label_setTextAlignment(lua_State* state) Label* instance = getInstance(state); instance->setTextAlignment(param1); - + return 0; } else @@ -4125,7 +4125,7 @@ int lua_Label_setTextAlignment(lua_State* state) Label* instance = getInstance(state); instance->setTextAlignment(param1, param2); - + return 0; } else @@ -4163,7 +4163,7 @@ int lua_Label_setTextColor(lua_State* state) Label* instance = getInstance(state); instance->setTextColor(*param1); - + return 0; } else @@ -4187,7 +4187,7 @@ int lua_Label_setTextColor(lua_State* state) Label* instance = getInstance(state); instance->setTextColor(*param1, param2); - + return 0; } else @@ -4225,7 +4225,7 @@ int lua_Label_setTextRightToLeft(lua_State* state) Label* instance = getInstance(state); instance->setTextRightToLeft(param1); - + return 0; } else @@ -4249,7 +4249,7 @@ int lua_Label_setTextRightToLeft(lua_State* state) Label* instance = getInstance(state); instance->setTextRightToLeft(param1, param2); - + return 0; } else @@ -4287,7 +4287,7 @@ int lua_Label_setWidth(lua_State* state) Label* instance = getInstance(state); instance->setWidth(param1); - + return 0; } else @@ -4325,7 +4325,7 @@ int lua_Label_setZIndex(lua_State* state) Label* instance = getInstance(state); instance->setZIndex(param1); - + return 0; } else diff --git a/gameplay/src/lua/lua_MaterialParameter.cpp b/gameplay/src/lua/lua_MaterialParameter.cpp index 430a4f673d..3e09ccdaab 100644 --- a/gameplay/src/lua/lua_MaterialParameter.cpp +++ b/gameplay/src/lua/lua_MaterialParameter.cpp @@ -15,7 +15,7 @@ namespace gameplay void luaRegister_MaterialParameter() { - const luaL_Reg lua_members[] = + const luaL_Reg lua_members[] = { {"addRef", lua_MaterialParameter_addRef}, {"bindValue", lua_MaterialParameter_bindValue}, @@ -34,7 +34,7 @@ void luaRegister_MaterialParameter() {"setValue", lua_MaterialParameter_setValue}, {NULL, NULL} }; - const luaL_Reg lua_statics[] = + const luaL_Reg lua_statics[] = { {"ANIMATE_UNIFORM", lua_MaterialParameter_static_ANIMATE_UNIFORM}, {NULL, NULL} @@ -71,7 +71,7 @@ int lua_MaterialParameter__gc(lua_State* state) MaterialParameter* instance = (MaterialParameter*)object->instance; SAFE_RELEASE(instance); } - + return 0; } else @@ -105,7 +105,7 @@ int lua_MaterialParameter_addRef(lua_State* state) { MaterialParameter* instance = getInstance(state); instance->addRef(); - + return 0; } else @@ -147,7 +147,7 @@ int lua_MaterialParameter_bindValue(lua_State* state) MaterialParameter* instance = getInstance(state); instance->bindValue(param1, param2); - + return 0; } else @@ -258,7 +258,7 @@ int lua_MaterialParameter_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -312,7 +312,7 @@ int lua_MaterialParameter_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -514,7 +514,7 @@ int lua_MaterialParameter_destroyAnimation(lua_State* state) { MaterialParameter* instance = getInstance(state); instance->destroyAnimation(); - + return 0; } else @@ -534,7 +534,7 @@ int lua_MaterialParameter_destroyAnimation(lua_State* state) MaterialParameter* instance = getInstance(state); instance->destroyAnimation(param1); - + return 0; } else @@ -695,7 +695,7 @@ int lua_MaterialParameter_getAnimationPropertyValue(lua_State* state) MaterialParameter* instance = getInstance(state); instance->getAnimationPropertyValue(param1, param2); - + return 0; } else @@ -849,7 +849,7 @@ int lua_MaterialParameter_release(lua_State* state) { MaterialParameter* instance = getInstance(state); instance->release(); - + return 0; } else @@ -891,7 +891,7 @@ int lua_MaterialParameter_setAnimationPropertyValue(lua_State* state) MaterialParameter* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2); - + return 0; } else @@ -919,7 +919,7 @@ int lua_MaterialParameter_setAnimationPropertyValue(lua_State* state) MaterialParameter* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2, param3); - + return 0; } else @@ -957,7 +957,7 @@ int lua_MaterialParameter_setValue(lua_State* state) MaterialParameter* instance = getInstance(state); instance->setValue(param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -968,7 +968,7 @@ int lua_MaterialParameter_setValue(lua_State* state) MaterialParameter* instance = getInstance(state); instance->setValue(param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -979,7 +979,7 @@ int lua_MaterialParameter_setValue(lua_State* state) MaterialParameter* instance = getInstance(state); instance->setValue(param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -990,7 +990,7 @@ int lua_MaterialParameter_setValue(lua_State* state) MaterialParameter* instance = getInstance(state); instance->setValue(param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -1001,7 +1001,7 @@ int lua_MaterialParameter_setValue(lua_State* state) MaterialParameter* instance = getInstance(state); instance->setValue(*param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -1012,7 +1012,7 @@ int lua_MaterialParameter_setValue(lua_State* state) MaterialParameter* instance = getInstance(state); instance->setValue(param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -1023,7 +1023,7 @@ int lua_MaterialParameter_setValue(lua_State* state) MaterialParameter* instance = getInstance(state); instance->setValue(*param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -1034,7 +1034,7 @@ int lua_MaterialParameter_setValue(lua_State* state) MaterialParameter* instance = getInstance(state); instance->setValue(param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -1045,7 +1045,7 @@ int lua_MaterialParameter_setValue(lua_State* state) MaterialParameter* instance = getInstance(state); instance->setValue(*param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -1056,7 +1056,7 @@ int lua_MaterialParameter_setValue(lua_State* state) MaterialParameter* instance = getInstance(state); instance->setValue(param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -1067,7 +1067,7 @@ int lua_MaterialParameter_setValue(lua_State* state) MaterialParameter* instance = getInstance(state); instance->setValue(*param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -1078,7 +1078,7 @@ int lua_MaterialParameter_setValue(lua_State* state) MaterialParameter* instance = getInstance(state); instance->setValue(param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -1089,7 +1089,7 @@ int lua_MaterialParameter_setValue(lua_State* state) MaterialParameter* instance = getInstance(state); instance->setValue(param1); - + return 0; } else @@ -1113,7 +1113,7 @@ int lua_MaterialParameter_setValue(lua_State* state) MaterialParameter* instance = getInstance(state); instance->setValue(param1, param2); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -1128,7 +1128,7 @@ int lua_MaterialParameter_setValue(lua_State* state) MaterialParameter* instance = getInstance(state); instance->setValue(param1, param2); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -1143,7 +1143,7 @@ int lua_MaterialParameter_setValue(lua_State* state) MaterialParameter* instance = getInstance(state); instance->setValue(param1, param2); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -1158,7 +1158,7 @@ int lua_MaterialParameter_setValue(lua_State* state) MaterialParameter* instance = getInstance(state); instance->setValue(param1, param2); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -1173,7 +1173,7 @@ int lua_MaterialParameter_setValue(lua_State* state) MaterialParameter* instance = getInstance(state); instance->setValue(param1, param2); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -1188,7 +1188,7 @@ int lua_MaterialParameter_setValue(lua_State* state) MaterialParameter* instance = getInstance(state); instance->setValue(param1, param2); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && diff --git a/gameplay/src/lua/lua_Node.cpp b/gameplay/src/lua/lua_Node.cpp index 8bf231ef69..6798962572 100644 --- a/gameplay/src/lua/lua_Node.cpp +++ b/gameplay/src/lua/lua_Node.cpp @@ -27,7 +27,7 @@ namespace gameplay void luaRegister_Node() { - const luaL_Reg lua_members[] = + const luaL_Reg lua_members[] = { {"addAdvertisedDescendant", lua_Node_addAdvertisedDescendant}, {"addChild", lua_Node_addChild}, @@ -147,7 +147,7 @@ void luaRegister_Node() {"translateZ", lua_Node_translateZ}, {NULL, NULL} }; - const luaL_Reg lua_statics[] = + const luaL_Reg lua_statics[] = { {"ANIMATE_ROTATE", lua_Node_static_ANIMATE_ROTATE}, {"ANIMATE_ROTATE_TRANSLATE", lua_Node_static_ANIMATE_ROTATE_TRANSLATE}, @@ -201,7 +201,7 @@ int lua_Node__gc(lua_State* state) Node* instance = (Node*)object->instance; SAFE_RELEASE(instance); } - + return 0; } else @@ -239,7 +239,7 @@ int lua_Node_addAdvertisedDescendant(lua_State* state) Node* instance = getInstance(state); instance->addAdvertisedDescendant(param1); - + return 0; } else @@ -277,7 +277,7 @@ int lua_Node_addChild(lua_State* state) Node* instance = getInstance(state); instance->addChild(param1); - + return 0; } else @@ -315,7 +315,7 @@ int lua_Node_addListener(lua_State* state) Node* instance = getInstance(state); instance->addListener(param1); - + return 0; } else @@ -339,7 +339,7 @@ int lua_Node_addListener(lua_State* state) Node* instance = getInstance(state); instance->addListener(param1, param2); - + return 0; } else @@ -373,7 +373,7 @@ int lua_Node_addRef(lua_State* state) { Node* instance = getInstance(state); instance->addRef(); - + return 0; } else @@ -415,7 +415,7 @@ int lua_Node_addScriptCallback(lua_State* state) Node* instance = getInstance(state); instance->addScriptCallback(param1, param2); - + return 0; } else @@ -572,7 +572,7 @@ int lua_Node_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -626,7 +626,7 @@ int lua_Node_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -828,7 +828,7 @@ int lua_Node_destroyAnimation(lua_State* state) { Node* instance = getInstance(state); instance->destroyAnimation(); - + return 0; } else @@ -848,7 +848,7 @@ int lua_Node_destroyAnimation(lua_State* state) Node* instance = getInstance(state); instance->destroyAnimation(param1); - + return 0; } else @@ -1323,7 +1323,7 @@ int lua_Node_getAnimationPropertyValue(lua_State* state) Node* instance = getInstance(state); instance->getAnimationPropertyValue(param1, param2); - + return 0; } else @@ -1435,7 +1435,7 @@ int lua_Node_getBackVector(lua_State* state) Node* instance = getInstance(state); instance->getBackVector(param1); - + return 0; } else @@ -1676,7 +1676,7 @@ int lua_Node_getDownVector(lua_State* state) Node* instance = getInstance(state); instance->getDownVector(param1); - + return 0; } else @@ -1834,7 +1834,7 @@ int lua_Node_getForwardVector(lua_State* state) Node* instance = getInstance(state); instance->getForwardVector(param1); - + return 0; } else @@ -2213,7 +2213,7 @@ int lua_Node_getLeftVector(lua_State* state) Node* instance = getInstance(state); instance->getLeftVector(param1); - + return 0; } else @@ -2721,7 +2721,7 @@ int lua_Node_getRightVector(lua_State* state) Node* instance = getInstance(state); instance->getRightVector(param1); - + return 0; } else @@ -2879,7 +2879,7 @@ int lua_Node_getRotation(lua_State* state) Node* instance = getInstance(state); instance->getRotation(param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -2890,7 +2890,7 @@ int lua_Node_getRotation(lua_State* state) Node* instance = getInstance(state); instance->getRotation(param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -2970,7 +2970,7 @@ int lua_Node_getScale(lua_State* state) Node* instance = getInstance(state); instance->getScale(param1); - + return 0; } else @@ -3234,7 +3234,7 @@ int lua_Node_getTranslation(lua_State* state) Node* instance = getInstance(state); instance->getTranslation(param1); - + return 0; } else @@ -3540,7 +3540,7 @@ int lua_Node_getUpVector(lua_State* state) Node* instance = getInstance(state); instance->getUpVector(param1); - + return 0; } else @@ -3891,7 +3891,7 @@ int lua_Node_release(lua_State* state) { Node* instance = getInstance(state); instance->release(); - + return 0; } else @@ -3925,7 +3925,7 @@ int lua_Node_removeAllChildren(lua_State* state) { Node* instance = getInstance(state); instance->removeAllChildren(); - + return 0; } else @@ -3963,7 +3963,7 @@ int lua_Node_removeChild(lua_State* state) Node* instance = getInstance(state); instance->removeChild(param1); - + return 0; } else @@ -4001,7 +4001,7 @@ int lua_Node_removeListener(lua_State* state) Node* instance = getInstance(state); instance->removeListener(param1); - + return 0; } else @@ -4043,7 +4043,7 @@ int lua_Node_removeScriptCallback(lua_State* state) Node* instance = getInstance(state); instance->removeScriptCallback(param1, param2); - + return 0; } else @@ -4081,7 +4081,7 @@ int lua_Node_rotate(lua_State* state) Node* instance = getInstance(state); instance->rotate(*param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -4092,7 +4092,7 @@ int lua_Node_rotate(lua_State* state) Node* instance = getInstance(state); instance->rotate(*param1); - + return 0; } else @@ -4116,7 +4116,7 @@ int lua_Node_rotate(lua_State* state) Node* instance = getInstance(state); instance->rotate(*param1, param2); - + return 0; } else @@ -4148,7 +4148,7 @@ int lua_Node_rotate(lua_State* state) Node* instance = getInstance(state); instance->rotate(param1, param2, param3, param4); - + return 0; } else @@ -4186,7 +4186,7 @@ int lua_Node_rotateX(lua_State* state) Node* instance = getInstance(state); instance->rotateX(param1); - + return 0; } else @@ -4224,7 +4224,7 @@ int lua_Node_rotateY(lua_State* state) Node* instance = getInstance(state); instance->rotateY(param1); - + return 0; } else @@ -4262,7 +4262,7 @@ int lua_Node_rotateZ(lua_State* state) Node* instance = getInstance(state); instance->rotateZ(param1); - + return 0; } else @@ -4300,7 +4300,7 @@ int lua_Node_scale(lua_State* state) Node* instance = getInstance(state); instance->scale(param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -4311,7 +4311,7 @@ int lua_Node_scale(lua_State* state) Node* instance = getInstance(state); instance->scale(*param1); - + return 0; } else @@ -4339,7 +4339,7 @@ int lua_Node_scale(lua_State* state) Node* instance = getInstance(state); instance->scale(param1, param2, param3); - + return 0; } else @@ -4377,7 +4377,7 @@ int lua_Node_scaleX(lua_State* state) Node* instance = getInstance(state); instance->scaleX(param1); - + return 0; } else @@ -4415,7 +4415,7 @@ int lua_Node_scaleY(lua_State* state) Node* instance = getInstance(state); instance->scaleY(param1); - + return 0; } else @@ -4453,7 +4453,7 @@ int lua_Node_scaleZ(lua_State* state) Node* instance = getInstance(state); instance->scaleZ(param1); - + return 0; } else @@ -4491,7 +4491,7 @@ int lua_Node_set(lua_State* state) Node* instance = getInstance(state); instance->set(*param1); - + return 0; } else @@ -4519,7 +4519,7 @@ int lua_Node_set(lua_State* state) Node* instance = getInstance(state); instance->set(*param1, *param2, *param3); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -4538,7 +4538,7 @@ int lua_Node_set(lua_State* state) Node* instance = getInstance(state); instance->set(*param1, *param2, *param3); - + return 0; } else @@ -4570,7 +4570,7 @@ int lua_Node_set(lua_State* state) Node* instance = getInstance(state); instance->set(*param1, *param2, param3, *param4); - + return 0; } else @@ -4608,7 +4608,7 @@ int lua_Node_setAgent(lua_State* state) Node* instance = getInstance(state); instance->setAgent(param1); - + return 0; } else @@ -4650,7 +4650,7 @@ int lua_Node_setAnimationPropertyValue(lua_State* state) Node* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2); - + return 0; } else @@ -4678,7 +4678,7 @@ int lua_Node_setAnimationPropertyValue(lua_State* state) Node* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2, param3); - + return 0; } else @@ -4716,7 +4716,7 @@ int lua_Node_setAudioSource(lua_State* state) Node* instance = getInstance(state); instance->setAudioSource(param1); - + return 0; } else @@ -4754,7 +4754,7 @@ int lua_Node_setCamera(lua_State* state) Node* instance = getInstance(state); instance->setCamera(param1); - + return 0; } else @@ -4964,7 +4964,7 @@ int lua_Node_setForm(lua_State* state) Node* instance = getInstance(state); instance->setForm(param1); - + return 0; } else @@ -5002,7 +5002,7 @@ int lua_Node_setId(lua_State* state) Node* instance = getInstance(state); instance->setId(param1); - + return 0; } else @@ -5036,7 +5036,7 @@ int lua_Node_setIdentity(lua_State* state) { Node* instance = getInstance(state); instance->setIdentity(); - + return 0; } else @@ -5074,7 +5074,7 @@ int lua_Node_setLight(lua_State* state) Node* instance = getInstance(state); instance->setLight(param1); - + return 0; } else @@ -5112,7 +5112,7 @@ int lua_Node_setModel(lua_State* state) Node* instance = getInstance(state); instance->setModel(param1); - + return 0; } else @@ -5150,7 +5150,7 @@ int lua_Node_setParticleEmitter(lua_State* state) Node* instance = getInstance(state); instance->setParticleEmitter(param1); - + return 0; } else @@ -5188,7 +5188,7 @@ int lua_Node_setRotation(lua_State* state) Node* instance = getInstance(state); instance->setRotation(*param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -5199,7 +5199,7 @@ int lua_Node_setRotation(lua_State* state) Node* instance = getInstance(state); instance->setRotation(*param1); - + return 0; } else @@ -5223,7 +5223,7 @@ int lua_Node_setRotation(lua_State* state) Node* instance = getInstance(state); instance->setRotation(*param1, param2); - + return 0; } else @@ -5255,7 +5255,7 @@ int lua_Node_setRotation(lua_State* state) Node* instance = getInstance(state); instance->setRotation(param1, param2, param3, param4); - + return 0; } else @@ -5293,7 +5293,7 @@ int lua_Node_setScale(lua_State* state) Node* instance = getInstance(state); instance->setScale(param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -5304,7 +5304,7 @@ int lua_Node_setScale(lua_State* state) Node* instance = getInstance(state); instance->setScale(*param1); - + return 0; } else @@ -5332,7 +5332,7 @@ int lua_Node_setScale(lua_State* state) Node* instance = getInstance(state); instance->setScale(param1, param2, param3); - + return 0; } else @@ -5370,7 +5370,7 @@ int lua_Node_setScaleX(lua_State* state) Node* instance = getInstance(state); instance->setScaleX(param1); - + return 0; } else @@ -5408,7 +5408,7 @@ int lua_Node_setScaleY(lua_State* state) Node* instance = getInstance(state); instance->setScaleY(param1); - + return 0; } else @@ -5446,7 +5446,7 @@ int lua_Node_setScaleZ(lua_State* state) Node* instance = getInstance(state); instance->setScaleZ(param1); - + return 0; } else @@ -5484,7 +5484,7 @@ int lua_Node_setTag(lua_State* state) Node* instance = getInstance(state); instance->setTag(param1); - + return 0; } else @@ -5508,7 +5508,7 @@ int lua_Node_setTag(lua_State* state) Node* instance = getInstance(state); instance->setTag(param1, param2); - + return 0; } else @@ -5546,7 +5546,7 @@ int lua_Node_setTranslation(lua_State* state) Node* instance = getInstance(state); instance->setTranslation(*param1); - + return 0; } else @@ -5574,7 +5574,7 @@ int lua_Node_setTranslation(lua_State* state) Node* instance = getInstance(state); instance->setTranslation(param1, param2, param3); - + return 0; } else @@ -5612,7 +5612,7 @@ int lua_Node_setTranslationX(lua_State* state) Node* instance = getInstance(state); instance->setTranslationX(param1); - + return 0; } else @@ -5650,7 +5650,7 @@ int lua_Node_setTranslationY(lua_State* state) Node* instance = getInstance(state); instance->setTranslationY(param1); - + return 0; } else @@ -5688,7 +5688,7 @@ int lua_Node_setTranslationZ(lua_State* state) Node* instance = getInstance(state); instance->setTranslationZ(param1); - + return 0; } else @@ -6052,7 +6052,7 @@ int lua_Node_static_resumeTransformChanged(lua_State* state) case 0: { Node::resumeTransformChanged(); - + return 0; break; } @@ -6077,7 +6077,7 @@ int lua_Node_static_suspendTransformChanged(lua_State* state) case 0: { Node::suspendTransformChanged(); - + return 0; break; } @@ -6109,7 +6109,7 @@ int lua_Node_transformPoint(lua_State* state) Node* instance = getInstance(state); instance->transformPoint(param1); - + return 0; } else @@ -6133,7 +6133,7 @@ int lua_Node_transformPoint(lua_State* state) Node* instance = getInstance(state); instance->transformPoint(*param1, param2); - + return 0; } else @@ -6171,7 +6171,7 @@ int lua_Node_transformVector(lua_State* state) Node* instance = getInstance(state); instance->transformVector(param1); - + return 0; } else @@ -6195,7 +6195,7 @@ int lua_Node_transformVector(lua_State* state) Node* instance = getInstance(state); instance->transformVector(*param1, param2); - + return 0; } else @@ -6231,7 +6231,7 @@ int lua_Node_transformVector(lua_State* state) Node* instance = getInstance(state); instance->transformVector(param1, param2, param3, param4, param5); - + return 0; } else @@ -6269,7 +6269,7 @@ int lua_Node_translate(lua_State* state) Node* instance = getInstance(state); instance->translate(*param1); - + return 0; } else @@ -6297,7 +6297,7 @@ int lua_Node_translate(lua_State* state) Node* instance = getInstance(state); instance->translate(param1, param2, param3); - + return 0; } else @@ -6335,7 +6335,7 @@ int lua_Node_translateForward(lua_State* state) Node* instance = getInstance(state); instance->translateForward(param1); - + return 0; } else @@ -6373,7 +6373,7 @@ int lua_Node_translateLeft(lua_State* state) Node* instance = getInstance(state); instance->translateLeft(param1); - + return 0; } else @@ -6419,7 +6419,7 @@ int lua_Node_translateSmooth(lua_State* state) Node* instance = getInstance(state); instance->translateSmooth(*param1, param2, param3); - + return 0; } else @@ -6457,7 +6457,7 @@ int lua_Node_translateUp(lua_State* state) Node* instance = getInstance(state); instance->translateUp(param1); - + return 0; } else @@ -6495,7 +6495,7 @@ int lua_Node_translateX(lua_State* state) Node* instance = getInstance(state); instance->translateX(param1); - + return 0; } else @@ -6533,7 +6533,7 @@ int lua_Node_translateY(lua_State* state) Node* instance = getInstance(state); instance->translateY(param1); - + return 0; } else @@ -6571,7 +6571,7 @@ int lua_Node_translateZ(lua_State* state) Node* instance = getInstance(state); instance->translateZ(param1); - + return 0; } else diff --git a/gameplay/src/lua/lua_RadioButton.cpp b/gameplay/src/lua/lua_RadioButton.cpp index 5ed6706ba7..f86ba61474 100644 --- a/gameplay/src/lua/lua_RadioButton.cpp +++ b/gameplay/src/lua/lua_RadioButton.cpp @@ -24,7 +24,7 @@ namespace gameplay void luaRegister_RadioButton() { - const luaL_Reg lua_members[] = + const luaL_Reg lua_members[] = { {"addListener", lua_RadioButton_addListener}, {"addRef", lua_RadioButton_addRef}, @@ -116,7 +116,7 @@ void luaRegister_RadioButton() {"setZIndex", lua_RadioButton_setZIndex}, {NULL, NULL} }; - const luaL_Reg lua_statics[] = + const luaL_Reg lua_statics[] = { {"ANIMATE_OPACITY", lua_RadioButton_static_ANIMATE_OPACITY}, {"ANIMATE_POSITION", lua_RadioButton_static_ANIMATE_POSITION}, @@ -160,7 +160,7 @@ int lua_RadioButton__gc(lua_State* state) RadioButton* instance = (RadioButton*)object->instance; SAFE_RELEASE(instance); } - + return 0; } else @@ -202,7 +202,7 @@ int lua_RadioButton_addListener(lua_State* state) RadioButton* instance = getInstance(state); instance->addListener(param1, param2); - + return 0; } else @@ -236,7 +236,7 @@ int lua_RadioButton_addRef(lua_State* state) { RadioButton* instance = getInstance(state); instance->addRef(); - + return 0; } else @@ -278,7 +278,7 @@ int lua_RadioButton_addScriptCallback(lua_State* state) RadioButton* instance = getInstance(state); instance->addScriptCallback(param1, param2); - + return 0; } else @@ -389,7 +389,7 @@ int lua_RadioButton_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -443,7 +443,7 @@ int lua_RadioButton_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -645,7 +645,7 @@ int lua_RadioButton_destroyAnimation(lua_State* state) { RadioButton* instance = getInstance(state); instance->destroyAnimation(); - + return 0; } else @@ -665,7 +665,7 @@ int lua_RadioButton_destroyAnimation(lua_State* state) RadioButton* instance = getInstance(state); instance->destroyAnimation(param1); - + return 0; } else @@ -699,7 +699,7 @@ int lua_RadioButton_disable(lua_State* state) { RadioButton* instance = getInstance(state); instance->disable(); - + return 0; } else @@ -733,7 +733,7 @@ int lua_RadioButton_enable(lua_State* state) { RadioButton* instance = getInstance(state); instance->enable(); - + return 0; } else @@ -931,7 +931,7 @@ int lua_RadioButton_getAnimationPropertyValue(lua_State* state) RadioButton* instance = getInstance(state); instance->getAnimationPropertyValue(param1, param2); - + return 0; } else @@ -2895,7 +2895,7 @@ int lua_RadioButton_release(lua_State* state) { RadioButton* instance = getInstance(state); instance->release(); - + return 0; } else @@ -2937,7 +2937,7 @@ int lua_RadioButton_removeScriptCallback(lua_State* state) RadioButton* instance = getInstance(state); instance->removeScriptCallback(param1, param2); - + return 0; } else @@ -2975,7 +2975,7 @@ int lua_RadioButton_setAlignment(lua_State* state) RadioButton* instance = getInstance(state); instance->setAlignment(param1); - + return 0; } else @@ -3017,7 +3017,7 @@ int lua_RadioButton_setAnimationPropertyValue(lua_State* state) RadioButton* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2); - + return 0; } else @@ -3045,7 +3045,7 @@ int lua_RadioButton_setAnimationPropertyValue(lua_State* state) RadioButton* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2, param3); - + return 0; } else @@ -3083,7 +3083,7 @@ int lua_RadioButton_setAutoHeight(lua_State* state) RadioButton* instance = getInstance(state); instance->setAutoHeight(param1); - + return 0; } else @@ -3121,7 +3121,7 @@ int lua_RadioButton_setAutoWidth(lua_State* state) RadioButton* instance = getInstance(state); instance->setAutoWidth(param1); - + return 0; } else @@ -3171,7 +3171,7 @@ int lua_RadioButton_setBorder(lua_State* state) RadioButton* instance = getInstance(state); instance->setBorder(param1, param2, param3, param4); - + return 0; } else @@ -3207,7 +3207,7 @@ int lua_RadioButton_setBorder(lua_State* state) RadioButton* instance = getInstance(state); instance->setBorder(param1, param2, param3, param4, param5); - + return 0; } else @@ -3245,7 +3245,7 @@ int lua_RadioButton_setBounds(lua_State* state) RadioButton* instance = getInstance(state); instance->setBounds(*param1); - + return 0; } else @@ -3283,7 +3283,7 @@ int lua_RadioButton_setConsumeInputEvents(lua_State* state) RadioButton* instance = getInstance(state); instance->setConsumeInputEvents(param1); - + return 0; } else @@ -3325,7 +3325,7 @@ int lua_RadioButton_setCursorColor(lua_State* state) RadioButton* instance = getInstance(state); instance->setCursorColor(*param1, param2); - + return 0; } else @@ -3367,7 +3367,7 @@ int lua_RadioButton_setCursorRegion(lua_State* state) RadioButton* instance = getInstance(state); instance->setCursorRegion(*param1, param2); - + return 0; } else @@ -3405,7 +3405,7 @@ int lua_RadioButton_setFocusIndex(lua_State* state) RadioButton* instance = getInstance(state); instance->setFocusIndex(param1); - + return 0; } else @@ -3443,7 +3443,7 @@ int lua_RadioButton_setFont(lua_State* state) RadioButton* instance = getInstance(state); instance->setFont(param1); - + return 0; } else @@ -3467,7 +3467,7 @@ int lua_RadioButton_setFont(lua_State* state) RadioButton* instance = getInstance(state); instance->setFont(param1, param2); - + return 0; } else @@ -3505,7 +3505,7 @@ int lua_RadioButton_setFontSize(lua_State* state) RadioButton* instance = getInstance(state); instance->setFontSize(param1); - + return 0; } else @@ -3529,7 +3529,7 @@ int lua_RadioButton_setFontSize(lua_State* state) RadioButton* instance = getInstance(state); instance->setFontSize(param1, param2); - + return 0; } else @@ -3567,7 +3567,7 @@ int lua_RadioButton_setGroupId(lua_State* state) RadioButton* instance = getInstance(state); instance->setGroupId(param1); - + return 0; } else @@ -3605,7 +3605,7 @@ int lua_RadioButton_setHeight(lua_State* state) RadioButton* instance = getInstance(state); instance->setHeight(param1); - + return 0; } else @@ -3647,7 +3647,7 @@ int lua_RadioButton_setImageColor(lua_State* state) RadioButton* instance = getInstance(state); instance->setImageColor(param1, *param2); - + return 0; } else @@ -3675,7 +3675,7 @@ int lua_RadioButton_setImageColor(lua_State* state) RadioButton* instance = getInstance(state); instance->setImageColor(param1, *param2, param3); - + return 0; } else @@ -3717,7 +3717,7 @@ int lua_RadioButton_setImageRegion(lua_State* state) RadioButton* instance = getInstance(state); instance->setImageRegion(param1, *param2); - + return 0; } else @@ -3745,7 +3745,7 @@ int lua_RadioButton_setImageRegion(lua_State* state) RadioButton* instance = getInstance(state); instance->setImageRegion(param1, *param2, param3); - + return 0; } else @@ -3787,7 +3787,7 @@ int lua_RadioButton_setImageSize(lua_State* state) RadioButton* instance = getInstance(state); instance->setImageSize(param1, param2); - + return 0; } else @@ -3837,7 +3837,7 @@ int lua_RadioButton_setMargin(lua_State* state) RadioButton* instance = getInstance(state); instance->setMargin(param1, param2, param3, param4); - + return 0; } else @@ -3875,7 +3875,7 @@ int lua_RadioButton_setOpacity(lua_State* state) RadioButton* instance = getInstance(state); instance->setOpacity(param1); - + return 0; } else @@ -3899,7 +3899,7 @@ int lua_RadioButton_setOpacity(lua_State* state) RadioButton* instance = getInstance(state); instance->setOpacity(param1, param2); - + return 0; } else @@ -3949,7 +3949,7 @@ int lua_RadioButton_setPadding(lua_State* state) RadioButton* instance = getInstance(state); instance->setPadding(param1, param2, param3, param4); - + return 0; } else @@ -3991,7 +3991,7 @@ int lua_RadioButton_setPosition(lua_State* state) RadioButton* instance = getInstance(state); instance->setPosition(param1, param2); - + return 0; } else @@ -4029,7 +4029,7 @@ int lua_RadioButton_setSelected(lua_State* state) RadioButton* instance = getInstance(state); instance->setSelected(param1); - + return 0; } else @@ -4071,7 +4071,7 @@ int lua_RadioButton_setSize(lua_State* state) RadioButton* instance = getInstance(state); instance->setSize(param1, param2); - + return 0; } else @@ -4109,7 +4109,7 @@ int lua_RadioButton_setSkinColor(lua_State* state) RadioButton* instance = getInstance(state); instance->setSkinColor(*param1); - + return 0; } else @@ -4133,7 +4133,7 @@ int lua_RadioButton_setSkinColor(lua_State* state) RadioButton* instance = getInstance(state); instance->setSkinColor(*param1, param2); - + return 0; } else @@ -4171,7 +4171,7 @@ int lua_RadioButton_setSkinRegion(lua_State* state) RadioButton* instance = getInstance(state); instance->setSkinRegion(*param1); - + return 0; } else @@ -4195,7 +4195,7 @@ int lua_RadioButton_setSkinRegion(lua_State* state) RadioButton* instance = getInstance(state); instance->setSkinRegion(*param1, param2); - + return 0; } else @@ -4233,7 +4233,7 @@ int lua_RadioButton_setState(lua_State* state) RadioButton* instance = getInstance(state); instance->setState(param1); - + return 0; } else @@ -4271,7 +4271,7 @@ int lua_RadioButton_setStyle(lua_State* state) RadioButton* instance = getInstance(state); instance->setStyle(param1); - + return 0; } else @@ -4309,7 +4309,7 @@ int lua_RadioButton_setText(lua_State* state) RadioButton* instance = getInstance(state); instance->setText(param1); - + return 0; } else @@ -4347,7 +4347,7 @@ int lua_RadioButton_setTextAlignment(lua_State* state) RadioButton* instance = getInstance(state); instance->setTextAlignment(param1); - + return 0; } else @@ -4371,7 +4371,7 @@ int lua_RadioButton_setTextAlignment(lua_State* state) RadioButton* instance = getInstance(state); instance->setTextAlignment(param1, param2); - + return 0; } else @@ -4409,7 +4409,7 @@ int lua_RadioButton_setTextColor(lua_State* state) RadioButton* instance = getInstance(state); instance->setTextColor(*param1); - + return 0; } else @@ -4433,7 +4433,7 @@ int lua_RadioButton_setTextColor(lua_State* state) RadioButton* instance = getInstance(state); instance->setTextColor(*param1, param2); - + return 0; } else @@ -4471,7 +4471,7 @@ int lua_RadioButton_setTextRightToLeft(lua_State* state) RadioButton* instance = getInstance(state); instance->setTextRightToLeft(param1); - + return 0; } else @@ -4495,7 +4495,7 @@ int lua_RadioButton_setTextRightToLeft(lua_State* state) RadioButton* instance = getInstance(state); instance->setTextRightToLeft(param1, param2); - + return 0; } else @@ -4533,7 +4533,7 @@ int lua_RadioButton_setWidth(lua_State* state) RadioButton* instance = getInstance(state); instance->setWidth(param1); - + return 0; } else @@ -4571,7 +4571,7 @@ int lua_RadioButton_setZIndex(lua_State* state) RadioButton* instance = getInstance(state); instance->setZIndex(param1); - + return 0; } else diff --git a/gameplay/src/lua/lua_Slider.cpp b/gameplay/src/lua/lua_Slider.cpp index c34c632b7d..8d6fe258f9 100644 --- a/gameplay/src/lua/lua_Slider.cpp +++ b/gameplay/src/lua/lua_Slider.cpp @@ -23,7 +23,7 @@ namespace gameplay void luaRegister_Slider() { - const luaL_Reg lua_members[] = + const luaL_Reg lua_members[] = { {"addListener", lua_Slider_addListener}, {"addRef", lua_Slider_addRef}, @@ -117,7 +117,7 @@ void luaRegister_Slider() {"setZIndex", lua_Slider_setZIndex}, {NULL, NULL} }; - const luaL_Reg lua_statics[] = + const luaL_Reg lua_statics[] = { {"ANIMATE_OPACITY", lua_Slider_static_ANIMATE_OPACITY}, {"ANIMATE_POSITION", lua_Slider_static_ANIMATE_POSITION}, @@ -161,7 +161,7 @@ int lua_Slider__gc(lua_State* state) Slider* instance = (Slider*)object->instance; SAFE_RELEASE(instance); } - + return 0; } else @@ -203,7 +203,7 @@ int lua_Slider_addListener(lua_State* state) Slider* instance = getInstance(state); instance->addListener(param1, param2); - + return 0; } else @@ -237,7 +237,7 @@ int lua_Slider_addRef(lua_State* state) { Slider* instance = getInstance(state); instance->addRef(); - + return 0; } else @@ -279,7 +279,7 @@ int lua_Slider_addScriptCallback(lua_State* state) Slider* instance = getInstance(state); instance->addScriptCallback(param1, param2); - + return 0; } else @@ -390,7 +390,7 @@ int lua_Slider_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -444,7 +444,7 @@ int lua_Slider_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -646,7 +646,7 @@ int lua_Slider_destroyAnimation(lua_State* state) { Slider* instance = getInstance(state); instance->destroyAnimation(); - + return 0; } else @@ -666,7 +666,7 @@ int lua_Slider_destroyAnimation(lua_State* state) Slider* instance = getInstance(state); instance->destroyAnimation(param1); - + return 0; } else @@ -700,7 +700,7 @@ int lua_Slider_disable(lua_State* state) { Slider* instance = getInstance(state); instance->disable(); - + return 0; } else @@ -734,7 +734,7 @@ int lua_Slider_enable(lua_State* state) { Slider* instance = getInstance(state); instance->enable(); - + return 0; } else @@ -932,7 +932,7 @@ int lua_Slider_getAnimationPropertyValue(lua_State* state) Slider* instance = getInstance(state); instance->getAnimationPropertyValue(param1, param2); - + return 0; } else @@ -2924,7 +2924,7 @@ int lua_Slider_release(lua_State* state) { Slider* instance = getInstance(state); instance->release(); - + return 0; } else @@ -2966,7 +2966,7 @@ int lua_Slider_removeScriptCallback(lua_State* state) Slider* instance = getInstance(state); instance->removeScriptCallback(param1, param2); - + return 0; } else @@ -3004,7 +3004,7 @@ int lua_Slider_setAlignment(lua_State* state) Slider* instance = getInstance(state); instance->setAlignment(param1); - + return 0; } else @@ -3046,7 +3046,7 @@ int lua_Slider_setAnimationPropertyValue(lua_State* state) Slider* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2); - + return 0; } else @@ -3074,7 +3074,7 @@ int lua_Slider_setAnimationPropertyValue(lua_State* state) Slider* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2, param3); - + return 0; } else @@ -3112,7 +3112,7 @@ int lua_Slider_setAutoHeight(lua_State* state) Slider* instance = getInstance(state); instance->setAutoHeight(param1); - + return 0; } else @@ -3150,7 +3150,7 @@ int lua_Slider_setAutoWidth(lua_State* state) Slider* instance = getInstance(state); instance->setAutoWidth(param1); - + return 0; } else @@ -3200,7 +3200,7 @@ int lua_Slider_setBorder(lua_State* state) Slider* instance = getInstance(state); instance->setBorder(param1, param2, param3, param4); - + return 0; } else @@ -3236,7 +3236,7 @@ int lua_Slider_setBorder(lua_State* state) Slider* instance = getInstance(state); instance->setBorder(param1, param2, param3, param4, param5); - + return 0; } else @@ -3274,7 +3274,7 @@ int lua_Slider_setBounds(lua_State* state) Slider* instance = getInstance(state); instance->setBounds(*param1); - + return 0; } else @@ -3312,7 +3312,7 @@ int lua_Slider_setConsumeInputEvents(lua_State* state) Slider* instance = getInstance(state); instance->setConsumeInputEvents(param1); - + return 0; } else @@ -3354,7 +3354,7 @@ int lua_Slider_setCursorColor(lua_State* state) Slider* instance = getInstance(state); instance->setCursorColor(*param1, param2); - + return 0; } else @@ -3396,7 +3396,7 @@ int lua_Slider_setCursorRegion(lua_State* state) Slider* instance = getInstance(state); instance->setCursorRegion(*param1, param2); - + return 0; } else @@ -3434,7 +3434,7 @@ int lua_Slider_setFocusIndex(lua_State* state) Slider* instance = getInstance(state); instance->setFocusIndex(param1); - + return 0; } else @@ -3472,7 +3472,7 @@ int lua_Slider_setFont(lua_State* state) Slider* instance = getInstance(state); instance->setFont(param1); - + return 0; } else @@ -3496,7 +3496,7 @@ int lua_Slider_setFont(lua_State* state) Slider* instance = getInstance(state); instance->setFont(param1, param2); - + return 0; } else @@ -3534,7 +3534,7 @@ int lua_Slider_setFontSize(lua_State* state) Slider* instance = getInstance(state); instance->setFontSize(param1); - + return 0; } else @@ -3558,7 +3558,7 @@ int lua_Slider_setFontSize(lua_State* state) Slider* instance = getInstance(state); instance->setFontSize(param1, param2); - + return 0; } else @@ -3596,7 +3596,7 @@ int lua_Slider_setHeight(lua_State* state) Slider* instance = getInstance(state); instance->setHeight(param1); - + return 0; } else @@ -3638,7 +3638,7 @@ int lua_Slider_setImageColor(lua_State* state) Slider* instance = getInstance(state); instance->setImageColor(param1, *param2); - + return 0; } else @@ -3666,7 +3666,7 @@ int lua_Slider_setImageColor(lua_State* state) Slider* instance = getInstance(state); instance->setImageColor(param1, *param2, param3); - + return 0; } else @@ -3708,7 +3708,7 @@ int lua_Slider_setImageRegion(lua_State* state) Slider* instance = getInstance(state); instance->setImageRegion(param1, *param2); - + return 0; } else @@ -3736,7 +3736,7 @@ int lua_Slider_setImageRegion(lua_State* state) Slider* instance = getInstance(state); instance->setImageRegion(param1, *param2, param3); - + return 0; } else @@ -3786,7 +3786,7 @@ int lua_Slider_setMargin(lua_State* state) Slider* instance = getInstance(state); instance->setMargin(param1, param2, param3, param4); - + return 0; } else @@ -3824,7 +3824,7 @@ int lua_Slider_setMax(lua_State* state) Slider* instance = getInstance(state); instance->setMax(param1); - + return 0; } else @@ -3862,7 +3862,7 @@ int lua_Slider_setMin(lua_State* state) Slider* instance = getInstance(state); instance->setMin(param1); - + return 0; } else @@ -3900,7 +3900,7 @@ int lua_Slider_setOpacity(lua_State* state) Slider* instance = getInstance(state); instance->setOpacity(param1); - + return 0; } else @@ -3924,7 +3924,7 @@ int lua_Slider_setOpacity(lua_State* state) Slider* instance = getInstance(state); instance->setOpacity(param1, param2); - + return 0; } else @@ -3974,7 +3974,7 @@ int lua_Slider_setPadding(lua_State* state) Slider* instance = getInstance(state); instance->setPadding(param1, param2, param3, param4); - + return 0; } else @@ -4016,7 +4016,7 @@ int lua_Slider_setPosition(lua_State* state) Slider* instance = getInstance(state); instance->setPosition(param1, param2); - + return 0; } else @@ -4058,7 +4058,7 @@ int lua_Slider_setSize(lua_State* state) Slider* instance = getInstance(state); instance->setSize(param1, param2); - + return 0; } else @@ -4096,7 +4096,7 @@ int lua_Slider_setSkinColor(lua_State* state) Slider* instance = getInstance(state); instance->setSkinColor(*param1); - + return 0; } else @@ -4120,7 +4120,7 @@ int lua_Slider_setSkinColor(lua_State* state) Slider* instance = getInstance(state); instance->setSkinColor(*param1, param2); - + return 0; } else @@ -4158,7 +4158,7 @@ int lua_Slider_setSkinRegion(lua_State* state) Slider* instance = getInstance(state); instance->setSkinRegion(*param1); - + return 0; } else @@ -4182,7 +4182,7 @@ int lua_Slider_setSkinRegion(lua_State* state) Slider* instance = getInstance(state); instance->setSkinRegion(*param1, param2); - + return 0; } else @@ -4220,7 +4220,7 @@ int lua_Slider_setState(lua_State* state) Slider* instance = getInstance(state); instance->setState(param1); - + return 0; } else @@ -4258,7 +4258,7 @@ int lua_Slider_setStep(lua_State* state) Slider* instance = getInstance(state); instance->setStep(param1); - + return 0; } else @@ -4296,7 +4296,7 @@ int lua_Slider_setStyle(lua_State* state) Slider* instance = getInstance(state); instance->setStyle(param1); - + return 0; } else @@ -4334,7 +4334,7 @@ int lua_Slider_setText(lua_State* state) Slider* instance = getInstance(state); instance->setText(param1); - + return 0; } else @@ -4372,7 +4372,7 @@ int lua_Slider_setTextAlignment(lua_State* state) Slider* instance = getInstance(state); instance->setTextAlignment(param1); - + return 0; } else @@ -4396,7 +4396,7 @@ int lua_Slider_setTextAlignment(lua_State* state) Slider* instance = getInstance(state); instance->setTextAlignment(param1, param2); - + return 0; } else @@ -4434,7 +4434,7 @@ int lua_Slider_setTextColor(lua_State* state) Slider* instance = getInstance(state); instance->setTextColor(*param1); - + return 0; } else @@ -4458,7 +4458,7 @@ int lua_Slider_setTextColor(lua_State* state) Slider* instance = getInstance(state); instance->setTextColor(*param1, param2); - + return 0; } else @@ -4496,7 +4496,7 @@ int lua_Slider_setTextRightToLeft(lua_State* state) Slider* instance = getInstance(state); instance->setTextRightToLeft(param1); - + return 0; } else @@ -4520,7 +4520,7 @@ int lua_Slider_setTextRightToLeft(lua_State* state) Slider* instance = getInstance(state); instance->setTextRightToLeft(param1, param2); - + return 0; } else @@ -4558,7 +4558,7 @@ int lua_Slider_setValue(lua_State* state) Slider* instance = getInstance(state); instance->setValue(param1); - + return 0; } else @@ -4596,7 +4596,7 @@ int lua_Slider_setWidth(lua_State* state) Slider* instance = getInstance(state); instance->setWidth(param1); - + return 0; } else @@ -4634,7 +4634,7 @@ int lua_Slider_setZIndex(lua_State* state) Slider* instance = getInstance(state); instance->setZIndex(param1); - + return 0; } else diff --git a/gameplay/src/lua/lua_TextBox.cpp b/gameplay/src/lua/lua_TextBox.cpp index ddee1bf614..8a6dcab102 100644 --- a/gameplay/src/lua/lua_TextBox.cpp +++ b/gameplay/src/lua/lua_TextBox.cpp @@ -23,7 +23,7 @@ namespace gameplay void luaRegister_TextBox() { - const luaL_Reg lua_members[] = + const luaL_Reg lua_members[] = { {"addListener", lua_TextBox_addListener}, {"addRef", lua_TextBox_addRef}, @@ -110,7 +110,7 @@ void luaRegister_TextBox() {"setZIndex", lua_TextBox_setZIndex}, {NULL, NULL} }; - const luaL_Reg lua_statics[] = + const luaL_Reg lua_statics[] = { {"ANIMATE_OPACITY", lua_TextBox_static_ANIMATE_OPACITY}, {"ANIMATE_POSITION", lua_TextBox_static_ANIMATE_POSITION}, @@ -154,7 +154,7 @@ int lua_TextBox__gc(lua_State* state) TextBox* instance = (TextBox*)object->instance; SAFE_RELEASE(instance); } - + return 0; } else @@ -196,7 +196,7 @@ int lua_TextBox_addListener(lua_State* state) TextBox* instance = getInstance(state); instance->addListener(param1, param2); - + return 0; } else @@ -230,7 +230,7 @@ int lua_TextBox_addRef(lua_State* state) { TextBox* instance = getInstance(state); instance->addRef(); - + return 0; } else @@ -272,7 +272,7 @@ int lua_TextBox_addScriptCallback(lua_State* state) TextBox* instance = getInstance(state); instance->addScriptCallback(param1, param2); - + return 0; } else @@ -383,7 +383,7 @@ int lua_TextBox_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -437,7 +437,7 @@ int lua_TextBox_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -639,7 +639,7 @@ int lua_TextBox_destroyAnimation(lua_State* state) { TextBox* instance = getInstance(state); instance->destroyAnimation(); - + return 0; } else @@ -659,7 +659,7 @@ int lua_TextBox_destroyAnimation(lua_State* state) TextBox* instance = getInstance(state); instance->destroyAnimation(param1); - + return 0; } else @@ -693,7 +693,7 @@ int lua_TextBox_disable(lua_State* state) { TextBox* instance = getInstance(state); instance->disable(); - + return 0; } else @@ -727,7 +727,7 @@ int lua_TextBox_enable(lua_State* state) { TextBox* instance = getInstance(state); instance->enable(); - + return 0; } else @@ -925,7 +925,7 @@ int lua_TextBox_getAnimationPropertyValue(lua_State* state) TextBox* instance = getInstance(state); instance->getAnimationPropertyValue(param1, param2); - + return 0; } else @@ -2806,7 +2806,7 @@ int lua_TextBox_release(lua_State* state) { TextBox* instance = getInstance(state); instance->release(); - + return 0; } else @@ -2848,7 +2848,7 @@ int lua_TextBox_removeScriptCallback(lua_State* state) TextBox* instance = getInstance(state); instance->removeScriptCallback(param1, param2); - + return 0; } else @@ -2886,7 +2886,7 @@ int lua_TextBox_setAlignment(lua_State* state) TextBox* instance = getInstance(state); instance->setAlignment(param1); - + return 0; } else @@ -2928,7 +2928,7 @@ int lua_TextBox_setAnimationPropertyValue(lua_State* state) TextBox* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2); - + return 0; } else @@ -2956,7 +2956,7 @@ int lua_TextBox_setAnimationPropertyValue(lua_State* state) TextBox* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2, param3); - + return 0; } else @@ -2994,7 +2994,7 @@ int lua_TextBox_setAutoHeight(lua_State* state) TextBox* instance = getInstance(state); instance->setAutoHeight(param1); - + return 0; } else @@ -3032,7 +3032,7 @@ int lua_TextBox_setAutoWidth(lua_State* state) TextBox* instance = getInstance(state); instance->setAutoWidth(param1); - + return 0; } else @@ -3082,7 +3082,7 @@ int lua_TextBox_setBorder(lua_State* state) TextBox* instance = getInstance(state); instance->setBorder(param1, param2, param3, param4); - + return 0; } else @@ -3118,7 +3118,7 @@ int lua_TextBox_setBorder(lua_State* state) TextBox* instance = getInstance(state); instance->setBorder(param1, param2, param3, param4, param5); - + return 0; } else @@ -3156,7 +3156,7 @@ int lua_TextBox_setBounds(lua_State* state) TextBox* instance = getInstance(state); instance->setBounds(*param1); - + return 0; } else @@ -3194,7 +3194,7 @@ int lua_TextBox_setConsumeInputEvents(lua_State* state) TextBox* instance = getInstance(state); instance->setConsumeInputEvents(param1); - + return 0; } else @@ -3236,7 +3236,7 @@ int lua_TextBox_setCursorColor(lua_State* state) TextBox* instance = getInstance(state); instance->setCursorColor(*param1, param2); - + return 0; } else @@ -3278,7 +3278,7 @@ int lua_TextBox_setCursorRegion(lua_State* state) TextBox* instance = getInstance(state); instance->setCursorRegion(*param1, param2); - + return 0; } else @@ -3316,7 +3316,7 @@ int lua_TextBox_setFocusIndex(lua_State* state) TextBox* instance = getInstance(state); instance->setFocusIndex(param1); - + return 0; } else @@ -3354,7 +3354,7 @@ int lua_TextBox_setFont(lua_State* state) TextBox* instance = getInstance(state); instance->setFont(param1); - + return 0; } else @@ -3378,7 +3378,7 @@ int lua_TextBox_setFont(lua_State* state) TextBox* instance = getInstance(state); instance->setFont(param1, param2); - + return 0; } else @@ -3416,7 +3416,7 @@ int lua_TextBox_setFontSize(lua_State* state) TextBox* instance = getInstance(state); instance->setFontSize(param1); - + return 0; } else @@ -3440,7 +3440,7 @@ int lua_TextBox_setFontSize(lua_State* state) TextBox* instance = getInstance(state); instance->setFontSize(param1, param2); - + return 0; } else @@ -3478,7 +3478,7 @@ int lua_TextBox_setHeight(lua_State* state) TextBox* instance = getInstance(state); instance->setHeight(param1); - + return 0; } else @@ -3520,7 +3520,7 @@ int lua_TextBox_setImageColor(lua_State* state) TextBox* instance = getInstance(state); instance->setImageColor(param1, *param2); - + return 0; } else @@ -3548,7 +3548,7 @@ int lua_TextBox_setImageColor(lua_State* state) TextBox* instance = getInstance(state); instance->setImageColor(param1, *param2, param3); - + return 0; } else @@ -3590,7 +3590,7 @@ int lua_TextBox_setImageRegion(lua_State* state) TextBox* instance = getInstance(state); instance->setImageRegion(param1, *param2); - + return 0; } else @@ -3618,7 +3618,7 @@ int lua_TextBox_setImageRegion(lua_State* state) TextBox* instance = getInstance(state); instance->setImageRegion(param1, *param2, param3); - + return 0; } else @@ -3668,7 +3668,7 @@ int lua_TextBox_setMargin(lua_State* state) TextBox* instance = getInstance(state); instance->setMargin(param1, param2, param3, param4); - + return 0; } else @@ -3706,7 +3706,7 @@ int lua_TextBox_setOpacity(lua_State* state) TextBox* instance = getInstance(state); instance->setOpacity(param1); - + return 0; } else @@ -3730,7 +3730,7 @@ int lua_TextBox_setOpacity(lua_State* state) TextBox* instance = getInstance(state); instance->setOpacity(param1, param2); - + return 0; } else @@ -3780,7 +3780,7 @@ int lua_TextBox_setPadding(lua_State* state) TextBox* instance = getInstance(state); instance->setPadding(param1, param2, param3, param4); - + return 0; } else @@ -3822,7 +3822,7 @@ int lua_TextBox_setPosition(lua_State* state) TextBox* instance = getInstance(state); instance->setPosition(param1, param2); - + return 0; } else @@ -3864,7 +3864,7 @@ int lua_TextBox_setSize(lua_State* state) TextBox* instance = getInstance(state); instance->setSize(param1, param2); - + return 0; } else @@ -3902,7 +3902,7 @@ int lua_TextBox_setSkinColor(lua_State* state) TextBox* instance = getInstance(state); instance->setSkinColor(*param1); - + return 0; } else @@ -3926,7 +3926,7 @@ int lua_TextBox_setSkinColor(lua_State* state) TextBox* instance = getInstance(state); instance->setSkinColor(*param1, param2); - + return 0; } else @@ -3964,7 +3964,7 @@ int lua_TextBox_setSkinRegion(lua_State* state) TextBox* instance = getInstance(state); instance->setSkinRegion(*param1); - + return 0; } else @@ -3988,7 +3988,7 @@ int lua_TextBox_setSkinRegion(lua_State* state) TextBox* instance = getInstance(state); instance->setSkinRegion(*param1, param2); - + return 0; } else @@ -4026,7 +4026,7 @@ int lua_TextBox_setState(lua_State* state) TextBox* instance = getInstance(state); instance->setState(param1); - + return 0; } else @@ -4064,7 +4064,7 @@ int lua_TextBox_setStyle(lua_State* state) TextBox* instance = getInstance(state); instance->setStyle(param1); - + return 0; } else @@ -4102,7 +4102,7 @@ int lua_TextBox_setText(lua_State* state) TextBox* instance = getInstance(state); instance->setText(param1); - + return 0; } else @@ -4140,7 +4140,7 @@ int lua_TextBox_setTextAlignment(lua_State* state) TextBox* instance = getInstance(state); instance->setTextAlignment(param1); - + return 0; } else @@ -4164,7 +4164,7 @@ int lua_TextBox_setTextAlignment(lua_State* state) TextBox* instance = getInstance(state); instance->setTextAlignment(param1, param2); - + return 0; } else @@ -4202,7 +4202,7 @@ int lua_TextBox_setTextColor(lua_State* state) TextBox* instance = getInstance(state); instance->setTextColor(*param1); - + return 0; } else @@ -4226,7 +4226,7 @@ int lua_TextBox_setTextColor(lua_State* state) TextBox* instance = getInstance(state); instance->setTextColor(*param1, param2); - + return 0; } else @@ -4264,7 +4264,7 @@ int lua_TextBox_setTextRightToLeft(lua_State* state) TextBox* instance = getInstance(state); instance->setTextRightToLeft(param1); - + return 0; } else @@ -4288,7 +4288,7 @@ int lua_TextBox_setTextRightToLeft(lua_State* state) TextBox* instance = getInstance(state); instance->setTextRightToLeft(param1, param2); - + return 0; } else @@ -4326,7 +4326,7 @@ int lua_TextBox_setWidth(lua_State* state) TextBox* instance = getInstance(state); instance->setWidth(param1); - + return 0; } else @@ -4364,7 +4364,7 @@ int lua_TextBox_setZIndex(lua_State* state) TextBox* instance = getInstance(state); instance->setZIndex(param1); - + return 0; } else diff --git a/gameplay/src/lua/lua_Transform.cpp b/gameplay/src/lua/lua_Transform.cpp index 99730f7195..8fb6e581b5 100644 --- a/gameplay/src/lua/lua_Transform.cpp +++ b/gameplay/src/lua/lua_Transform.cpp @@ -16,7 +16,7 @@ namespace gameplay void luaRegister_Transform() { - const luaL_Reg lua_members[] = + const luaL_Reg lua_members[] = { {"addListener", lua_Transform_addListener}, {"addScriptCallback", lua_Transform_addScriptCallback}, @@ -77,7 +77,7 @@ void luaRegister_Transform() {"translateZ", lua_Transform_translateZ}, {NULL, NULL} }; - const luaL_Reg lua_statics[] = + const luaL_Reg lua_statics[] = { {"ANIMATE_ROTATE", lua_Transform_static_ANIMATE_ROTATE}, {"ANIMATE_ROTATE_TRANSLATE", lua_Transform_static_ANIMATE_ROTATE_TRANSLATE}, @@ -130,7 +130,7 @@ int lua_Transform__gc(lua_State* state) Transform* instance = (Transform*)object->instance; SAFE_DELETE(instance); } - + return 0; } else @@ -302,7 +302,7 @@ int lua_Transform_addListener(lua_State* state) Transform* instance = getInstance(state); instance->addListener(param1); - + return 0; } else @@ -326,7 +326,7 @@ int lua_Transform_addListener(lua_State* state) Transform* instance = getInstance(state); instance->addListener(param1, param2); - + return 0; } else @@ -368,7 +368,7 @@ int lua_Transform_addScriptCallback(lua_State* state) Transform* instance = getInstance(state); instance->addScriptCallback(param1, param2); - + return 0; } else @@ -479,7 +479,7 @@ int lua_Transform_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -533,7 +533,7 @@ int lua_Transform_createAnimation(lua_State* state) unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. - ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedLongPointer(5); + ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); @@ -735,7 +735,7 @@ int lua_Transform_destroyAnimation(lua_State* state) { Transform* instance = getInstance(state); instance->destroyAnimation(); - + return 0; } else @@ -755,7 +755,7 @@ int lua_Transform_destroyAnimation(lua_State* state) Transform* instance = getInstance(state); instance->destroyAnimation(param1); - + return 0; } else @@ -916,7 +916,7 @@ int lua_Transform_getAnimationPropertyValue(lua_State* state) Transform* instance = getInstance(state); instance->getAnimationPropertyValue(param1, param2); - + return 0; } else @@ -982,7 +982,7 @@ int lua_Transform_getBackVector(lua_State* state) Transform* instance = getInstance(state); instance->getBackVector(param1); - + return 0; } else @@ -1048,7 +1048,7 @@ int lua_Transform_getDownVector(lua_State* state) Transform* instance = getInstance(state); instance->getDownVector(param1); - + return 0; } else @@ -1114,7 +1114,7 @@ int lua_Transform_getForwardVector(lua_State* state) Transform* instance = getInstance(state); instance->getForwardVector(param1); - + return 0; } else @@ -1180,7 +1180,7 @@ int lua_Transform_getLeftVector(lua_State* state) Transform* instance = getInstance(state); instance->getLeftVector(param1); - + return 0; } else @@ -1292,7 +1292,7 @@ int lua_Transform_getRightVector(lua_State* state) Transform* instance = getInstance(state); instance->getRightVector(param1); - + return 0; } else @@ -1358,7 +1358,7 @@ int lua_Transform_getRotation(lua_State* state) Transform* instance = getInstance(state); instance->getRotation(param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -1369,7 +1369,7 @@ int lua_Transform_getRotation(lua_State* state) Transform* instance = getInstance(state); instance->getRotation(param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -1449,7 +1449,7 @@ int lua_Transform_getScale(lua_State* state) Transform* instance = getInstance(state); instance->getScale(param1); - + return 0; } else @@ -1626,7 +1626,7 @@ int lua_Transform_getTranslation(lua_State* state) Transform* instance = getInstance(state); instance->getTranslation(param1); - + return 0; } else @@ -1803,7 +1803,7 @@ int lua_Transform_getUpVector(lua_State* state) Transform* instance = getInstance(state); instance->getUpVector(param1); - + return 0; } else @@ -1841,7 +1841,7 @@ int lua_Transform_removeListener(lua_State* state) Transform* instance = getInstance(state); instance->removeListener(param1); - + return 0; } else @@ -1883,7 +1883,7 @@ int lua_Transform_removeScriptCallback(lua_State* state) Transform* instance = getInstance(state); instance->removeScriptCallback(param1, param2); - + return 0; } else @@ -1921,7 +1921,7 @@ int lua_Transform_rotate(lua_State* state) Transform* instance = getInstance(state); instance->rotate(*param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -1932,7 +1932,7 @@ int lua_Transform_rotate(lua_State* state) Transform* instance = getInstance(state); instance->rotate(*param1); - + return 0; } else @@ -1956,7 +1956,7 @@ int lua_Transform_rotate(lua_State* state) Transform* instance = getInstance(state); instance->rotate(*param1, param2); - + return 0; } else @@ -1988,7 +1988,7 @@ int lua_Transform_rotate(lua_State* state) Transform* instance = getInstance(state); instance->rotate(param1, param2, param3, param4); - + return 0; } else @@ -2026,7 +2026,7 @@ int lua_Transform_rotateX(lua_State* state) Transform* instance = getInstance(state); instance->rotateX(param1); - + return 0; } else @@ -2064,7 +2064,7 @@ int lua_Transform_rotateY(lua_State* state) Transform* instance = getInstance(state); instance->rotateY(param1); - + return 0; } else @@ -2102,7 +2102,7 @@ int lua_Transform_rotateZ(lua_State* state) Transform* instance = getInstance(state); instance->rotateZ(param1); - + return 0; } else @@ -2140,7 +2140,7 @@ int lua_Transform_scale(lua_State* state) Transform* instance = getInstance(state); instance->scale(param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -2151,7 +2151,7 @@ int lua_Transform_scale(lua_State* state) Transform* instance = getInstance(state); instance->scale(*param1); - + return 0; } else @@ -2179,7 +2179,7 @@ int lua_Transform_scale(lua_State* state) Transform* instance = getInstance(state); instance->scale(param1, param2, param3); - + return 0; } else @@ -2217,7 +2217,7 @@ int lua_Transform_scaleX(lua_State* state) Transform* instance = getInstance(state); instance->scaleX(param1); - + return 0; } else @@ -2255,7 +2255,7 @@ int lua_Transform_scaleY(lua_State* state) Transform* instance = getInstance(state); instance->scaleY(param1); - + return 0; } else @@ -2293,7 +2293,7 @@ int lua_Transform_scaleZ(lua_State* state) Transform* instance = getInstance(state); instance->scaleZ(param1); - + return 0; } else @@ -2331,7 +2331,7 @@ int lua_Transform_set(lua_State* state) Transform* instance = getInstance(state); instance->set(*param1); - + return 0; } else @@ -2359,7 +2359,7 @@ int lua_Transform_set(lua_State* state) Transform* instance = getInstance(state); instance->set(*param1, *param2, *param3); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -2378,7 +2378,7 @@ int lua_Transform_set(lua_State* state) Transform* instance = getInstance(state); instance->set(*param1, *param2, *param3); - + return 0; } else @@ -2410,7 +2410,7 @@ int lua_Transform_set(lua_State* state) Transform* instance = getInstance(state); instance->set(*param1, *param2, param3, *param4); - + return 0; } else @@ -2452,7 +2452,7 @@ int lua_Transform_setAnimationPropertyValue(lua_State* state) Transform* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2); - + return 0; } else @@ -2480,7 +2480,7 @@ int lua_Transform_setAnimationPropertyValue(lua_State* state) Transform* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2, param3); - + return 0; } else @@ -2514,7 +2514,7 @@ int lua_Transform_setIdentity(lua_State* state) { Transform* instance = getInstance(state); instance->setIdentity(); - + return 0; } else @@ -2552,7 +2552,7 @@ int lua_Transform_setRotation(lua_State* state) Transform* instance = getInstance(state); instance->setRotation(*param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -2563,7 +2563,7 @@ int lua_Transform_setRotation(lua_State* state) Transform* instance = getInstance(state); instance->setRotation(*param1); - + return 0; } else @@ -2587,7 +2587,7 @@ int lua_Transform_setRotation(lua_State* state) Transform* instance = getInstance(state); instance->setRotation(*param1, param2); - + return 0; } else @@ -2619,7 +2619,7 @@ int lua_Transform_setRotation(lua_State* state) Transform* instance = getInstance(state); instance->setRotation(param1, param2, param3, param4); - + return 0; } else @@ -2657,7 +2657,7 @@ int lua_Transform_setScale(lua_State* state) Transform* instance = getInstance(state); instance->setScale(param1); - + return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && @@ -2668,7 +2668,7 @@ int lua_Transform_setScale(lua_State* state) Transform* instance = getInstance(state); instance->setScale(*param1); - + return 0; } else @@ -2696,7 +2696,7 @@ int lua_Transform_setScale(lua_State* state) Transform* instance = getInstance(state); instance->setScale(param1, param2, param3); - + return 0; } else @@ -2734,7 +2734,7 @@ int lua_Transform_setScaleX(lua_State* state) Transform* instance = getInstance(state); instance->setScaleX(param1); - + return 0; } else @@ -2772,7 +2772,7 @@ int lua_Transform_setScaleY(lua_State* state) Transform* instance = getInstance(state); instance->setScaleY(param1); - + return 0; } else @@ -2810,7 +2810,7 @@ int lua_Transform_setScaleZ(lua_State* state) Transform* instance = getInstance(state); instance->setScaleZ(param1); - + return 0; } else @@ -2848,7 +2848,7 @@ int lua_Transform_setTranslation(lua_State* state) Transform* instance = getInstance(state); instance->setTranslation(*param1); - + return 0; } else @@ -2876,7 +2876,7 @@ int lua_Transform_setTranslation(lua_State* state) Transform* instance = getInstance(state); instance->setTranslation(param1, param2, param3); - + return 0; } else @@ -2914,7 +2914,7 @@ int lua_Transform_setTranslationX(lua_State* state) Transform* instance = getInstance(state); instance->setTranslationX(param1); - + return 0; } else @@ -2952,7 +2952,7 @@ int lua_Transform_setTranslationY(lua_State* state) Transform* instance = getInstance(state); instance->setTranslationY(param1); - + return 0; } else @@ -2990,7 +2990,7 @@ int lua_Transform_setTranslationZ(lua_State* state) Transform* instance = getInstance(state); instance->setTranslationZ(param1); - + return 0; } else @@ -3287,7 +3287,7 @@ int lua_Transform_static_resumeTransformChanged(lua_State* state) case 0: { Transform::resumeTransformChanged(); - + return 0; break; } @@ -3312,7 +3312,7 @@ int lua_Transform_static_suspendTransformChanged(lua_State* state) case 0: { Transform::suspendTransformChanged(); - + return 0; break; } @@ -3344,7 +3344,7 @@ int lua_Transform_transformPoint(lua_State* state) Transform* instance = getInstance(state); instance->transformPoint(param1); - + return 0; } else @@ -3368,7 +3368,7 @@ int lua_Transform_transformPoint(lua_State* state) Transform* instance = getInstance(state); instance->transformPoint(*param1, param2); - + return 0; } else @@ -3406,7 +3406,7 @@ int lua_Transform_transformVector(lua_State* state) Transform* instance = getInstance(state); instance->transformVector(param1); - + return 0; } else @@ -3430,7 +3430,7 @@ int lua_Transform_transformVector(lua_State* state) Transform* instance = getInstance(state); instance->transformVector(*param1, param2); - + return 0; } else @@ -3466,7 +3466,7 @@ int lua_Transform_transformVector(lua_State* state) Transform* instance = getInstance(state); instance->transformVector(param1, param2, param3, param4, param5); - + return 0; } else @@ -3504,7 +3504,7 @@ int lua_Transform_translate(lua_State* state) Transform* instance = getInstance(state); instance->translate(*param1); - + return 0; } else @@ -3532,7 +3532,7 @@ int lua_Transform_translate(lua_State* state) Transform* instance = getInstance(state); instance->translate(param1, param2, param3); - + return 0; } else @@ -3570,7 +3570,7 @@ int lua_Transform_translateForward(lua_State* state) Transform* instance = getInstance(state); instance->translateForward(param1); - + return 0; } else @@ -3608,7 +3608,7 @@ int lua_Transform_translateLeft(lua_State* state) Transform* instance = getInstance(state); instance->translateLeft(param1); - + return 0; } else @@ -3654,7 +3654,7 @@ int lua_Transform_translateSmooth(lua_State* state) Transform* instance = getInstance(state); instance->translateSmooth(*param1, param2, param3); - + return 0; } else @@ -3692,7 +3692,7 @@ int lua_Transform_translateUp(lua_State* state) Transform* instance = getInstance(state); instance->translateUp(param1); - + return 0; } else @@ -3730,7 +3730,7 @@ int lua_Transform_translateX(lua_State* state) Transform* instance = getInstance(state); instance->translateX(param1); - + return 0; } else @@ -3768,7 +3768,7 @@ int lua_Transform_translateY(lua_State* state) Transform* instance = getInstance(state); instance->translateY(param1); - + return 0; } else @@ -3806,7 +3806,7 @@ int lua_Transform_translateZ(lua_State* state) Transform* instance = getInstance(state); instance->translateZ(param1); - + return 0; } else