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Simple 2D game. Created on C++ with HGE. Uses Lua as script language and SQLite as database engine. Libraries DebugHelpers - base for debugging and logging. SGEngine - game engine (actor, world, AI, ...) HgeInterface - classes that works with HGE (camera, input, ...) LuaInterface - classes that works with Lua (script language) SqliteInterface - classes that works with SQLite (databases) StealthGame - contains some actors and AI definitions Game - main application Editor - editor application Controls: Game W/A/S/D - move the Hero Q/E - rotate camera left/right LMB - fire RMB - place a light emitter C - show/hide axis-aligned bounding boxes F - hide/show Fog of war P - show/hide paths M - show/hide models of collision H - hide/show shadows L - hide/show lite points Editor Left/Right/Up/Down - move the camera Q/E - rotate camera left/right Mouse Scroll Up/Mouse scroll Down - change the actor to place LMB - select and move actor by mouse RMB(holding) - move the camera Delete - delete the selected actor Ctrl+LMB - place the choosen actor Ctrl+S - save the level