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First Release Requirements (0.1.0) #54
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This is a tracking issue for any tasks which need to be completed prior to announcing our first real release. If theres any other tasks you think might be important or critical to it, please reply to this issue and make suggestions.
The "Nice To Haves" List I can see as being priority issues in the near future/future releases.
Hard Requirements:
- Site Documentation
- Finish Writing Graphics Editor Docs gamercade_site#3
- Finish Writing Audio Editor Docs gamercade_site#4
-
Write "Your First Game" Page gamercade_site#5 - Improve
exporting-your-game.mdgamercade_site#10 - Improve
saving-loading.mdgamercade_site#11 - Improve Running Games Page gamercade_site#14
- Write
gcclPage gamercade_site#15
- Add "Rename Palette" Functionality #24
- Use "volume levels" in Phrases #50
- Docs need improvements #31
- Implement Draw Sprite: Flip X and Flip Y #13
- Remove "Rename" and "Export" Buttons on Palette Editor #55
- Remove Unimplemented API Functions #56
- Pack InputState into a 64 bits (i64) & InputState::as_raw_state() #10
- Implement SFX & BGM Data API Functions: get_lengths #57
- Sprite Sheet Editor - Remove "Export", "Color Swap", and "Import" Buttons #60
- Tracker Editor: Alternative way to Add & Delete Entries #64
- Palette Editor Improvements: Show Palette Index, and Color Index #72
- Implement Move Left & Move Right Buttons #74
- Move types out of
coreand intotypes#76 - Add Gamepad Support #2
- Emulated Gamepad Feature with Mouse/Keyboard #6
- Import Sprite Sheet: Make removal of empty sprites optional #77
- "Draw Lines" function doesn't handle out of bounds areas correctly. #3
- "Draw Circle" function doesn't correctly handle out of bounds pixels. #4
- Add "Sprite Sheet Splitter" - Import a large, single, sprite sheet image, into separate images #63
- Finish Graphics Parameters Documentation gamercade_site#8
- After Launching a game, cannot load another game without closing the application #8
- Feature Request: Console
ResetButton #42 - Additional Language Example & Binding Requests #61
- Update Editor Readme #22
- Feature: Create a bundler for the gamercade ecosystem #68
Nice To Haves:
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Andre-LA commentedon Sep 8, 2022
If possible add #9 to the list, otherwise making menus will be a bit harder to implement.
RobDavenport commentedon Sep 8, 2022
Thanks for the suggestion @Andre-LA , unfortunately, there's still a lot of questions about how we want to handle this feature. For example, different font sizes for different resolutions, what exactly a "font" should be (bit depth, etc). The issue itself has more details about this though.
Currently it would be possible to do a workaround by using sprite images as your "font" and just calling
draw_spritefor each letter. Not ideal, but I expect that once the text feature is implemented it will just be sugar for that.Anyway I've added it as a "Nice to have" but realistically I think that, along with Gamepad support would be great for the 2nd major update.
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