Procedural Generated Terrain and L-Systems build in DX11
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DX11 Procedural Terrain

This application shows diffrent implmentations for procedural techniques

The application can be navigated using the build in Imgui gui interface

Video of applicaiton in action

Orignally developed as part of a 3rd year procedural generation module at Abertay University .

L-system Scene

The application has a turtle drawing 2D l-systems. Which can be changed using the GUI interface

Terrain Scene

The application has multiple techniques for generations terrain

Diamond Square


Particle Displacement

Fault line Displacement