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Spritely is a tool for autogenerating simple placeholder game sprites from images found on the web.
A LibGDX+flixel-android game I made in December 2012. Code and art are public domain.
A hot game prototype jammed out at AI & Games Dagstuhl Seminar 2015.
Danesh is a tool for running, analysing, tweaking, improving and understanding procedural generators. Written in Unity C#.
A tiny example of computational evolution, based on an Advanced Java lecture I gave at Imperial.
The Islands cellular automata demo using PROCJAM's 2015 art pack.