Achievements v1 #232
mvaessen
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Today we're rolling out the first iteration of the new Achievements feature. This new feature extends the existing Task system, giving you better tools to reward players for reaching milestones. The new Achievement feature is great to improve player engagement.
You can use actions like assigning Discord roles, giving tokens, whitelisting players etc.
❤️ A big thanks to [GER] Dragon and Jamacaw for providing feedback and brainstorming with me on Discord.
Their feedback and ideas helped make this first version much better!
Summary
Setting up achievements is very similar to setting up a Trigger-based task. Achievements do come with different options and a couple more settings, like achievement duration and score.
Options
Player
Character
Settings
Using achievement settings you can configure how long an achievement sticks to a player / character. You can also setup a score, per achievement, which will be used to generate leaderboards in a later Achievement update.
General Task / Achievement tweaks
We made it easier for you to identify what kind of task (trigger, scheduled, achievement) you're looking at using icons. In addition is your Task history overview how showing filters grouped per type.
You can find the achievement for a specific player or character under Admin tools -> Player / Character -> {select a player / character} -> Achievements.
New time options
Previously there were limited options when it came to setting durations for whitelists, custom roles etc. This update includes many more options for you to use when creating your custom automations.
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