@gantt42 gantt42 released this Nov 19, 2017

Assets 4

Fixes CA emitters in Deadalus. Previously desert was way too wet.

Children.of.Capillata.v1.2.zip has all 4 metarooms plus the Improved Empathic Vendor.
CoC.Agents-Improved.Empathic.Vendor.v1.2.zip is just the Improved Empathic Vendor.

Assets 3
v1.1.1.0-beta

Makes emiters invisible. Increases initial nutrients.
Assets 3
v1.1.0.1-alpha

Makes emiters invisible. Increases initial nutrients.

@gantt42 gantt42 released this Oct 21, 2017 · 12 commits to master since this release

Assets 4

Fixes many "missing file" and "missing code" errors on injection and while running.
Fixes map issues in Daedalus and Morpheri.
Revamps the Catallipac's lift.
Improves Daedalus and Morpheri's lifts.
Changes the way the Universal Hub and Daedalus handle CAs (scents). Creatures should be able to navigate better now.
Adds a limit to the number of robots and balls the Improved Empathic Vendor will vend.

Children.of.Capillata.v1.1.zip has all 4 metarooms plus the Improved Empathic Vendor
CoC.Agents-Improved.Empathic.Vendor.v1.1.zip is just the Improved Empathic Vendor

Pre-release

@gantt42 gantt42 released this Oct 15, 2017 · 13 commits to master since this release

Assets 3

Since v1.0.5.4-beta:
Reduces the CA link permeability between the Universal Hub and connected meta rooms
4b1cba2

Improved Empathic Vendor no longer turn world into toyland.
28a87a7

Doors now animate slower.
74546be
67fa7a2

Daedalus' map has been fixed to no longer teleport mall (ChiChi, etc.) breeds.
8f7c536

Daedalus and Morpheri's lifts now drop everything at each landing (eg. creature eggs).
c38eea3

Catallipac's lift has been completely and totally revamped.
222a8fc

Pre-release

@gantt42 gantt42 released this Oct 11, 2017 · 51 commits to master since this release

Assets 3

Since version 1.0.4 beta test, I've added the lift fixes from Vampess's Minor Fixes, fixed the map bug in Morpheri that caused teleportation (only fixed for mall breeds, ChiChis, etc.), fixed 1 visual bug in the Improved Empathic Vendor, reclassified the lifts and balls to use my script numbers, added agent help for the lifts and balls, and added the stimuli on the doors. (I ended up doing it the way Arnout described. After more thought it made sense. Though I should probably learn more about norns' brains either way)

The Improved Empathic Vendor is included in the zip file and is ready for beta testing if anyone wants to.

And (I doubt very much that this is true, but) that should be all the bugs, except map issues in Daedalus and the Catallipac's meh lift (and lack of food in Morpheri, etc. etc.). The map issues in Daedalus only affects creatures that go too far to the left of the door, and it only teleports them down (into the beach area). The Catallipac's lift doesn't give stimuli the right way, creatures stand on the bottom of the platform instead of on it, and it doesn't move naturally at all.