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Persistant scores, combo system, fading messages
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- retune later levels to have crazy crazy vilagers | ||
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dash animation | ||
- try transparent bar | ||
- maybe try a series of line | ||
- a faded gradient? | ||
- diagonal slashes to indicate sword swipes? | ||
- maybe have slashes through enemies on contact? | ||
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enemy death animation | ||
- enemies fade away? | ||
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High score list | ||
Local storage high score list | ||
Another enemy type | ||
healing in village? | ||
- Clear faded messages on init; | ||
- Make player invulnerable to dashing |
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