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Remaining Skills #392

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gap9269 opened this issue Jan 4, 2018 · 4 comments
Open

Remaining Skills #392

gap9269 opened this issue Jan 4, 2018 · 4 comments

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@gap9269
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gap9269 commented Jan 4, 2018

**These all have their normal _use methods, plus the following: **

Reckless Abandon

Switch: "reckless_abandon" , lvl1 / lvl2 / lvl3

  • reckless_abandon_start (Starts the aura loop. Plays at the same time as the _use sound)
  • reckless_abandon_stop (Stops the aura loop)

Startling Statements

Switch: "startling_statements", lvl1 / lvl2 / lvl3

  • startling_statements_small_bolt (starts when one of the small bolts spawns)

Chaotic COnfutation

Switch: "chaotic_confutation", lvl1 / lvl2 / lvl3 (Note: Is this necessary?)

  • chaotic_confutation_meteor_spawn (for each meteor)
  • chaotic_confutation_meteor_land

Lightning Wit

  • lightning_wit_explode
  • lightning_wit_start (a looping sound since the distance changes with level up)
  • lightning_wit_stop (gets called when explode happens)

Droppin' Bombs

Switch: "droppin_bombs", lvl1 / lvl2 / lvl3 / lvl4 (Note: This is for the grenades)

  • droppin_bombs_explode (Thought maybe you'd want to make the clown one laugh or something idk. if not, just use regular explode sound)

Sinking Feeling

Switch: "sinking_feeling", lvl1 / lvl2 / lvl3

  • sinking_feeling_land

Copycat

  • copycat_land
  • copycat_explode (Do we need this? Could just use object_explode idk)

Reap What You Sow

Switch : ("reap_what_you_sow" lvl1 / lvl2 / lvl3)

  • reap_what_you_sow_hit_weak
  • reap_what_you_sow_hit_strong (Like Debate Dissimilarities. As it gets weaker, sounds are less satisfying)
@gap9269
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gap9269 commented Jan 4, 2018

Normal skills without extra sounds:

- Take it Back (No switch)
- Keep Healthy ("keep_healthy", lvl1 / lvl2)
- Multifaceted Approach (No switch)
- Take a Breather (No switch)
- Love At First Sight (No switch)
- Steel Yourself (No switch)
- Penetrating Gaze ("penetrating_gaze" lvl1 / lvl2 / lvl3)
- Cast Your Doubts ("cast_your_doubts",  lvl1 / lvl2 / lvl3) (Switch might not be necessary)
- Lash Out ("lash_out" lvl1 / lvl2 / lvl3)
- Toxic Behavior  (No switch)

@ghost
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ghost commented Jan 9, 2018

  • multifaceted_approach is gonna need tp_in and _out events, you can use the skill without any enemies and just tp in place. Will basically just be jump to conclusions if there isnt an attack, but i didnt want to play the attack sound while just tp'ing in place

  • take a breather will need an end event

  • You use a ' in the droppin bombs event post, which wwise won't let me put in an event name or bank name

  • steel yourself end event

  • unique off event for reckless abandon, can have that stop the aura as well but dont want it to play the on sound

@gap9269
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gap9269 commented Jan 11, 2018

  • Added a "steel_yourself_end"
  • Not possible to add one for take a breather because it's an effect that happens to the map, and it's possible for the player to unload the skill while the effect is active. I suppose we could make a global event for it, but it doesn't seem worth it.

@ghost
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ghost commented Jan 26, 2018

I can make take_a_breather_end a global event which means you can trigger it from whatever script ends the map effect and from the global sound object

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