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Remaining Skills #392
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Normal skills without extra sounds:
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I can make take_a_breather_end a global event which means you can trigger it from whatever script ends the map effect and from the global sound object |
**These all have their normal _use methods, plus the following: **
Reckless Abandon
Switch: "reckless_abandon" , lvl1 / lvl2 / lvl3
Startling Statements
Switch: "startling_statements", lvl1 / lvl2 / lvl3
Chaotic COnfutation
Switch: "chaotic_confutation", lvl1 / lvl2 / lvl3 (Note: Is this necessary?)
Lightning Wit
Droppin' Bombs
Switch: "droppin_bombs", lvl1 / lvl2 / lvl3 / lvl4 (Note: This is for the grenades)
Sinking Feeling
Switch: "sinking_feeling", lvl1 / lvl2 / lvl3
Copycat
Reap What You Sow
Switch : ("reap_what_you_sow" lvl1 / lvl2 / lvl3)
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