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Commits on Jan 16, 2012
  1. fixed last segfault

    oxydia committed Jan 16, 2012
  2. Adding Portals

    Pespo committed Jan 16, 2012
  3. Added positionning of portal

    Pespo committed with oxydia Jan 16, 2012
  4. Update texture and obj map

    Pespo committed with oxydia Jan 16, 2012
  5. Added positionning of portal

    Pespo committed Jan 16, 2012
  6. Update texture and obj map

    Pespo committed Jan 16, 2012
  7. Merge

    Pespo committed Jan 16, 2012
  8. WIP Intersections

    kimozor committed Jan 16, 2012
  9. WIP shader transparency

    Pespo committed Jan 16, 2012
  10. Fixed errors on compilation, playable but need debugged collision tes…

    oxydia committed Jan 16, 2012
    …t (without biggest bounding box) and intersectRay
  11. Merged shoot & master

    oxydia committed Jan 16, 2012
  12. Merged branches textures & master

    oxydia committed Jan 16, 2012
  13. Merge need test and debug

    oxydia committed Jan 16, 2012
  14. WIP inverse view

    Pespo committed Jan 16, 2012
  15. WIP texture Mirro

    kimozor committed Jan 16, 2012
Commits on Jan 15, 2012
  1. Texture apply OK, but not repeat

    Pespo committed Jan 15, 2012
  2. Working texture files

    Pespo committed Jan 15, 2012
Commits on Jan 14, 2012
  1. shader fixed

    oxydia committed Jan 14, 2012
  2. Changed messages, tried to build intersections between shot rays and …

    oxydia committed Jan 14, 2012
    …portalable surfaces, cleaned every cout, shader error (white screen)
  3. Textures finish but not working

    Pespo committed Jan 14, 2012
  4. added GameMenu.hpp

    Pespo committed Jan 14, 2012
  5. added textures

    oxydia committed Jan 14, 2012
  6. WIP merge needed ?

    Pespo committed Jan 14, 2012
  7. Revert "WIP shoot"

    oxydia committed Jan 14, 2012
    This reverts commit 4f502d8.
  8. WIP shoot

    Pespo committed Jan 14, 2012