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Updated surfaceproperties.txt

Assign grass to MAT_GRASS, snow to MAT_SNOW, add a few missing surface
properties from CS:S.
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1 parent a4b68ce commit d60f263760e56e07aac181cd5a0acaeab68e4f29 @robotboy655 robotboy655 committed Aug 7, 2014
Showing with 46 additions and 7 deletions.
  1. +46 −7 garrysmod/scripts/surfaceproperties.txt
@@ -246,6 +246,8 @@
"base" "dirt"
"stepleft" "Grass.StepLeft"
"stepright" "Grass.StepRight"
+
+ "gamematerial" "U"
}
"tile"
@@ -292,7 +294,7 @@
"Wood_lowdensity"
{
- "base" "wood"
+ "base" "Wood"
"density" "300"
}
@@ -444,6 +446,8 @@
"audioreflectivity" "0.33"
"audiohardnessfactor" "0.0"
"audioroughnessfactor" "1.0"
+
+ "gamematerial" "N"
}
// wade is a water material for walking in/on water at knee height
@@ -554,6 +558,12 @@
}
+//For the materials that use it
+"stone"
+{
+ "base" "rock"
+}
+
// tubs, urinals, sinks
"porcelain"
@@ -574,7 +584,7 @@
"gravel"
{
"base" "rock"
- "friction" "0.4"
+ "friction" "0.4" //0.8 for cs
"stepleft" "Gravel.StepLeft"
"stepright""Gravel.StepRight"
}
@@ -696,12 +706,14 @@
{
"base" "dirt"
"density" "800"
- "friction" "0.35"
+ "friction" "0.35" //0.8 for cs
"stepleft" "Snow.StepLeft"
"stepright" "Snow.StepRight"
"audiohardnessfactor" "0.25"
+
+ "gamematerial" "J"
}
"ice"
@@ -871,6 +883,8 @@
"bulletimpact" "Sand.BulletImpact"
"audioreflectivity" "0.03"
+
+ "gamematerial" "N"
}
// solid rubber floor mat, solid rubber tire
@@ -1311,10 +1325,8 @@
"scraperough" "MetalVehicle.ScrapeRough"
"scrapesmooth" "MetalVehicle.ScrapeSmooth"
-
"gamematerial" "M"
}
-
"crowbar"
{
@@ -1326,8 +1338,6 @@
"antlionsand"
{
"base" "sand"
-
- "gamematerial" "N"
}
"metal_seafloorcar"
@@ -1560,3 +1570,32 @@
"impactsoft" "Grenade.ImpactSoft"
"rolling" "Grenade.Roll"
}
+
+// Counter-Strike: Source
+
+"brass_bell_large"
+{
+ "bulletimpact" "BrassBell.C"
+}
+
+"brass_bell_medium"
+{
+ "bulletimpact" "BrassBell.D"
+}
+
+"brass_bell_small"
+{
+ "bulletimpact" "BrassBell.E"
+}
+
+"brass_bell_smallest"
+{
+ "bulletimpact" "BrassBell.F"
+}
+
+"hay"
+{
+ "base" "wood"
+ "stepleft" "Grass.StepLeft"
+ "stepright" "Grass.StepRight"
+}

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