Permalink
Browse files

Adjusted NPC default weapons

  • Loading branch information...
1 parent 6362c3b commit e68a9b3b93b57fc970913f31d2a502f57eebbbb4 @robotboy655 robotboy655 committed Nov 23, 2013
Showing with 10 additions and 11 deletions.
  1. +10 −11 garrysmod/lua/autorun/base_npcs.lua
@@ -8,15 +8,15 @@ local Category = "Humans + Resistance"
local NPC = { Name = "Alyx Vance",
Class = "npc_alyx",
- Weapons = { "weapon_alyxgun", "weapon_smg1" },
+ Weapons = { "weapon_alyxgun", "weapon_smg1", "weapon_shotgun" },
Category = Category }
list.Set( "NPC", NPC.Class, NPC )
local NPC = { Name = "Barney",
Class = "npc_barney",
- Weapons = { "weapon_pistol", "weapon_smg1" },
+ Weapons = { "weapon_smg1", "weapon_shotgun", "weapon_ar2" },
Category = Category }
list.Set( "NPC", NPC.Class, NPC )
@@ -42,11 +42,11 @@ list.Set( "NPC", NPC.Class, NPC )
local NPC = { Name = "G-Man",
Class = "npc_gman",
- Weapons = { "weapon_pistol", "weapon_smg1" },
Category = Category }
list.Set( "NPC", NPC.Class, NPC )
+-- Did you know that this MAN can shoot annabelle like he's been doing it his whole life?
local NPC = { Name = "Dr. Kleiner",
Class = "npc_kleiner",
Category = Category }
@@ -55,7 +55,7 @@ list.Set( "NPC", NPC.Class, NPC )
local NPC = { Name = "Metro Police",
Class = "npc_metropolice",
- Weapons = { "weapon_stunstick", "weapon_pistol" },
+ Weapons = { "weapon_stunstick", "weapon_pistol", "weapon_smg1" },
Category = Category }
list.Set( "NPC", NPC.Class, NPC )
@@ -77,7 +77,7 @@ local NPC = { Name = "Rebel",
Class = "npc_citizen",
SpawnFlags = SF_CITIZEN_RANDOM_HEAD,
KeyValues = { citizentype = CT_REBEL },
- Weapons = { "weapon_pistol", "weapon_smg1" },
+ Weapons = { "weapon_pistol", "weapon_ar2", "weapon_smg1", "weapon_ar2", "weapon_shotgun" },
Category = Category }
list.Set( "NPC", "Rebel", NPC )
@@ -95,7 +95,7 @@ local NPC = { Name = "Medic",
Class = "npc_citizen",
SpawnFlags = SF_CITIZEN_MEDIC,
KeyValues = { citizentype = CT_REBEL },
- Weapons = { "weapon_pistol", "weapon_smg1" },
+ Weapons = { "weapon_pistol", "weapon_smg1", "weapon_ar2", "weapon_shotgun" },
Category = Category }
list.Set( "NPC", "Medic", NPC )
@@ -111,7 +111,6 @@ list.Set( "NPC", "Refugee", NPC )
local NPC = { Name = "Citizen",
Class = "npc_citizen",
KeyValues = { citizentype = CT_DOWNTRODDEN },
- Weapons = { "weapon_pistol", "weapon_smg1" },
Category = Category }
list.Set( "NPC", NPC.Class, NPC )
@@ -235,7 +234,7 @@ list.Set( "NPC", NPC.Class, NPC )
local NPC = { Name = "Father Grigori",
Class = "npc_monk",
- Weapons = { "weapon_annabelle", "weapon_pistol", "weapon_smg1" },
+ Weapons = { "weapon_annabelle" },
Category = Category }
list.Set( "NPC", NPC.Class, NPC )
@@ -264,7 +263,7 @@ list.Set( "NPC", NPC.Class, NPC )
local NPC = { Name = "Combine Soldier",
Class = "npc_combine_s",
Model = "models/combine_soldier.mdl",
- Weapons = { "weapon_smg1" },
+ Weapons = { "weapon_smg1", "weapon_ar2", "weapon_shotgun" },
Category = Category }
list.Set( "NPC", NPC.Class, NPC )
@@ -274,7 +273,7 @@ list.Set( "NPC", NPC.Class, NPC )
local NPC = { Name = "Prison Guard",
Class = "npc_combine_s",
Model = "models/combine_soldier_prisonguard.mdl",
- Weapons = { "weapon_shotgun" },
+ Weapons = { "weapon_smg1", "weapon_ar2", "weapon_shotgun" },
Category = Category }
list.Set( "NPC", "CombinePrison", NPC )
@@ -413,4 +412,4 @@ if ( IsMounted( "hl1" ) ) then
--local NPC = { Name = "Mini Turret", Class = "monster_miniturret", Category = Category }; list.Set( "NPC", NPC.Class, NPC )
--local NPC = { Name = "Sentry", Class = "monster_sentry", Category = Category, Offset = -20, OnFloor = true }; list.Set( "NPC", NPC.Class, NPC )
-end
+end

0 comments on commit e68a9b3

Please sign in to comment.