TTT: Display inventory with fast weapon switching #1015

Merged
merged 2 commits into from Jul 14, 2015

Projects

None yet

8 participants

@MisterDot
Contributor

Weapon switching is functionally identical, but at the added convenience of seeing your inventory at the same time.

MisterDot added some commits Jul 13, 2015
@MisterDot MisterDot TTT: Display inventory with fast weapon switching
Weapon switching is functionally identical, but at the added convenience of seeing your inventory at the same time.
f73e0f4
@MisterDot MisterDot Update cl_keys.lua f5e85d3
@robotboy655 robotboy655 added the TTT label Jul 13, 2015
@svdm svdm merged commit 8b4bedc into garrynewman:master Jul 14, 2015
@MrUnknownGamer
Contributor

Maybe make this an F1 option?

@comedinha
Contributor
@MrUnknownGamer
Contributor

Will do when I get home. Currently working at camp

@Shigbeard

This update is fucking bullshit, and completely defeats the purpose of quick switching.

Perhaps it would be wise if you DIDN'T require the user to left click in order to close the inventory while quick switch is enabled. Too many times I've died because my gun wouldn't fire, due to this update.

@Kefta
Contributor
Kefta commented Aug 26, 2015

@HDG-MrDeeJay I already fixed it with a ConVar. Please use the newest version

@Shigbeard
@MisterDot
Contributor

@HDG-MrDeeJay
What you are describing wasn't the case when I initially put out the PR. Is that happening currently?

@Shigbeard
@MisterDot
Contributor

Sorry you had to go through that.

Did you update manually? Maybe cl_keys wasn't updated, though it was in this PR. That would explain the issue you had.

@Shigbeard

Nah, we didn't update manually, we used SteamCMD on the day of the last
gmod update.

On 27/8/2015 9:10 AM, Mr. wrote:

Sorry you had to go through that.

Did you update manually? Maybe cl_keys wasn't updated, though it was
in this PR. That would explain the issue you had.


Reply to this email directly or view it on GitHub
#1015 (comment).

@MisterDot
Contributor

That's very odd then. I tested this PR with a vanilla version of TTT and it was fully functional. I only saw complaints about it not being optional.

@BlackCetha

I'm pretty sure SteamCMD doesnt overwrite the gamemode files.
Try deleting /gamemodes/terrortown/gamemode and then validating your server with SteamCMD.
As an alternative, you could just pull the latest files from this repo.

@Shigbeard
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment