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Wolfenstein raycasting engine for the r0ket platform
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wolfy a Wolfenstein 3D raycasting engine for the r0ket platform: https://r0ket.badge.events.ccc.de/ WORK IN PROGRESS: currently we have vertical walls, but the projection is slightly glitchy build instructions: stick wolfy.c and wall.h into the firmware/l0dables directory of your r0ket codebase checkout, then follow the standard procedure for building a l0dable: cd firmware/l0dables make wolfy.c0d or for the simulat0r: cd simulat0r make APP=l0dable LAPP=wolfy png2cdata.py is a python script for converting wall.png to wall.h (requires PIL). Matt Westcott <firstname.lastname@example.org> - http://matt.west.co.tt/ - @westdotcodottt live at CCCamp2011