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@gb-archive

The Game Boy Archive

Digital library of Game Boy related software, hardware and literature. Aimed to mirror and preserve old and fragmented contributions from the last three decade

Pinned

  1. core Public

    The code that powers the project.

    Python 4

  2. salvage Public

    Salvaged websites, articles, contributions, text and docs

    HTML 25 4

  3. Frontend of the project

    HTML 1

Repositories

  • gb-vwf Public

    A very powerful Variable-Width Font engine for the Game Boy & Game Boy Color.

    Assembly 1 MIT 4 0 0 Updated Mar 24, 2023
  • gb-starter-kit Public template

    A customizable and ready-to-compile bundle for Game Boy RGBDS projects. Contains your bread and butter, guaranteed 100% kitchen sink-free.

    Assembly 4 Zlib 8 0 0 Updated Mar 24, 2023
  • tilemap-studio Public

    A tilemap editor for Game Boy, Color, Advance, and SNES projects. Written in C++ with FLTK.

    C++ 3 21 0 0 Updated Mar 24, 2023
  • cgb-acid2 Public

    😀 The Acid2 test, now for Game Boy Color! 😀

    Assembly 0 MIT 1 0 0 Updated Mar 24, 2023
  • dmg-acid2 Public

    😀 The Acid2 test, now for the original Game Boy! 😀

    Assembly 0 MIT 1 0 0 Updated Mar 24, 2023
  • gbdk-go Public

    Experimental Go binding for GBDK(GameBoy Development Kit). You can develop GameBoy software using Go!

    Go 0 MIT 4 0 0 Updated Mar 24, 2023
  • hUGETracker Public

    The music composition suite for the Nintendo Game Boy

    Pascal 0 10 0 0 Updated Mar 24, 2023
  • rtc3test Public

    MBC3 RTC test for Game Boy flash carts and emulators

    Assembly 0 Unlicense 3 0 0 Updated Mar 24, 2023
  • SVGameBoy Public

    A systemVerilog implementation of Game Boy on DE1-SoC

    SystemVerilog 1 1 0 0 Updated Mar 24, 2023
  • DMG Public

    Gameboy Emulator

    C# 1 GPL-3.0 2 0 0 Updated Mar 24, 2023

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