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egl: fix creation of XBMC icon texture.
CTexture iconTexture; will create a 0x0 texture and CTexture::LoadFromFile() won't update that texture. Rather, it creates and returns a new object. That's this object we want to use for SDL_WM_SetIcon() as initialization data. i.e. that newly created object will have the right size. Signed-off-by: Gwenole Beauchesne <email@example.com>
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