Please sign in to comment.
vaapi: add support for EGL and texture-from-pixmap.
This initial approach relies on VA/X11 and vaPutSurface() to a Pixmap. Then, an EGLImage is created from that pixmap and bound to a texture with glEGLImageTargetTexture2DOES(). Signed-off-by: Gwenole Beauchesne <firstname.lastname@example.org>
- Loading branch information...
Showing with 673 additions and 3 deletions.
Oops, something went wrong.