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vaapi: add support for EGL and texture-from-pixmap.
This initial approach relies on VA/X11 and vaPutSurface() to a Pixmap. Then, an EGLImage is created from that pixmap and bound to a texture with glEGLImageTargetTexture2DOES(). Signed-off-by: Gwenole Beauchesne <email@example.com>
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