Skip to content
This repository has been archived by the owner on Jun 23, 2024. It is now read-only.

Mob spawns are shown between blocks when using Fabulous grapihcs #15

Closed
Rafii2198 opened this issue Aug 17, 2020 · 7 comments
Closed

Mob spawns are shown between blocks when using Fabulous grapihcs #15

Rafii2198 opened this issue Aug 17, 2020 · 7 comments
Labels
bug Something isn't working help wanted Extra attention is needed

Comments

@Rafii2198
Copy link

Tile describes it entirely. This does not happen in Fast and Fancy settings only Fabulous. Tested on Minecraft version 1.16.1 with and without Sodium, same results.
Here is screenshot:
image

.

@gbl gbl added bug Something isn't working help wanted Extra attention is needed labels Aug 17, 2020
@gbl
Copy link
Owner

gbl commented Aug 24, 2020

It's not just mob spawns, the problem happens with the rest of Grid's displays as well.

As OP said, it's only with Fabulous graphics.

And it doesn't happen if VoxelMap is loaded and has "display ingame waypoints" set to either signs, beacons, or both, even when no waypoints are defined.

I'm quite at a loss here; enabling depth test, depth mask, and setting depth func to LEQUAL doesn't help. It looks almost as if the world was drawn with depth mask = false in fabulous graphics, so, having no depth at all. Which sounds quite nonsensical.

@gbl
Copy link
Owner

gbl commented Aug 24, 2020

And there's a similar / the same problem when the player isn't in first person mode (F5).

@Rafii2198
Copy link
Author

OK so I just tested it in 1.16.2 and it is even worse - with Fabulous graphics grid and spawns doesn't render at all. I think maybe it is because they changed something in render in .2 release because of MC-187411 especially on Linux(which I am using now)

@Rafii2198
Copy link
Author

I also asked friend if it is a case on Windows and he says that it he can't see them too

@gbl
Copy link
Owner

gbl commented Sep 9, 2020

I just uploaded a beta version (Grid 1.6.2 for MC 1.16.2) to CF that changes a lot about how I render the overlay. At least I wasn't able to make it bug out anymore. Could you please test that? Thanks.

@Rafii2198
Copy link
Author

Ok so I tested in both 1.16.1 and .2 and it works perfectly!
I think it will work in .3 release as well as they didn't change anything with rendering

@gbl
Copy link
Owner

gbl commented Dec 26, 2020

Solved on Fabric, currently unsolvable on Forge.

@gbl gbl closed this as completed Dec 26, 2020
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
bug Something isn't working help wanted Extra attention is needed
Projects
None yet
Development

No branches or pull requests

2 participants