Skip to content

HTTPS clone URL

Subversion checkout URL

You can clone with HTTPS or Subversion.

Download ZIP
branch: master
Fetching contributors…

Cannot retrieve contributors at this time

84 lines (71 sloc) 3.245 kb
ResidualVM
**********
Project Leader
--------------
Pawel Kolodziejski
Teams
-----
Grim Team:
James Brown - Core developer (retired)
Giulio Camuffo - Core developer
Pawel Kolodziejski - Core developer (suspended)
Einar Johan T. Somaen - EMI support, various code fixes and
improvements
Joel Teichroeb - EMI support, various engine fixes and
improvements
Myst 3 Team:
Bastien Bouclet - Core developer
Contributors
------------
If you have contributed to this engine then you deserve to be on this
list. Contact us and we'll add you.
Grim:
Thomas Allen - Various engine code fixes and improvements
Torbjorn Andersson - Various code fixes
Ori Avtalion - Lipsync, LAF support, various code fixes
Robert Biro - Antialiasing support
Bastien Bouclet - Various fixes to engine
Marcus Comstedt - Initial Dreamcast port
Andrea Corna - Patcher module, various engine improvements
Jonathan Gray - Various code fixes
Vincent Hamm - Various engine code fixes and improvements
Sven Hesse - Various compilation fixes
Matthew Hoops - Some engine improvements, some work on EMI
support
Erich Hoover - x86-64 fixes, various code fixes and
improvements
Max Horn - Minor code fixes
Travis Howell - Various code fixes, Windows port
Guillem Jover - Few code improvements
Filippos Karapetis - Compilation fixes
Joost Peters - Various code fixes
George Macon - Compilation fixes
Josh Matthews - Few fixes to engine
Matthieu Milan - Various engine improvements
Christian Neumair - Various optimisation patches
Vincent Pelletier - Various engine improvements and code fixes
Daniel Schepler - Initial engine codebase, LUA support
Yaron Tausky - Fixes to subtitles
Julien Templier - create_project tool
Pino Toscano - Debian GNU/Linux package files
Lionel Ulmer - OpenGL optimisations
Joni Vahamaki - A lot of engine improvements and fixes
JenniBee - Compilation fixes
Myst 3:
Matthew Hoops - Various engine improvements and code fixes
ScummVM code
************
ResidualVM uses a lot of ScummVM code. For a list of authors look into
COPYRIGHT file.
Website code
************
Fredrik Wendel
Special thanks to
*****************
The LUA developers, for creating a nice compact script interpreter.
Tim Schafer, for obvious reasons, and everybody else who helped make Grim
Fandango a brilliant game; and the EMI team for giving it their best try.
Bret Mogilefsky, for managing to create a SPUTM-style 3D LUA engine, and
avoiding the horrible hack it could have been.
Benjamin Haisch, for emimeshviewer, which our EMI code borrows heavily
from.
Jump to Line
Something went wrong with that request. Please try again.