{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":578196372,"defaultBranch":"master","name":"4ku","ownerLogin":"gcp","currentUserCanPush":false,"isFork":true,"isEmpty":false,"createdAt":"2022-12-14T13:37:43.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/1104290?v=4","public":true,"private":false,"isOrgOwned":false},"refInfo":{"name":"","listCacheKey":"v0:1684439246.1800609","currentOid":""},"activityList":{"items":[{"before":"797335e1fbc0c8f38359c7ebaadeaf73a4e023ac","after":"2997696611801ca37cb6d55a235c8fa13a0f6467","ref":"refs/heads/master","pushedAt":"2023-09-18T13:14:26.000Z","pushType":"push","commitsCount":39,"pusher":{"login":"gcp","name":"Gian-Carlo Pascutto","path":"/gcp","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/1104290?s=80&v=4"},"commit":{"message":"Do not set best score to alpha during delta pruning (#232)","shortMessageHtmlLink":"Do not set best score to alpha during delta pruning (kz04px#232)"}},{"before":"46e0a14923019dbc4f430d433e4afbb7170203d8","after":"942b69f5fb6d04c7dd6c662a1bbc125e44967179","ref":"refs/heads/reverse_bitboards","pushedAt":"2023-09-18T08:52:52.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"gcp","name":"Gian-Carlo Pascutto","path":"/gcp","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/1104290?s=80&v=4"},"commit":{"message":"Attack generation using reverse bitboards.\n\nSpeed up attack and move generation by calculating everything but rank\nattacks with reverse bitboards, Hyperbola Quintessence variation.","shortMessageHtmlLink":"Attack generation using reverse bitboards."}},{"before":"cda3f5cc8c7ab6cb7137af0e9ff956036efac446","after":"46e0a14923019dbc4f430d433e4afbb7170203d8","ref":"refs/heads/reverse_bitboards","pushedAt":"2023-09-18T08:51:03.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"gcp","name":"Gian-Carlo Pascutto","path":"/gcp","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/1104290?s=80&v=4"},"commit":{"message":"Attack generation using reverse bitboards.\n\nSpeed up attack and move generation by calculating everything but rank\nattacks with reverse bitboards, Hyperbola Quintessence variation.","shortMessageHtmlLink":"Attack generation using reverse bitboards."}},{"before":"3eeb1f62ef2fa445399cd4d1a3f0f5b485215b88","after":"cda3f5cc8c7ab6cb7137af0e9ff956036efac446","ref":"refs/heads/reverse_bitboards","pushedAt":"2023-09-18T08:48:35.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"gcp","name":"Gian-Carlo Pascutto","path":"/gcp","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/1104290?s=80&v=4"},"commit":{"message":"Attack generation using reverse bitboards.\n\nSpeed up attack and move generation by calculating everything but rank\nattacks with reverse bitboards, Hyperbola Quintessence variation.","shortMessageHtmlLink":"Attack generation using reverse bitboards."}},{"before":"8145a3a4132b52bcaa78f7b1d9c24641f321835e","after":"3eeb1f62ef2fa445399cd4d1a3f0f5b485215b88","ref":"refs/heads/reverse_bitboards","pushedAt":"2023-09-18T08:47:59.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"gcp","name":"Gian-Carlo Pascutto","path":"/gcp","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/1104290?s=80&v=4"},"commit":{"message":"Attack generation using reverse bitboards.\n\nSpeed up attack and move generation by calculating everything but rank\nattacks with reverse bitboards, Hyperbola Quintessence variation.","shortMessageHtmlLink":"Attack generation using reverse bitboards."}},{"before":null,"after":"df3a6f63b6e11883262e5dd3e13fc56f21e68a0b","ref":"refs/heads/dont_hate_me","pushedAt":"2023-05-18T19:47:26.180Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"gcp","name":"Gian-Carlo Pascutto","path":"/gcp","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/1104290?s=80&v=4"},"commit":{"message":"Remove redundant curly brackets.\n\n-3 bytes in return for future hard to track bugs,\nseems like a no-brainer.","shortMessageHtmlLink":"Remove redundant curly brackets."}},{"before":"86572e6e78c27de9d76c5e216aa7a079eeea1acb","after":"d4b74e7d693c64a512fddf37fdb5cfe7223c6569","ref":"refs/heads/retune_fut_dc","pushedAt":"2023-05-16T17:07:13.544Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"gcp","name":"Gian-Carlo Pascutto","path":"/gcp","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/1104290?s=80&v=4"},"commit":{"message":"Retune futility margin.\n\nNow that there is a depth condition, we can be more\naggressive with futility pruning.\n\nSTC\n\nELO | 8.67 +- 5.93 (95%)\nSPRT | 8.0+0.08s Threads=1 Hash=64MB\nLLR | 2.95 (-2.94, 2.94) [0.00, 5.00]\nGAMES | N: 7536 W: 2252 L: 2064 D: 3220\n\nLTC\n\nELO | 3.37 +- 2.69 (95%)\nSPRT | 40.0+0.40s Threads=1 Hash=64MB\nLLR | 2.95 (-2.94, 2.94) [0.00, 5.00]\nGAMES | N: 33192 W: 8768 L: 8446 D: 15978","shortMessageHtmlLink":"Retune futility margin."}},{"before":"bc00e84f5e110ba5ff776b3184f911d573a193fa","after":"86572e6e78c27de9d76c5e216aa7a079eeea1acb","ref":"refs/heads/retune_fut_dc","pushedAt":"2023-05-16T10:17:08.261Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"gcp","name":"Gian-Carlo Pascutto","path":"/gcp","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/1104290?s=80&v=4"},"commit":{"message":"Retune futility margin.\n\nNow that there is a depth condition, we can be more\naggressive with futility pruning.\n\nSTC\n\nELO | 8.67 +- 5.93 (95%)\nSPRT | 8.0+0.08s Threads=1 Hash=64MB\nLLR | 2.95 (-2.94, 2.94) [0.00, 5.00]\nGAMES | N: 7536 W: 2252 L: 2064 D: 3220\n\nGiven that this is a serious bugfix, no LTC.","shortMessageHtmlLink":"Retune futility margin."}},{"before":null,"after":"bc00e84f5e110ba5ff776b3184f911d573a193fa","ref":"refs/heads/retune_fut_dc","pushedAt":"2023-05-16T09:34:59.800Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"gcp","name":"Gian-Carlo Pascutto","path":"/gcp","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/1104290?s=80&v=4"},"commit":{"message":"Retune futility margin.\n\nNow that there is a depth condition, we can be more\naggressive with futility pruning.","shortMessageHtmlLink":"Retune futility margin."}},{"before":"7375d1ac95dc702918cdfd01acc726f693af333c","after":"2fe1c3f4acd79d0fefa6c6013c18fbd699b9bee3","ref":"refs/heads/make_it_mate","pushedAt":"2023-05-16T08:50:49.812Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"gcp","name":"Gian-Carlo Pascutto","path":"/gcp","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/1104290?s=80&v=4"},"commit":{"message":"Add a depth limit to futility pruning.\n\nIf alpha is a mate score, no move can possibly meet the threshold\nand we fail low, even if there really is a mate. This means we can\nbe unable to find even mate in 1 with a deep search. A depth limit\nseems like the simplest fix.\n\n+4 bytes","shortMessageHtmlLink":"Add a depth limit to futility pruning."}},{"before":"bf8a81aecf1280cb70eda2e7f1954de6ecea8b45","after":"797335e1fbc0c8f38359c7ebaadeaf73a4e023ac","ref":"refs/heads/master","pushedAt":"2023-05-15T20:51:34.475Z","pushType":"push","commitsCount":22,"pusher":{"login":"gcp","name":"Gian-Carlo Pascutto","path":"/gcp","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/1104290?s=80&v=4"},"commit":{"message":"Static eval in NMP reduction (#183)\n\nSTC:\r\nELO | 9.06 +- 6.14 (95%)\r\nSPRT | 8.0+0.08s Threads=1 Hash=64MB\r\nLLR | 2.95 (-2.94, 2.94) [0.00, 5.00]\r\nGAMES | N: 7096 W: 2142 L: 1957 D: 2997\r\n\r\nLTC:\r\nELO | 7.13 +- 5.11 (95%)\r\nSPRT | 40.0+0.40s Threads=1 Hash=64MB\r\nLLR | 2.95 (-2.94, 2.94) [0.00, 5.00]\r\nGAMES | N: 9264 W: 2516 L: 2326 D: 4422","shortMessageHtmlLink":"Static eval in NMP reduction (kz04px#183)"}},{"before":null,"after":"7375d1ac95dc702918cdfd01acc726f693af333c","ref":"refs/heads/make_it_mate","pushedAt":"2023-05-15T20:51:17.803Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"gcp","name":"Gian-Carlo Pascutto","path":"/gcp","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/1104290?s=80&v=4"},"commit":{"message":"Add a depth limit to futility pruning.\n\nIf alpha is a mate score, no move can possibly meet the threshold\nand we fail low, even if there really is a mate. A depth limit seems\nlike the simplest fix.\n\n+4 bytes","shortMessageHtmlLink":"Add a depth limit to futility pruning."}}],"hasNextPage":false,"hasPreviousPage":false,"activityType":"all","actor":null,"timePeriod":"all","sort":"DESC","perPage":30,"cursor":"djE6ks8AAAADgwN97wA","startCursor":null,"endCursor":null}},"title":"Activity ยท gcp/4ku"}