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LICENSE
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Release 0.1 of Escape from Proxima 5.
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Oct 19, 2015
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README.md
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fixes #1 Add link to youtube videos in README.md (fix markup)
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Oct 20, 2015
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alarm.go
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Release 0.1 of Escape from Proxima 5.
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Oct 19, 2015
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collider.go
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Release 0.1 of Escape from Proxima 5.
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Oct 19, 2015
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event.go
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Release 0.1 of Escape from Proxima 5.
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Oct 19, 2015
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f-alien1.go
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fixes #8 collision detection problem with alien1 & terrain
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Nov 7, 2015
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f-bullet.go
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fixes #24 Too easy to overrun the bullet during firing
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Nov 7, 2015
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f-explosion.go
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Release 0.1 of Escape from Proxima 5.
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Oct 19, 2015
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f-gantry.go
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Release 0.1 of Escape from Proxima 5.
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Oct 19, 2015
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f-hfence.go
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Release 0.1 of Escape from Proxima 5.
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Oct 19, 2015
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f-pad.go
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Release 0.1 of Escape from Proxima 5.
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Oct 19, 2015
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f-ship.go
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fixes #28 tcell.KeySpace no longer working
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May 19, 2016
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f-smexplosion.go
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Release 0.1 of Escape from Proxima 5.
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Oct 19, 2015
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f-terrain.go
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Release 0.1 of Escape from Proxima 5.
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Oct 19, 2015
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game.go
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fixes #25 Life count multiplier wrong
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May 19, 2016
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l-level1.yml
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Release 0.1 of Escape from Proxima 5.
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Oct 19, 2015
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layers.go
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Release 0.1 of Escape from Proxima 5.
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Oct 19, 2015
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level.go
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fixes #21 Use the view and textbar classes from tcell/views
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Nov 1, 2015
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leveldata.go
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Release 0.1 of Escape from Proxima 5.
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Oct 19, 2015
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levels.go
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Release 0.1 of Escape from Proxima 5.
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Oct 19, 2015
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main.go
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fixes #25 Life count multiplier wrong
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May 19, 2016
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maker.go
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Release 0.1 of Escape from Proxima 5.
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Oct 19, 2015
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mkassets.go
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Release 0.1 of Escape from Proxima 5.
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Oct 19, 2015
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properties.go
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Release 0.1 of Escape from Proxima 5.
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Oct 19, 2015
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rebuild.sh
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fixes #16 rebuild.sh needs help
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Oct 20, 2015
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runes.go
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fixes #22 fallback rune adjustments
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Nov 6, 2015
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s-alien1.yml
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fixes #19 Use logical names in sprite palettes
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Oct 28, 2015
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s-blastwave.yml
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fixes #19 Use logical names in sprite palettes
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Oct 28, 2015
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s-bullet.yml
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fixes #23 Bullet too small
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Nov 6, 2015
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s-cavern1.yml
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fixes #22 fallback rune adjustments
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Nov 6, 2015
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s-complete.yml
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Release 0.1 of Escape from Proxima 5.
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Oct 19, 2015
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s-exhaust.yml
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fixes #19 Use logical names in sprite palettes
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Oct 28, 2015
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s-explosion.yml
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fixes #22 fallback rune adjustments (explosions)
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Nov 6, 2015
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s-gameover.yml
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fixes #19 Use logical names in sprite palettes
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Oct 28, 2015
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s-gantry.yml
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fixes #19 Use logical names in sprite palettes
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Oct 28, 2015
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s-hfence.yml
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fixes #19 Use logical names in sprite palettes
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Oct 28, 2015
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s-pad.yml
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fixes #19 Use logical names in sprite palettes
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Oct 28, 2015
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s-press.yml
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fixes #19 Use logical names in sprite palettes
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Oct 28, 2015
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s-ship.yml
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fixes #19 Use logical names in sprite palettes
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Oct 28, 2015
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s-smexplosion.yml
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fixes #22 fallback rune adjustments (explosions)
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Nov 6, 2015
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s-thrust.yml
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fixes #19 Use logical names in sprite palettes
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Oct 28, 2015
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s-tinyexplosion.yml
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fixes #19 Use logical names in sprite palettes
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Oct 28, 2015
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sprite.go
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fixes #21 Use the view and textbar classes from tcell/views
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Nov 1, 2015
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spritedata.go
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Release 0.1 of Escape from Proxima 5.
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Oct 19, 2015
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spritemgr.go
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fixes #21 Use the view and textbar classes from tcell/views
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Nov 1, 2015
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spritereg.go
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fixes #19 Use logical names in sprite palettes
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Oct 28, 2015
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story.txt
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Release 0.1 of Escape from Proxima 5.
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Oct 19, 2015
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