Permalink
Failed to load latest commit information.
LICENSE Release 0.1 of Escape from Proxima 5. Oct 19, 2015
README.md fixes #1 Add link to youtube videos in README.md (fix markup) Oct 20, 2015
alarm.go Release 0.1 of Escape from Proxima 5. Oct 19, 2015
collider.go Release 0.1 of Escape from Proxima 5. Oct 19, 2015
event.go Release 0.1 of Escape from Proxima 5. Oct 19, 2015
f-alien1.go fixes #8 collision detection problem with alien1 & terrain Nov 7, 2015
f-bullet.go fixes #24 Too easy to overrun the bullet during firing Nov 7, 2015
f-explosion.go Release 0.1 of Escape from Proxima 5. Oct 19, 2015
f-gantry.go Release 0.1 of Escape from Proxima 5. Oct 19, 2015
f-hfence.go Release 0.1 of Escape from Proxima 5. Oct 19, 2015
f-pad.go Release 0.1 of Escape from Proxima 5. Oct 19, 2015
f-ship.go fixes #28 tcell.KeySpace no longer working May 19, 2016
f-smexplosion.go Release 0.1 of Escape from Proxima 5. Oct 19, 2015
f-terrain.go Release 0.1 of Escape from Proxima 5. Oct 19, 2015
game.go fixes #25 Life count multiplier wrong May 19, 2016
l-level1.yml Release 0.1 of Escape from Proxima 5. Oct 19, 2015
layers.go Release 0.1 of Escape from Proxima 5. Oct 19, 2015
level.go fixes #21 Use the view and textbar classes from tcell/views Nov 1, 2015
leveldata.go Release 0.1 of Escape from Proxima 5. Oct 19, 2015
levels.go Release 0.1 of Escape from Proxima 5. Oct 19, 2015
main.go fixes #25 Life count multiplier wrong May 19, 2016
maker.go Release 0.1 of Escape from Proxima 5. Oct 19, 2015
mkassets.go Release 0.1 of Escape from Proxima 5. Oct 19, 2015
properties.go Release 0.1 of Escape from Proxima 5. Oct 19, 2015
rebuild.sh fixes #16 rebuild.sh needs help Oct 20, 2015
runes.go fixes #22 fallback rune adjustments Nov 6, 2015
s-alien1.yml fixes #19 Use logical names in sprite palettes Oct 28, 2015
s-blastwave.yml fixes #19 Use logical names in sprite palettes Oct 28, 2015
s-bullet.yml fixes #23 Bullet too small Nov 6, 2015
s-cavern1.yml fixes #22 fallback rune adjustments Nov 6, 2015
s-complete.yml Release 0.1 of Escape from Proxima 5. Oct 19, 2015
s-exhaust.yml fixes #19 Use logical names in sprite palettes Oct 28, 2015
s-explosion.yml fixes #22 fallback rune adjustments (explosions) Nov 6, 2015
s-gameover.yml fixes #19 Use logical names in sprite palettes Oct 28, 2015
s-gantry.yml fixes #19 Use logical names in sprite palettes Oct 28, 2015
s-hfence.yml fixes #19 Use logical names in sprite palettes Oct 28, 2015
s-pad.yml fixes #19 Use logical names in sprite palettes Oct 28, 2015
s-press.yml fixes #19 Use logical names in sprite palettes Oct 28, 2015
s-ship.yml fixes #19 Use logical names in sprite palettes Oct 28, 2015
s-smexplosion.yml fixes #22 fallback rune adjustments (explosions) Nov 6, 2015
s-thrust.yml fixes #19 Use logical names in sprite palettes Oct 28, 2015
s-tinyexplosion.yml fixes #19 Use logical names in sprite palettes Oct 28, 2015
sprite.go fixes #21 Use the view and textbar classes from tcell/views Nov 1, 2015
spritedata.go Release 0.1 of Escape from Proxima 5. Oct 19, 2015
spritemgr.go fixes #21 Use the view and textbar classes from tcell/views Nov 1, 2015
spritereg.go fixes #19 Use logical names in sprite palettes Oct 28, 2015
story.txt Release 0.1 of Escape from Proxima 5. Oct 19, 2015