
Basic information
Linux/system information
# output of `neofetch`
_,met$$$$$gg. pi@cm4
,g$$$$$$$$$$$$$$$P. ------
,g$$P" """Y$$.". OS: Debian GNU/Linux 12 (bookworm) aarch64
,$$P' `$$$. Host: Raspberry Pi Compute Module 4 Rev 1.0
',$$P ,ggs. `$$b: Kernel: 6.6.28+rpt-rpi-v8
`d$$' ,$P"' . $$$ Uptime: 36 mins
$$P d$' , $$P Packages: 1553 (dpkg)
$$: $$. - ,d$$' Shell: bash 5.2.15
$$; Y$b._ _,d$P' Resolution: 1920x1080
Y$$. `.`"Y$$$$P"' Terminal: /dev/pts/0
`$$b "-.__ CPU: (4) @ 1.500GHz
`Y$$ Memory: 377MiB / 7810MiB
`Y$$.
`$$b.
`Y$$b.
`"Y$b._
`"""
# output of `uname -a`
Linux cm4 6.6.28+rpt-rpi-v8 #1 SMP PREEMPT Debian 1:6.6.28-1+rpt1 (2024-04-22) aarch64 GNU/Linux
Benchmark results
CPU
Power
- Idle power draw (at wall): 2.5 W
- Maximum simulated power draw (
stress-ng --matrix 0): 4.6 W
- During Geekbench multicore benchmark: 4.9 W
- During
top500 HPL benchmark: 5.2 W
Disk
Samsung 512GB Pro Plus microSD card
| Benchmark |
Result |
| iozone 4K random read |
16.03 MB/s |
| iozone 4K random write |
5.54 MB/s |
| iozone 1M random read |
41.51 MB/s |
| iozone 1M random write |
30.47 MB/s |
| iozone 1M sequential read |
41.46 MB/s |
| iozone 1M sequential write |
30.74 MB/s |
Network
iperf3 results:
iperf3 -c $SERVER_IP: 938 Mbps
iperf3 -c $SERVER_IP --reverse: 942 Mbps
iperf3 -c $SERVER_IP --bidir: 940 Mbps up, 16.5 Mbps down
(Be sure to test all interfaces, noting any that are non-functional.)
GPU
glmark2-es2 results:
=======================================================
glmark2 2023.01
=======================================================
OpenGL Information
GL_VENDOR: Broadcom
GL_RENDERER: V3D 4.2
GL_VERSION: OpenGL ES 3.1 Mesa 23.2.1-1~bpo12+rpt3
Surface Config: buf=32 r=8 g=8 b=8 a=8 depth=24 stencil=0 samples=0
Surface Size: 800x600 windowed
=======================================================
[build] use-vbo=false: FPS: 999 FrameTime: 1.001 ms
[build] use-vbo=true: FPS: 1519 FrameTime: 0.659 ms
[texture] texture-filter=nearest: FPS: 1238 FrameTime: 0.808 ms
[texture] texture-filter=linear: FPS: 1224 FrameTime: 0.817 ms
[texture] texture-filter=mipmap: FPS: 1206 FrameTime: 0.829 ms
[shading] shading=gouraud: FPS: 1178 FrameTime: 0.849 ms
[shading] shading=blinn-phong-inf: FPS: 925 FrameTime: 1.082 ms
[shading] shading=phong: FPS: 724 FrameTime: 1.383 ms
[shading] shading=cel: FPS: 688 FrameTime: 1.455 ms
[bump] bump-render=high-poly: FPS: 590 FrameTime: 1.695 ms
[bump] bump-render=normals: FPS: 1242 FrameTime: 0.805 ms
[bump] bump-render=height: FPS: 1150 FrameTime: 0.870 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 437 FrameTime: 2.292 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 217 FrameTime: 4.619 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1331 FrameTime: 0.751 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 114 FrameTime: 8.785 ms
[desktop] effect=shadow:windows=4: FPS: 434 FrameTime: 2.304 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 178 FrameTime: 5.646 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 180 FrameTime: 5.561 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 226 FrameTime: 4.426 ms
[ideas] speed=duration: FPS: 837 FrameTime: 1.195 ms
[jellyfish] <default>: FPS: 414 FrameTime: 2.420 ms
[terrain] <default>: FPS: 26 FrameTime: 39.617 ms
[shadow] <default>: FPS: 108 FrameTime: 9.317 ms
[refract] <default>: FPS: 35 FrameTime: 28.797 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1401 FrameTime: 0.714 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 723 FrameTime: 1.384 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1326 FrameTime: 0.755 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1027 FrameTime: 0.974 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 627 FrameTime: 1.595 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 979 FrameTime: 1.022 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 980 FrameTime: 1.021 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 602 FrameTime: 1.663 ms
=======================================================
glmark2 Score: 753
=======================================================
TODO: See this issue for discussion about a full suite of standardized GPU benchmarks.
Memory
tinymembench results:
Click to expand memory benchmark result
tinymembench v0.4.10 (simple benchmark for memory throughput and latency)
==========================================================================
== Memory bandwidth tests ==
== ==
== Note 1: 1MB = 1000000 bytes ==
== Note 2: Results for 'copy' tests show how many bytes can be ==
== copied per second (adding together read and writen ==
== bytes would have provided twice higher numbers) ==
== Note 3: 2-pass copy means that we are using a small temporary buffer ==
== to first fetch data into it, and only then write it to the ==
== destination (source -> L1 cache, L1 cache -> destination) ==
== Note 4: If sample standard deviation exceeds 0.1%, it is shown in ==
== brackets ==
==========================================================================
C copy backwards : 2901.5 MB/s (1.2%)
C copy backwards (32 byte blocks) : 2900.6 MB/s
C copy backwards (64 byte blocks) : 2894.8 MB/s
C copy : 2509.5 MB/s (0.4%)
C copy prefetched (32 bytes step) : 2887.2 MB/s
C copy prefetched (64 bytes step) : 2883.8 MB/s (0.6%)
C 2-pass copy : 1515.9 MB/s (0.2%)
C 2-pass copy prefetched (32 bytes step) : 2346.4 MB/s (0.3%)
C 2-pass copy prefetched (64 bytes step) : 2376.9 MB/s (0.3%)
C fill : 3227.5 MB/s (1.2%)
C fill (shuffle within 16 byte blocks) : 3225.9 MB/s (1.2%)
C fill (shuffle within 32 byte blocks) : 3203.1 MB/s (0.8%)
C fill (shuffle within 64 byte blocks) : 3152.5 MB/s (0.4%)
NEON 64x2 COPY : 2855.8 MB/s (0.6%)
NEON 64x2x4 COPY : 2854.5 MB/s
NEON 64x1x4_x2 COPY : 2853.7 MB/s
NEON 64x2 COPY prefetch x2 : 2838.9 MB/s
NEON 64x2x4 COPY prefetch x1 : 2843.2 MB/s
NEON 64x2 COPY prefetch x1 : 2842.5 MB/s
NEON 64x2x4 COPY prefetch x1 : 2844.5 MB/s
---
standard memcpy : 2831.0 MB/s
standard memset : 3200.7 MB/s (0.8%)
---
NEON LDP/STP copy : 2855.2 MB/s
NEON LDP/STP copy pldl2strm (32 bytes step) : 2839.4 MB/s
NEON LDP/STP copy pldl2strm (64 bytes step) : 2842.4 MB/s
NEON LDP/STP copy pldl1keep (32 bytes step) : 2840.1 MB/s
NEON LDP/STP copy pldl1keep (64 bytes step) : 2837.3 MB/s
NEON LD1/ST1 copy : 2855.0 MB/s
NEON STP fill : 3215.7 MB/s (0.8%)
NEON STNP fill : 2373.0 MB/s (2.8%)
ARM LDP/STP copy : 2856.0 MB/s
ARM STP fill : 3224.5 MB/s (0.9%)
ARM STNP fill : 2432.6 MB/s (2.4%)
==========================================================================
== Framebuffer read tests. ==
== ==
== Many ARM devices use a part of the system memory as the framebuffer, ==
== typically mapped as uncached but with write-combining enabled. ==
== Writes to such framebuffers are quite fast, but reads are much ==
== slower and very sensitive to the alignment and the selection of ==
== CPU instructions which are used for accessing memory. ==
== ==
== Many x86 systems allocate the framebuffer in the GPU memory, ==
== accessible for the CPU via a relatively slow PCI-E bus. Moreover, ==
== PCI-E is asymmetric and handles reads a lot worse than writes. ==
== ==
== If uncached framebuffer reads are reasonably fast (at least 100 MB/s ==
== or preferably >300 MB/s), then using the shadow framebuffer layer ==
== is not necessary in Xorg DDX drivers, resulting in a nice overall ==
== performance improvement. For example, the xf86-video-fbturbo DDX ==
== uses this trick. ==
==========================================================================
NEON LDP/STP copy (from framebuffer) : 763.2 MB/s (0.6%)
NEON LDP/STP 2-pass copy (from framebuffer) : 680.4 MB/s
NEON LD1/ST1 copy (from framebuffer) : 836.6 MB/s
NEON LD1/ST1 2-pass copy (from framebuffer) : 699.4 MB/s
ARM LDP/STP copy (from framebuffer) : 578.4 MB/s (0.2%)
ARM LDP/STP 2-pass copy (from framebuffer) : 549.3 MB/s (0.8%)
==========================================================================
== Memory latency test ==
== ==
== Average time is measured for random memory accesses in the buffers ==
== of different sizes. The larger is the buffer, the more significant ==
== are relative contributions of TLB, L1/L2 cache misses and SDRAM ==
== accesses. For extremely large buffer sizes we are expecting to see ==
== page table walk with several requests to SDRAM for almost every ==
== memory access (though 64MiB is not nearly large enough to experience ==
== this effect to its fullest). ==
== ==
== Note 1: All the numbers are representing extra time, which needs to ==
== be added to L1 cache latency. The cycle timings for L1 cache ==
== latency can be usually found in the processor documentation. ==
== Note 2: Dual random read means that we are simultaneously performing ==
== two independent memory accesses at a time. In the case if ==
== the memory subsystem can't handle multiple outstanding ==
== requests, dual random read has the same timings as two ==
== single reads performed one after another. ==
==========================================================================
block size : single random read / dual random read
1024 : 0.0 ns / 0.0 ns
2048 : 0.0 ns / 0.0 ns
4096 : 0.0 ns / 0.0 ns
8192 : 0.0 ns / 0.0 ns
16384 : 0.0 ns / 0.0 ns
32768 : 0.0 ns / 0.0 ns
65536 : 5.7 ns / 8.9 ns
131072 : 8.6 ns / 11.9 ns
262144 : 12.3 ns / 15.8 ns
524288 : 14.2 ns / 18.1 ns
1048576 : 25.7 ns / 38.4 ns
2097152 : 80.2 ns / 115.9 ns
4194304 : 107.4 ns / 139.2 ns
8388608 : 128.2 ns / 160.1 ns
16777216 : 138.6 ns / 169.8 ns
33554432 : 144.0 ns / 175.1 ns
67108864 : 155.0 ns / 193.6 ns
sbc-bench results
Before at 36.5°C:
cpu0 (Cortex-A72): OPP: 1500, ThreadX: 1500, Measured: 1498
After at 55.0°C:
cpu0 (Cortex-A72): OPP: 1500, ThreadX: 1500, Measured: 1498
### Performance baseline
* memcpy: 2583.9 MB/s, memchr: 4872.6 MB/s, memset: 3117.5 MB/s
* 16M latency: 153.5 157.7 157.6 157.9 157.4 159.2 164.1 200.5
* 128M latency: 175.3 173.7 172.0 172.4 174.6 181.9 186.9 210.3
* 7-zip MIPS (3 consecutive runs): 5051, 5078, 5095 (5070 avg), single-threaded: 1517
* `aes-256-cbc 27610.00k 29333.76k 29992.53k 30169.77k 30217.56k 30212.10k`
* `aes-256-cbc 27635.33k 29337.28k 30000.64k 30168.75k 30203.90k 30212.10k`
Phoronix Test Suite
Results from pi-general-benchmark.sh:
- pts/encode-mp3: 29.619 sec
- pts/x264 4K: 1.53 fps
- pts/x264 1080p: 6.64 fps
- pts/phpbench: 166730
- pts/build-linux-kernel (defconfig): 7291.734 sec
Other benchmarks
- Boot time (Pi OS 64-bit Desktop): 26.09s to SSH login
Basic information
Linux/system information
Benchmark results
CPU
Power
stress-ng --matrix 0): 4.6 Wtop500HPL benchmark: 5.2 WDisk
Samsung 512GB Pro Plus microSD card
Network
iperf3results:iperf3 -c $SERVER_IP: 938 Mbpsiperf3 -c $SERVER_IP --reverse: 942 Mbpsiperf3 -c $SERVER_IP --bidir: 940 Mbps up, 16.5 Mbps down(Be sure to test all interfaces, noting any that are non-functional.)
GPU
glmark2-es2results:TODO: See this issue for discussion about a full suite of standardized GPU benchmarks.
Memory
tinymembenchresults:Click to expand memory benchmark result
sbc-benchresultsPhoronix Test Suite
Results from pi-general-benchmark.sh:
Other benchmarks