Please sign in to comment.
make trigger evaluation more robust against scripting errors
When an unfinished OR block was encountered in a condition the trigger would always evaluate to true. Instead, use the subresult we got until that point. This fixes a bug with Viconia in AR1000 in BG2. The vicg1 script used by the fanatics has a buggy OR block that claims to have 4 conditions but actually only contains 2. Since it would always evaluate to true, the fanatics escaped the area immediately which meant that Viconia was never burnt, and if you cut her down from the stake you'd enter an endlessly repeating dialog
- Loading branch information...