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don't equip missile slots on load unless actually equipped

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1 parent af8281f commit 3a921f58ee717b75678a7f03b53917f0a4bf841d @fizzet fizzet committed Jul 7, 2013
Showing with 1 addition and 0 deletions.
  1. +1 −0 gemrb/core/Scriptable/Actor.cpp
@@ -4252,6 +4252,7 @@ void Actor::SetMap(Map *map)
switch (slottype) {
case SLOT_EFFECT_NONE:
case SLOT_EFFECT_MELEE:
+ case SLOT_EFFECT_MISSILE:
break;
default:
inventory.EquipItem( Slot );

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