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MapControl: always needs to redraw due to reflecting actor position i…

…n realtime

Its not a big enough deal to try and work out when the game is paused.
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1 parent 1132d4e commit 4c3dbcf011f861b16a53182b27664c2e8f1199fb @bradallred bradallred committed Dec 31, 2013
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  1. +1 −0 gemrb/core/GUI/MapControl.h
@@ -50,6 +50,7 @@ class GEM_EXPORT MapControl : public Control {
/** Draws the Control on the Output Display */
void DrawInternal(Region& drawFrame);
void DrawFog(const Region& rgn);
+ bool NeedsDraw() {return true;}
int ScrollX, ScrollY;
int NotePosX, NotePosY;

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