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add current stance to actor dump

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commit 6403d3f8e8947bfbedb29bc22596d7e4f5437782 1 parent 9758dfe
@fizzet fizzet authored
Showing with 1 addition and 1 deletion.
  1. +1 −1  gemrb/core/Scriptable/Actor.cpp
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2  gemrb/core/Scriptable/Actor.cpp
@@ -4190,7 +4190,7 @@ void Actor::dump(StringBuffer& buffer) const
buffer.appendFormatted("\n");
buffer.appendFormatted("current HP:%d\n", BaseStats[IE_HITPOINTS] );
- buffer.appendFormatted("Mod[IE_ANIMATION_ID]: 0x%04X ResRef:%.8s\n", Modified[IE_ANIMATION_ID], anims->ResRef );
+ buffer.appendFormatted("Mod[IE_ANIMATION_ID]: 0x%04X ResRef:%.8s Stance: %d\n", Modified[IE_ANIMATION_ID], anims->ResRef, GetStance() );
buffer.appendFormatted("TURNUNDEADLEVEL: %d current: %d\n", BaseStats[IE_TURNUNDEADLEVEL], Modified[IE_TURNUNDEADLEVEL]);
buffer.appendFormatted("Colors: ");
if (core->HasFeature(GF_ONE_BYTE_ANIMID) ) {
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