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how: handle ranger tracking in the data, without extra code

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1 parent 79ffe61 commit 7b739aab4d87bd8cd293d064099b93e35da8bf31 @lynxlynxlynx lynxlynxlynx committed Mar 31, 2014
Showing with 1 addition and 5 deletions.
  1. +0 −5 gemrb/GUIScripts/iwd/CharGen.py
  2. +1 −0 gemrb/unhardcoded/how/clabrngr.2da
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5 gemrb/GUIScripts/iwd/CharGen.py
@@ -364,11 +364,6 @@ def AcceptPress():
# apply class/kit abilities
GUICommon.ResolveClassAbilities (MyChar, ClassName)
- # ranger tracking is a hardcoded innate
- if GameCheck.HasHOW():
- if CommonTables.ClassSkills.GetValue (ClassName, "DRUIDSPELL") != "*":
- GemRB.LearnSpell (MyChar, "spin139", LS_MEMO)
-
# save all the skills
LUSkillsSelection.SkillsSave (MyChar)
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1 gemrb/unhardcoded/how/clabrngr.2da
@@ -2,3 +2,4 @@
****
1 2 3 4 5 6 7 8 9
ABILITY1 GA_SPIN108 **** GA_SPIN108 **** GA_SPIN108 **** GA_SPIN108 **** GA_SPIN108
+ABILITY2 GA_SPIN139 * * * * * * * *

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