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Branch: master
Commits on Jan 19, 2020
  1. Actor::PlayDamageAnimation: display the blood splash higher

    lynxlynxlynx committed Jan 19, 2020
    fixes the other half of #448
Commits on Jan 18, 2020
  1. pst also has a resting movie #617

    lynxlynxlynx committed Jan 18, 2020
Commits on Jan 16, 2020
  1. ScriptedAnimation: z and y pos were inverted when reading #481

    lynxlynxlynx committed Jan 16, 2020
    tested a bunch and everything seems to still be fine
    there are other potential z/y swaps to be done, but I didn't find a counterexample
Commits on Jan 15, 2020
Commits on Jan 14, 2020
Commits on Jan 13, 2020
  1. FloatMenuSelectSpells: give access to everyone that can cast

    lynxlynxlynx committed Jan 13, 2020
    fixes #610
Commits on Jan 12, 2020
  1. cmake: only newer gcc supports stringop-truncation

    lynxlynxlynx committed Jan 12, 2020
Commits on Jan 11, 2020
  1. cmake: simplify search, since we now require a higher version

    lynxlynxlynx committed Jan 11, 2020
  2. disable stringop truncation warning fatality

    lynxlynxlynx committed Apr 28, 2019
    gets tangled up with our CopyResRef
Commits on Jan 10, 2020
Commits on Jan 9, 2020
  1. Actor::CheckOnDeath: make sure chunking removes also when gore is off

    lynxlynxlynx committed Jan 9, 2020
    fixes #588
Commits on Jan 7, 2020
  1. RealRestPress: play resting movies also in bg1 (outside) #589

    lynxlynxlynx committed Jan 7, 2020
  2. bg1: don't let inn resting trigger the resting movie #589

    lynxlynxlynx committed Jan 7, 2020
    it has only a movie for camping
Commits on Jan 6, 2020
  1. check for LoadTable errors in all callees

    lynxlynxlynx committed Jan 6, 2020
    should fix the final coverity warnings in subviews once merged
  2. Map::UpdateScripts: shortcircuit when possible

    lynxlynxlynx committed Jan 6, 2020
    -w suggested
  3. coverity: update the repos first

    lynxlynxlynx committed Jan 6, 2020
    hopefully fixes the current workflow issue
  4. Map::UpdateScripts: don't run deactivated trigger regions

    lynxlynxlynx committed Jan 6, 2020
    obvious in iwd2 ice temple prism gun #568
  5. Merge pull request #586 from caillean7/master

    lynxlynxlynx committed Jan 6, 2020
    BG1 avatars.2da: Additional entry for ghouls
  6. Add entry 0x7700 - Ghoul

    caillean7 committed Jan 6, 2020
    Fix ghouls use ettercap animations
Commits on Jan 3, 2020
  1. Merge pull request #574 from caillean7/master

    lynxlynxlynx committed Jan 3, 2020
    Add walksnd.2da for IWD1 / HoW
  2. Assign some more sounds

    caillean7 committed Jan 3, 2020
    ... for bears, spiders, carrion.
  3. Add walksnd.2da

    caillean7 committed Jan 3, 2020
  4. Add walksnd.2da

    caillean7 committed Jan 3, 2020
Commits on Jan 1, 2020
  1. xcode: update to c++11

    bradallred committed Jan 1, 2020
Commits on Dec 31, 2019
  1. GameControl::TryToCast: added hack for pst

    lynxlynxlynx committed Dec 31, 2019
    fixes the rest of #531 except for the pause exploit
  2. fixed wierd typos

    lynxlynxlynx committed Dec 31, 2019
Commits on Dec 30, 2019
  1. pst: enable more items to be used #531

    lynxlynxlynx committed Dec 30, 2019
  2. iwd2: fixed lightning bolt projectile bam #568

    lynxlynxlynx committed Dec 30, 2019
    it shows the prism is shooting like mad, in all directions
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