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[enhancement] meta: make mobile build targets first class citizens #529

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lynxlynxlynx opened this issue Dec 16, 2019 · 9 comments
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enhancement for features beyond the original's capabilities janitorial build system, cleanups, project mgmt research needed usually means testing in the original, to see how it behaved

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@lynxlynxlynx
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lynxlynxlynx commented Dec 16, 2019

This space is for pondering things we need to do to improve the experience on existing ports, their maintenance and anything else of note.

Things that come to mind:

  • crossplatform launcher [feature] crossplatform launcher GUI #231 with config and log access
  • streamlining installation where possible
    • getting into (official) package repositories (at least F-droid, apple notes)
  • continuous integration for android (eg. circleci), ios (can be done on github — example workflow)
  • add a tile cache and don't preload all tiles (can save heaps of memory; “Tiles Precache Percent” in the ini)
  • recheck if spell targetting via portraits is still too hard

What all is missing?

@lynxlynxlynx lynxlynxlynx added enhancement for features beyond the original's capabilities janitorial build system, cleanups, project mgmt research needed usually means testing in the original, to see how it behaved labels Dec 16, 2019
@MarcelHB
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What's the current state anyway? I don't have any mobile devices/dev envs to have the slightest clue if we are at least technically good.

@lynxlynxlynx
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Pretty sad. I built the android apk for the previous release, but not this one. Someone already noticed google changed the api a lot, so the newest ndks wouldn't work. Ios hasn't been touched in ages, but from what I remember, it was also much harder to even get gemrb onto the device.

This report is both a migration/consolidation from the wiki list and a reminder to eventually tackle it.

@bradallred
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CI for iOS can be handled the same way as we do for Mac. its just passing a different target to xcodebuild.

@bradallred
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getting GemRB onto iOS is very easy now that Apple provides certificates to unpaid developer accounts. You just have to be willing to actually sign up for a free account.

@Destroyer5150
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@lynxlynxlynx Do you still have the apk? Would like to play IWD 2 if it works ( Since we'll never see an official port ). How's the touch controls?

@lynxlynxlynx
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I'll have to disappoint you.The old ones are on SF, but you don't want that, since the iwd2 experience was much worse back then. IWD2 still can't be completed even on master on x86.

@Destroyer5150
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Alright thanks. I'll just keep an eye on this and cross my fingers for a new Android release.

@TheLastHippie
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I'm hoping for Droid release. As a virtually homeless person I'd rather game than use drugs but times are tough. Android phone is all I have Room for.

@lynxlynxlynx
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Get the EEs then, as they already work on Android.

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enhancement for features beyond the original's capabilities janitorial build system, cleanups, project mgmt research needed usually means testing in the original, to see how it behaved
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