A distributed system for rendering 3D content with focus on bandwidth and resource efficiency
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GENIVI-Ramses New RAMSES release, Dec. 2018
The latest version of RAMSES, delivered as singular patch.

New features (refer to documentation for more info):
- scene expiration tracking
- Fine-grained control over rendering interruption limits

API changes:
- removed Translate, Scane etc. nodes - there is just Node which has all

- Local scenes are never force-unsubscribed
- Improved TCP communication stack
- Using more C++11
- Better performance of Text API
- Improved logging
- Simplified directory structure of client and renderer module
- various CMake improvements
- Removed obsolete code
- Improved code style checker scripts

Original internal commit sha:
Latest commit 4a40bfe Dec 14, 2018




  1. What is RAMSES
  2. Obtaining the source code
  3. Building and testing
  4. License / Open source / Third Party

1 What is RAMSES

RAMSES is an abbreviation for "Rendering Architecture for Multi-Screen EnvironmentS". It implements a distributed system for rendering 3D content with focus on bandwidth and resource efficiency.

For more details, see the Wiki pages.

2 Obtaining the source code

RAMSES can be cloned from its Genivi repository using git:

git clone https://github.com/GENIVI/ramses <ramses-sdk>
cd <ramses-sdk>
git submodule update --init --recursive

If you use the https variant, you will not get the required depenencies and have to download them yourself! Therefore we strongly advice to use the 'git' protocol for download as shown above.

3 Building and testing

General building tips: RAMSES's build system is based on CMake. It has mandatory components and optional components which are built only if required dependencies and/or CMake flags are present. The CMake log will provide info what was built and what not - a 'plus' indicating that something was built, and 'minus' that it wasn't. If an optional component was not built, CMake will list the missing dependencies which were not found or not built. Check the CMake logs! Typical build errors:

  • not able to find a compiler -> Check that you have a valid compiler!
  • not able to find something in external/ folder -> Check that you downloaded the submodules as shown in section 2.)
  • CMake can't identify the compiler of Visual studio Community edition -> You need to download a Windows SDK 8.1
  • No renderer was built on linux -> Check that you have installed some of the platform packages (x11-dev, egl, openGL, wayland)

Building RAMSES on Windows:

  • start CMake GUI
  • select as source path, choose arbitrary folder. Configure If you want to build the tests, set 'ramses-sdk_BUILD_TESTS' to true in the CMake cache. generate -> open solution in Visual Studio.

Building RAMSES on Linux with docker:

We prefer to build RAMSES in Docker because it abstracts the dependency installation and the CMake invocations away from the user. Docker is installed slightly differently on different distros, check the docker manual for your distro. The instructions below are for Ubuntu 18.04 LTS:

apt install docker.io
groupadd docker             #can fail if already exists
usermod –aG docker $USER

#re-login or restart for the group changes to take effect

docker run hello-world      #check that docker works

# build RAMSES docker container
cd <ramses-sdk>/scripts/docker
# Start RAMSES docker
./start-basic-for-x11.sh    # (on wayland-enabled systems, optionally: ./start-basic-for-wayland.sh)
# Inside docker container
# optionally - check if all RAMSES features work on your system

Building RAMSES on Linux (without docker):

-Install dependencies using Distro of choice package manager. For example, for Ubuntu:

sudo apt-get install libx11-dev libgles2-mesa-dev
mkdir <build>
cd <build>
cmake <ramses-sdk>

You can also check the docker container setup scripts for a reference how to build:

<ramses-sdk>/scripts/docker/ramses-basic/Dockerfile         -> contains info about build dependencies
<ramses-sdk>/scripts/docker/runtime-files/build-ramses.sh   -> contains CMake command for building

4 Copyright / License / Open Source / Third Party

RAMSES original code is copyright BMW Car IT

Copyright (C) 2018 BMW Car IT GmbH

The source code is licensed under the Mozilla Public License 2.0, please find a copy of that license in the LICENSE.txt file.

RAMSES makes use of several open source libraries which can be found in the folder 'external'. Some of these are shipped directly with the sourcecode, others are included as git submodule references. RAMSES also includes some assets (e.g. font files) which are licensed under different open source licenses.

Directly included:

  • ACME2 (Licensed under Apache 2.0)
  • CAPU (Licensed under Apache 2.0)
  • cityhash (Licensed under MIT License)
  • Khronos Headers (Licensed under Khronos Group License)
  • lodepng (Licensed under zlib License)
  • LZ4 (Licensed under BSD-2)
  • Wayland-IVI Extension (Licensed under MIT License)
  • Wayland-IVI example client (Licensed under MIT License)

Submodule reference:

  • Freetype 2 (Licensed under FTL, also containing code under BSD and ZLib)
  • GLSLang (Licensed under BSD-3 and Khronos Group License)
  • Googletest (Licensed under BSD-3)
  • Harfbuzz (Licensed under MIT and ISC; see external/harfbuzz/COPYING)

Included Assets:

  • Roboto Font (Licensed under Apache 2.0)
  • M+ Font (Licensed under Public Domain)
  • WenQuanYi MicroHei (Licensed under Apache 2.0)
  • Arimo Font (Licensed under Apache 2.0)
  • Droid Kufi Font (Licensed under Apache 2.0)
  • Droid Naskh Font (Licensed under Apache 2.0)
  • Satisfy Font (Licensed under Apache 2.0)