With 200 creeps, server frames work for 4ms (out of the 20ms available), and the server consumes 20% CPU.
With 200 creeps on screen, the client consumes 60% CPU, vs 12% when 2-3 creeps on screen.
/start and /stop trigger AI director #27
creeps move towards entrance; for maps with hundreds of cells, buildi…
…ng the path can take a few seconds on server start; #27
creeps die on client and server sides; #27
10; creeps attack players when on their way #27