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moves_controller.rb
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class MovesController < ApplicationController
def create
me = Player.find_by!(room_id: params[:room_id], id: params[:player_id])
raise 'authentication failed' unless me.authenticate?(session)
room = apply_move(me: me)
# 相手に通知
players_in_db = Player.where(room_id: room.id, id: (room.player_ids - [me.id]))
(players_in_db + [room.watcher]).each do |target|
room.broadcast_update_to(target, :board, target: "room-#{room.id}", partial: 'board', locals: { room: room, player: target })
end
respond_to do |format|
format.turbo_stream do
render(
turbo_stream: turbo_stream.update("room-#{room.id}", partial: 'board', locals: { room: room, player: me })
)
end
end
end
private
def apply_move(me:)
room = nil
Room.transaction do
room = Room.lock.find(params[:room_id])
existing_move = Move.find_by(player_id: me.id, room_id: params[:room_id], request_id: params[:request_id])
return room if existing_move # 再送
move = Move.new(
player_id: me.id, room_id: params[:room_id], pass: !!params[:pass], request_id: params[:request_id],
x: params[:x], y: params[:y], attacker_role: me.role
)
move.save!
board = room.board
raise 'invalid player' unless board.movable_role == move.attacker_role
board.apply(x: move.x, y: move.y, pass: move.pass?)
room.board_json = board.to_h.to_json
room.save!
end
room
end
end