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docs
lib
tools
winomega
.gitattributes
.gitignore
LICENSE
MANIFEST
Makefile
Makefile.ami
Makefile.dj
abyss.c
aux1.c
aux2.c
aux3.c
buglist.txt
char.c
city.c
command1.c
command2.c
command3.c
compress.c
country.c
date.h
defs.h
effect1.c
effect2.c
effect3.c
env.c
etc.c
extern.h
file.c
fixstr.c
gen1.c
gen2.c
genclr.c
glob.h
guild1.c
guild2.c
house.c
iinit.h
init.c
inv.c
item.c
itemf1.c Initial checkin Oct 23, 2019
itemf2.c
itemf3.c
lev.c
level
minit.h
mmelee.c
mmove.c
mon.c
move.c
movef.c
mspec.c
mstrike.c
mtalk.c
omega.ad
omega.bug
omega.bug2
omega.c
priest.c
save.c
scr.c
site1.c
site2.c
spell.c
test.c
time.c
trap.c
util.c
village.c

readme.1st

Note that omega is copyrighted. See the public license in license.txt in
the omegalib directory for what you can do with the code. 

For directions on how to compile, see COMPILE.ALL (pc people see README.DOS
or README.DJ, Amiga users see COMPILE.AMI)

For information on how omega was written see README3

Some tips on maintaining the game are in README4

For directions how to play, see the help*.txt files in ../omegalib
(cat them all together for a full document; this can be done from
within the game).

A manifest of omega files is in the file MANIFEST

Have Fun, and Be Careful....

-Laurence
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