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MapAttack client for iPhone
Objective-C C
branch: master

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ASIHTTPRequest
Classes
LQ_Database/LQ_Database/en.lproj
MapAttack.xcodeproj
Reachability
Resources
TouchJSON
cocoaasyncsocket
.gitignore
AsyncSocket.h
AsyncSocket.m
AsyncUdpSocket.h
AsyncUdpSocket.m
BlankGame.html
DebugLog.h
DebugLog.m
Default.png
Default@2x.png
GameList.xib
HowToPlay.html
Icon.png
Icon@2x.png
LICENSE
MainWindow.xib
MapAttack-Info.plist
MapAttack_Prefix.pch
MapView.xib
Pop.aiff
README.md
how-to-play-icon.png
how-to-play-icon@2x.png
iTunesArtwork.png
initialFrame.png
initialFrame@2x.png
main.m
map-icon.png
map-icon@2x.png
nearby-games-icon.png
nearby-games-icon@2x.png

README.md

About MapAttack

http://mapattack.org

MapAttack is a game of real-time strategy built for real life. Virtual geofences are scattered onto the map and players must physically go to where they are on the map in order to capture them. The winner is the team that captures the most points.

The game is powered by the Geoloqi platform (https://geoloqi.com) and interacts with its REST and Streaming APIs. See https://developers.geoloqi.com for more information.

You will also need to run a game server which you can find here: https://github.com/geoloqi/MapAttack

How to Use

To run this app, you will first need to create an application on the Geoloqi Developer website, https://developers.geoloqi.com. Once you create an application you will get a client ID and secret. Copy LQConfigTemplate.h to a file called LQConfig.h and fill in your client ID and secret.

License

Copyright 2011 by Geoloqi LLC and contributors.

See LICENSE

If you would like to discuss different licensing options, please contact us at info@geoloqi.com or on our website, https://geoloqi.com.

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