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MapAttack client for iPhone
Objective-C C
Branch: master
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ASIHTTPRequest Replaced all NSLogs with DLogs.
Classes Sets up a keep alive timer to reconnect the socket if it gets disconn…
LQ_Database/LQ_Database/en.lproj Added sqlite3 functionality for the Map Attack project.
MapAttack.xcodeproj version bump. add loading screens.
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TouchJSON Added TouchJSON
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.gitignore Update .gitignore to ignore LQConfig.h
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AsyncUdpSocket.h Added UDP socket library, added some comments about things to do.
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BlankGame.html Adds icons to main tab bar. Can now join a game after signing up.
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DebugLog.m Added DLog function for better debug logging.
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GameList.xib Adds how to play info as a web view.
HowToPlay.html Updated how to make your own game.
Icon.png Setting up login screen and Geoloqi API client.
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LICENSE Updated readme and license information
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MapAttack_Prefix.pch Added DLog function for better debug logging.
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README.md Updated readme and license information
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README.md

About MapAttack

http://mapattack.org

MapAttack is a game of real-time strategy built for real life. Virtual geofences are scattered onto the map and players must physically go to where they are on the map in order to capture them. The winner is the team that captures the most points.

The game is powered by the Geoloqi platform (https://geoloqi.com) and interacts with its REST and Streaming APIs. See https://developers.geoloqi.com for more information.

You will also need to run a game server which you can find here: https://github.com/geoloqi/MapAttack

How to Use

To run this app, you will first need to create an application on the Geoloqi Developer website, https://developers.geoloqi.com. Once you create an application you will get a client ID and secret. Copy LQConfigTemplate.h to a file called LQConfig.h and fill in your client ID and secret.

License

Copyright 2011 by Geoloqi LLC and contributors.

See LICENSE

If you would like to discuss different licensing options, please contact us at info@geoloqi.com or on our website, https://geoloqi.com.

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