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ARKit demos using Using ARKit, Core Location, MapKit, SceneKit, Unity, models, Adobe mixamo and soon shading (using post processing effects).
This includes a dynamic water flow box, procedural primitives objects, binary space partitioning example and perlin noise examples, all made in unity 3d (C#)
working on pathfinding and curved paths
programmatically generating various form of mesh and morphing to different objects
making different particles effects