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Changes

  • Compile fixes for 4.22
  • NB: 4.22 has motion controller regression, could not be fixed in this version. Use the hydra component instead, which does work.
Assets 3

@getnamo getnamo released this Nov 10, 2018 · 2 commits to master since this release

Changes

  • Recompiled for 4.21
Assets 3

@getnamo getnamo released this Jul 20, 2018 · 3 commits to master since this release

Changes

  • Recompiled for 4.20
Assets 3

@getnamo getnamo released this Mar 18, 2018 · 4 commits to master since this release

Changes

  • Fixes for UE 4.19
  • IMotionController interface changed, updated to support new functions using FName instead of EControllerHand see 7e1c259 for details.
  • Standardized to tabs
Assets 3

@getnamo getnamo released this Nov 11, 2017 · 5 commits to master since this release

Changes

  • Compile fixes for 4.18
Assets 3

@getnamo getnamo released this Aug 18, 2017 · 6 commits to master since this release

Changes

  • Compile fixes for 4.17
  • enabled by default.
  • API stable, graduated to 1.0 version.
Assets 3

@getnamo getnamo released this Jun 7, 2017 · 9 commits to master since this release

Changes
-Compile fixes for 4.16

Note untested on device

Assets 3

@getnamo getnamo released this Mar 19, 2017 · 14 commits to master since this release

Changes
-Updated for UE4.15.

Assets 3

@getnamo getnamo released this Dec 22, 2016 · 17 commits to master since this release

Big changes from a modern rewrite for 0.9.
-No hydra specific components required for full tracking. If you're using Input Mapping + Motion Controller abstraction, just follow UE hardware abstracted documentation. This is the recommended method of using the plugin.
-Optional HydraControllerComponent used to receive 0.8 style hydra specific events and poll for additional data
-Hydra data now encapsulated as a HydraControllerData UStruct and emitted in the custom events
-Historical data removed, use a generalized structure instead
-C++ method should now access data in the same form as blueprints.
-Input mapping keys renamed to fit closer to how Motion Controller keys are named.
-4.14 update
-documentation update for new API
-fix unplugged event not triggering
-fix derived values (acceleration, velocity and angular velocity)

Assets 3
Dec 22, 2016
fix unplugged event not triggering
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