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- Compile fixes for 4.22
- NB: 4.22 has motion controller regression, could not be fixed in this version. Use the hydra component instead, which does work.
- Fixes for UE 4.19
- IMotionController interface changed, updated to support new functions using
EControllerHandsee 7e1c259 for details.
- Standardized to tabs
Big changes from a modern rewrite for 0.9.
-No hydra specific components required for full tracking. If you're using Input Mapping + Motion Controller abstraction, just follow UE hardware abstracted documentation. This is the recommended method of using the plugin.
-Optional HydraControllerComponent used to receive 0.8 style hydra specific events and poll for additional data
-Hydra data now encapsulated as a HydraControllerData UStruct and emitted in the custom events
-Historical data removed, use a generalized structure instead
-C++ method should now access data in the same form as blueprints.
-Input mapping keys renamed to fit closer to how Motion Controller keys are named.
-documentation update for new API
-fix unplugged event not triggering
-fix derived values (acceleration, velocity and angular velocity)