Log file open, 01/28/21 17:50:56 LogInit: LLM is enabled LogInit: LLM CsvWriter: off TraceWriter: off LogPakFile: Display: Found Pak file ../../../TestGame/Content/Paks/TestGame-WindowsNoEditor.pak attempting to mount. LogPakFile: Display: Mounting pak file ../../../TestGame/Content/Paks/TestGame-WindowsNoEditor.pak. LogPakFile: PakFile PrimaryIndexSize=22686 LogPakFile: PakFile PathHashIndexSize=46236 LogPakFile: PakFile FullDirectoryIndexSize=62869 LogPakFile: OnPakFileMounted2Time == 0.000005 LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 20 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.076060 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: '' LogPluginManager: Mounting plugin VictoryBPLibrary LogPluginManager: Mounting plugin ApexDestruction LogPluginManager: Mounting plugin EditorScriptingUtilities LogPluginManager: Mounting plugin SimulationPlugin LogPluginManager: Mounting plugin NodeJs LogPluginManager: Mounting plugin SocketIOClient LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin EnvironmentQueryEditor LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin AnimationSharing LogPluginManager: Mounting plugin SignificanceManager LogPluginManager: Mounting plugin PluginUtils LogPluginManager: Mounting plugin PropertyAccessEditor LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GeometryMode LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin AutomationUtils LogPluginManager: Mounting plugin ScreenshotTools LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin ChaosClothEditor LogPluginManager: Mounting plugin ChaosCloth LogPluginManager: Mounting plugin ChaosEditor LogPluginManager: Mounting plugin PlanarCut LogPluginManager: Mounting plugin GeometryProcessing LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin GeometryCollectionPlugin LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin ChaosSolverPlugin LogPluginManager: Mounting plugin ChaosNiagara LogPluginManager: Mounting plugin Niagara LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin MotoSynth LogPluginManager: Mounting plugin PlatformCrypto LogPluginManager: Mounting plugin MagicLeapPassableWorld LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MLSDK LogPluginManager: Mounting plugin MagicLeapLightEstimation LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin MeshPainting LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin TemplateSequence LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AssetTags LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin ChunkDownloader LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin GooglePAD LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SoundFields LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin Synthesis LogPluginManager: Mounting plugin AudioSynesthesia LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WindowsMoviePlayer LogLuminAPIImpl: Warning: MLSDK not found. This likely means the MLSDK environment variable is not set. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.1.1 LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogOnline: OSS: Creating online subsystem instance for: NULL LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] LogOculusPluginWrapper: OculusPlugin initialized successfully LogHMD: FOculusHMDModule PreInit successfully LogInit: Build: ++UE4+Release-4.26-CL-14830424 LogInit: Engine Version: 4.26.0-14830424+++UE4+Release-4.26 LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26 LogInit: Net CL: 14830424 LogInit: OS: Windows 10 (Release 1909) (), CPU: Intel(R) Core(TM) i5-9600K CPU @ 3.70GHz, GPU: NVIDIA GeForce RTX 2080 Ti LogInit: Compiled (64-bit): Dec 1 2020 15:27:28 LogInit: Compiled with Visual C++: 19.16.27032.01 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.26 LogInit: Command Line: LogInit: Base Directory: C:/Users/JohnDoeLab/Documents/Unreal Projects/BuiltEXES/TestGame/WindowsNoEditor/TestGame/Binaries/Win64/ LogInit: Allocator: binned2 LogInit: Installed Engine Build: 0 LogDevObjectVersion: Number of dev versions registered: 29 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 44 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 43 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 40 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../TestGame/Saved/Config/WindowsNoEditor/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] [2021.01.28-22.50.57:098][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] [2021.01.28-22.50.57:098][ 0]LogConfig: Setting CVar [[r.setres:1280x720]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] [2021.01.28-22.50.57:099][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../TestGame/Saved/Config/WindowsNoEditor/Engine.ini] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:2]] [2021.01.28-22.50.57:099][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../TestGame/Saved/Config/WindowsNoEditor/Engine.ini] [2021.01.28-22.50.57:099][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../TestGame/Saved/Config/WindowsNoEditor/Engine.ini] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]] [2021.01.28-22.50.57:099][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../TestGame/Saved/Config/WindowsNoEditor/Engine.ini] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2021.01.28-22.50.57:099][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]] [2021.01.28-22.50.57:099][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../TestGame/Saved/Config/WindowsNoEditor/Engine.ini] [2021.01.28-22.50.57:135][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../TestGame/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2021.01.28-22.50.57:135][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../TestGame/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2021.01.28-22.50.57:135][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../TestGame/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2021.01.28-22.50.57:135][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../TestGame/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2021.01.28-22.50.57:135][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2021.01.28-22.50.57:136][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../TestGame/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2021.01.28-22.50.57:136][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../TestGame/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]] [2021.01.28-22.50.57:136][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../TestGame/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2021.01.28-22.50.57:136][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../TestGame/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2021.01.28-22.50.57:136][ 0]LogInit: Selected Device Profile: [WindowsNoEditor] [2021.01.28-22.50.57:136][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor] [2021.01.28-22.50.57:136][ 0]LogHAL: Display: Platform has ~ 32 GB [34292129792 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2021.01.28-22.50.57:136][ 0]LogInit: Going up to parent DeviceProfile [Windows] [2021.01.28-22.50.57:136][ 0]LogInit: Going up to parent DeviceProfile [] [2021.01.28-22.50.57:136][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../TestGame/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] [2021.01.28-22.50.57:136][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../TestGame/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] [2021.01.28-22.50.57:136][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../TestGame/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.AOQuality:2]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]] [2021.01.28-22.50.57:136][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../TestGame/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2021.01.28-22.50.57:136][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2021.01.28-22.50.57:137][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../TestGame/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2021.01.28-22.50.57:137][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../TestGame/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.DetailMode:2]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]] [2021.01.28-22.50.57:137][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../TestGame/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]] [2021.01.28-22.50.57:137][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [../../../TestGame/Saved/Config/WindowsNoEditor/Scalability.ini] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2021.01.28-22.50.57:137][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2021.01.28-22.50.57:137][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2021.01.28-22.50.57:137][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../TestGame/Saved/Config/WindowsNoEditor/Engine.ini] [2021.01.28-22.50.57:137][ 0]LogInit: Computer: WATER [2021.01.28-22.50.57:137][ 0]LogInit: User: JohnDoeLab [2021.01.28-22.50.57:137][ 0]LogInit: CPU Page size=4096, Cores=6 [2021.01.28-22.50.57:137][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2021.01.28-22.50.57:137][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) [2021.01.28-22.50.57:137][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor [2021.01.28-22.50.57:137][ 0]LogMemory: Process Physical Memory: 74.69 MB used, 74.70 MB peak [2021.01.28-22.50.57:137][ 0]LogMemory: Process Virtual Memory: 77.77 MB used, 77.77 MB peak [2021.01.28-22.50.57:137][ 0]LogMemory: Physical Memory: 12025.50 MB used, 20678.03 MB free, 32703.52 MB total [2021.01.28-22.50.57:137][ 0]LogMemory: Virtual Memory: 134200904.00 MB used, 16824.40 MB free, 134217728.00 MB total [2021.01.28-22.50.57:142][ 0]LogWindows: WindowsPlatformFeatures enabled [2021.01.28-22.50.57:277][ 0]LogInit: Physics initialised using underlying interface: PhysX [2021.01.28-22.50.57:277][ 0]LogInit: Using OS detected language (en-US). [2021.01.28-22.50.57:277][ 0]LogInit: Using OS detected locale (en-US). [2021.01.28-22.50.57:277][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used. [2021.01.28-22.50.57:289][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated. [2021.01.28-22.50.57:324][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 [2021.01.28-22.50.57:324][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2021.01.28-22.50.57:358][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 [2021.01.28-22.50.57:358][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0 [2021.01.28-22.50.57:358][ 0]LogD3D11RHI: D3D11 adapters: [2021.01.28-22.50.57:406][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2080 Ti' (Feature Level 11_0) [2021.01.28-22.50.57:406][ 0]LogD3D11RHI: 11048/0/16351 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de [2021.01.28-22.50.57:407][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2021.01.28-22.50.57:407][ 0]LogD3D11RHI: 0/0/16351 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2021.01.28-22.50.57:407][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2021.01.28-22.50.57:413][ 0]LogD3D11RHI: Creating new Direct3DDevice [2021.01.28-22.50.57:413][ 0]LogD3D11RHI: GPU DeviceId: 0x1e07 (for the marketing name, search the web for "GPU Device Id") [2021.01.28-22.50.57:413][ 0]LogWindows: EnumDisplayDevices: [2021.01.28-22.50.57:413][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2080 Ti' (P:1 D:1) [2021.01.28-22.50.57:414][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:1) [2021.01.28-22.50.57:414][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0) [2021.01.28-22.50.57:414][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2080 Ti' (P:0 D:0) [2021.01.28-22.50.57:414][ 0]LogWindows: DebugString: FoundDriverCount:4 [2021.01.28-22.50.57:414][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2080 Ti [2021.01.28-22.50.57:414][ 0]LogD3D11RHI: Driver Version: 456.71 (internal:27.21.14.5671, unified:456.71) [2021.01.28-22.50.57:414][ 0]LogD3D11RHI: Driver Date: 9-30-2020 [2021.01.28-22.50.57:414][ 0]LogRHI: Texture pool is 7733 MB (70% of 11048 MB) [2021.01.28-22.50.57:448][ 0]LogD3D11RHI: RHI has support for 64 bit atomics [2021.01.28-22.50.57:448][ 0]LogD3D11RHI: Async texture creation enabled [2021.01.28-22.50.57:448][ 0]LogD3D11RHI: Array index from any shader is supported [2021.01.28-22.50.57:462][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) [2021.01.28-22.50.57:463][ 0]LogRHI: GeForceNow SDK initialized: 1 [2021.01.28-22.50.57:463][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0. [2021.01.28-22.50.57:465][ 0]LogShaderLibrary: Display: Using ../../../TestGame/Content/ShaderArchive-Global-PCD3D_SM5.ushaderbytecode for material shader code. Total 2078 unique shaders. [2021.01.28-22.50.57:466][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library Global [2021.01.28-22.50.57:466][ 0]LogTemp: Warning: Clearing the OS Cache [2021.01.28-22.50.57:467][ 0]LogPakFile: New pak file ../../../TestGame/Content/Paks/TestGame-WindowsNoEditor.pak added to pak precacher. [2021.01.28-22.50.57:483][ 0]LogSlate: Using FreeType 2.10.0 [2021.01.28-22.50.57:483][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2021.01.28-22.50.57:520][ 0]LogShaderLibrary: Display: Using ../../../TestGame/Content/ShaderArchive-TestGame-PCD3D_SM5.ushaderbytecode for material shader code. Total 1481 unique shaders. [2021.01.28-22.50.57:520][ 0]LogShaderLibrary: Display: Cooked Context: Using Shared Shader Library TestGame [2021.01.28-22.50.57:520][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile. [2021.01.28-22.50.57:520][ 0]LogRHI: Display: Failed to open default shader pipeline cache for TestGame using shader platform 0. [2021.01.28-22.50.57:520][ 0]LogRHI: Display: Failed to open default shader pipeline cache for TestGame using shader platform 0. [2021.01.28-22.50.57:520][ 0]LogInit: Using OS detected language (en-US). [2021.01.28-22.50.57:520][ 0]LogInit: Using OS detected locale (en-US). [2021.01.28-22.50.57:520][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language. [2021.01.28-22.50.57:520][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale. [2021.01.28-22.50.57:520][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed [2021.01.28-22.50.57:520][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed [2021.01.28-22.50.57:520][ 0]LogTextLocalizationManager: Compacting localization data took 0.36ms [2021.01.28-22.50.57:522][ 0]LogAssetRegistry: FAssetRegistry took 0.0019 seconds to start up [2021.01.28-22.50.57:586][ 0]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages [2021.01.28-22.50.57:586][ 0]LogPackageLocalizationCache: Processed 23 localized package path(s) for 1 prioritized culture(s) in 0.000049 seconds [2021.01.28-22.50.57:592][ 0]LogSerialization: Display: AllowBulkDataInIoStore: 'true' [2021.01.28-22.50.57:592][ 0]LogInit: Selected Device Profile: [WindowsNoEditor] [2021.01.28-22.50.57:592][ 0]LogInit: Active device profile: [00000190476F7300][0000019043130010 49] WindowsNoEditor [2021.01.28-22.50.57:592][ 0]LogInit: Profiles: [00000190476F7240][00000190431313C0 49] Windows, [00000190476F7300][0000019043130010 49] WindowsNoEditor, [2021.01.28-22.50.57:627][ 0]LogNetVersion: TestGame 1.0.0, NetCL: 14830424, EngineNetVer: 16, GameNetVer: 0 (Checksum: 2347488258) [2021.01.28-22.50.57:664][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2021.01.28-22.50.57:664][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2021.01.28-22.50.57:664][ 0]LogHMD: PokeAHoleMaterial loaded successfully [2021.01.28-22.50.57:692][ 0]LogMoviePlayer: Initializing movie player [2021.01.28-22.50.57:715][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2021.01.28-22.50.57:715][ 0]LogOcInput: OculusInput pre-init called [2021.01.28-22.50.57:719][ 0]LogUObjectArray: 15843 objects as part of root set at end of initial load. [2021.01.28-22.50.57:719][ 0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set. [2021.01.28-22.50.57:719][ 0]LogUObjectAllocator: 3239032 out of 0 bytes used by permanent object pool. [2021.01.28-22.50.57:719][ 0]LogUObjectArray: CloseDisregardForGC: 15843/15843 objects in disregard for GC pool [2021.01.28-22.50.57:720][ 0]LogEngine: Initializing Engine... [2021.01.28-22.50.57:720][ 0]LogHMD: PokeAHoleMaterial loaded successfully [2021.01.28-22.50.57:720][ 0]LogHMD: Initializing OVRPlugin session [2021.01.28-22.50.57:797][ 0]LogHMD: Allocating Oculus 3296 x 1776 rendertarget swapchain [2021.01.28-22.50.57:797][ 0]LogHMD: FSplash::Startup Show Splash on Startup [2021.01.28-22.50.57:798][ 0]LogHMD: FSplash::DoShow [2021.01.28-22.50.57:798][ 0]LogHMD: Oculus plugin initialized. Version: 4.26.0-14830424+++UE4+Release-4.26, OVRPlugin: 1.51.0 [2021.01.28-22.50.57:798][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2021.01.28-22.50.57:907][ 0]LogPakFile: Precache HighWater 16MB [2021.01.28-22.50.57:907][ 0]LogPakFile: Precache HighWater 32MB [2021.01.28-22.50.57:907][ 0]LogInit: Initializing FReadOnlyCVARCache [2021.01.28-22.50.57:907][ 0]LogAudio: Display: Initializing Audio Device Manager... [2021.01.28-22.50.57:907][ 0]LogAudio: Display: Audio Device Manager Initialized [2021.01.28-22.50.57:907][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2021.01.28-22.50.57:907][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2021.01.28-22.50.57:907][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2021.01.28-22.50.57:907][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2021.01.28-22.50.57:907][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2021.01.28-22.50.57:907][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2021.01.28-22.50.57:907][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2021.01.28-22.50.57:907][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2021.01.28-22.50.57:907][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2021.01.28-22.50.57:908][ 0]LogAudio: Display: Using built-in audio occlusion. [2021.01.28-22.50.57:908][ 0]LogAudioMixer: Display: Initializing audio mixer. [2021.01.28-22.50.57:946][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2021.01.28-22.50.57:957][ 0]LogAudioMixer: Display: 0: FrontLeft [2021.01.28-22.50.57:957][ 0]LogAudioMixer: Display: 1: FrontRight [2021.01.28-22.50.57:986][ 0]LogAudioMixer: Display: Using Audio Device Speakers (2- Realtek(R) Audio) [2021.01.28-22.50.57:987][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2021.01.28-22.50.57:987][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2021.01.28-22.50.57:987][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2021.01.28-22.50.57:988][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault' [2021.01.28-22.50.57:988][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called [2021.01.28-22.50.57:988][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048 [2021.01.28-22.50.57:988][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal() [2021.01.28-22.50.57:988][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time [2021.01.28-22.50.57:988][ 0]LogInit: FAudioDevice initialized. [2021.01.28-22.50.57:989][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2021.01.28-22.50.57:989][ 0]LogInit: Texture streaming: Enabled [2021.01.28-22.50.57:991][ 0]LogTemp: Display: Initializing Proj context using Data in 'C:/Users/JohnDoeLab/Documents/Unreal Projects/BuiltEXES/TestGame/WindowsNoEditor/TestGame/Binaries/Win64/proj-data' [2021.01.28-22.50.58:193][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2021.01.28-22.50.58:193][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.01.28-22.50.58:194][ 0]LogInit: Display: Game Engine Initialized. [2021.01.28-22.50.58:194][ 0]LogInit: Display: Starting Game. [2021.01.28-22.50.58:194][ 0]LogNet: Browse: /Game/Maps/MenuLevel?Name=Player [2021.01.28-22.50.58:197][ 0]LogHMD: FSplash::DoShow [2021.01.28-22.50.58:197][ 0]LogLoad: LoadMap: /Game/Maps/MenuLevel?Name=Player [2021.01.28-22.50.58:197][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0 [2021.01.28-22.50.58:197][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2021.01.28-22.50.58:197][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.01.28-22.50.58:201][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2021.01.28-22.50.58:204][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms [2021.01.28-22.50.58:225][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'MenuLevel'. [2021.01.28-22.50.58:225][ 0]LogTemp: Display: Initializing Proj context using Data in 'C:/Users/JohnDoeLab/Documents/Unreal Projects/BuiltEXES/TestGame/WindowsNoEditor/TestGame/Binaries/Win64/proj-data' [2021.01.28-22.50.58:408][ 0]LogAIModule: Creating AISystem for world MenuLevel [2021.01.28-22.50.58:408][ 0]LogLoad: Game class is 'TestGame_GameMode_C' [2021.01.28-22.50.58:409][ 0]LogWorld: Bringing World /Game/Maps/MenuLevel.MenuLevel up for play (max tick rate 0) at 2021.01.28-17.50.58 [2021.01.28-22.50.58:409][ 0]LogWorld: Bringing up level for play took: 0.000214 [2021.01.28-22.50.58:409][ 0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2021.01.28-22.50.58:412][ 0]LogTemp: RunScriptStart [2021.01.28-22.50.58:412][ 0]LogTemp: node thread start [2021.01.28-22.50.58:412][ 0]LogHMD: FSplash::OnPostLoadMap Hide Auto Splash [2021.01.28-22.50.58:412][ 0]LogTemp: Starting node.exe at C:/Users/JohnDoeLab/Documents/Unreal Projects/BuiltEXES/TestGame/WindowsNoEditor/TestGame/Plugins/nodejs-ue4/Source/ThirdParty/node with ../../../Content/Scripts/nodeWrapper.js [2021.01.28-22.50.58:412][ 0]LogLoad: Took 0.215423 seconds to LoadMap(/Game/Maps/MenuLevel) [2021.01.28-22.50.58:413][ 0]LogSlate: Took 0.000640 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K) [2021.01.28-22.50.58:415][ 0]LogSlate: Took 0.000843 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoLight.ufont' (167K) [2021.01.28-22.50.58:416][ 0]LogSlate: Took 0.000905 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K) [2021.01.28-22.50.58:418][ 0]SocketIO: SocketIO Connected with session: LaF2FyQF4_3wm8GUAAAB [2021.01.28-22.50.58:418][ 0]SocketIO: SocketIO LaF2FyQF4_3wm8GUAAAB connected to namespace: / [2021.01.28-22.50.58:420][ 0]LogTemp: Main script Connected. [2021.01.28-22.50.58:573][ 0]LogRenderer: Reallocating scene render targets to support 2560x1440 Format 10 NumSamples 1 (Frame:1). [2021.01.28-22.50.58:573][ 0]LogRHI: Display: ShaderPipelineCache: Paused Batching. 1 [2021.01.28-22.50.58:573][ 0]LogPakFile: AllPaks IndexSizes: DirectoryHashSize=219924, PathHashSize=16, EntriesSize=32752, TotalSize=252692 [2021.01.28-22.50.58:573][ 0]LogRHI: Display: ShaderPipelineCache: Resumed Batching. 0 [2021.01.28-22.50.58:573][ 0]LogRHI: Display: ShaderPipelineCache: Batching Resumed. [2021.01.28-22.50.58:573][ 0]LogLoad: (Engine Initialization) Total time: 1.72 seconds [2021.01.28-22.50.58:573][ 0]LogInit: First time updating LLM stats... [2021.01.28-22.50.58:576][ 0]LogOcInput: OculusInput is initialized [2021.01.28-22.50.58:576][ 0]LogHMD: FSplash::DoHide [2021.01.28-22.50.58:586][ 0]LogContentStreaming: Texture pool size now 1000 MB [2021.01.28-22.50.58:593][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.01.28-22.50.58:596][ 0]LogSlate: Slate font cache was flushed [2021.01.28-22.50.58:598][ 1]LogSlate: Took 0.000079 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K) [2021.01.28-22.50.58:598][ 1]LogSlate: Took 0.000061 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoLight.ufont' (167K) [2021.01.28-22.50.58:598][ 1]LogSlate: Took 0.000058 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K) [2021.01.28-22.50.59:655][379]LogSlate: Took 0.000923 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2021.01.28-22.51.00:655][789]LogBlueprintUserMessages: [LoginWidget_C_2147482509] User: d | Scenario:Scenario 1 [2021.01.28-22.51.00:709][812]LogBlueprintUserMessages: [LoginWidget_C_2147482509] User: da | Scenario:Scenario 1 [2021.01.28-22.51.00:717][815]LogBlueprintUserMessages: [LoginWidget_C_2147482509] User: das | Scenario:Scenario 1 [2021.01.28-22.51.00:829][860]LogBlueprintUserMessages: [LoginWidget_C_2147482509] User: dasg | Scenario:Scenario 1 [2021.01.28-22.51.00:838][863]LogBlueprintUserMessages: [LoginWidget_C_2147482509] User: dasgf | Scenario:Scenario 1 [2021.01.28-22.51.01:579][164]LogBlueprintUserMessages: [LoginWidget_C_2147482509] added scenario start [2021.01.28-22.51.01:579][164]LogNet: Browse: /Game/Maps/TestMap [2021.01.28-22.51.01:582][164]LogHMD: FSplash::DoShow [2021.01.28-22.51.01:582][164]LogLoad: LoadMap: /Game/Maps/TestMap [2021.01.28-22.51.01:582][164]LogWorld: BeginTearingDown for /Game/Maps/MenuLevel [2021.01.28-22.51.01:582][164]LogTemp: Removed a listener, 0 listeners left [2021.01.28-22.51.01:582][164]LogWorld: UWorld::CleanupWorld for MenuLevel, bSessionEnded=true, bCleanupResources=true [2021.01.28-22.51.01:582][164]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.01.28-22.51.01:613][164]LogAudio: Display: Audio Device unregistered from world 'None'. [2021.01.28-22.51.01:613][164]LogTemp: Removed a listener, 0 listeners left [2021.01.28-22.51.01:614][164]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms [2021.01.28-22.51.01:615][164]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages [2021.01.28-22.51.04:522][164]LogAudio: Display: Audio Device (ID: 1) registered with world 'TestMap'. [2021.01.28-22.51.04:522][164]LogTemp: Display: Initializing Proj context using Data in 'C:/Users/JohnDoeLab/Documents/Unreal Projects/BuiltEXES/TestGame/WindowsNoEditor/TestGame/Binaries/Win64/proj-data' [2021.01.28-22.51.04:712][164]LogAIModule: Creating AISystem for world TestMap [2021.01.28-22.51.04:714][164]LogLoad: Game class is 'TestGame_GameMode_C' [2021.01.28-22.51.04:720][164]LogWorld: Bringing World /Game/Maps/TestMap.TestMap up for play (max tick rate 0) at 2021.01.28-17.51.04 [2021.01.28-22.51.04:723][164]LogWorld: Bringing up level for play took: 0.009550 [2021.01.28-22.51.04:730][164]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2021.01.28-22.51.04:733][164]LogStreaming: Error: Couldn't find file for package /Game/Images/MarineCorpBaseHawaii/04qfj2406 requested by async loading code. NameToLoad: /Game/Images/MarineCorpBaseHawaii/04qfj2406 [2021.01.28-22.51.04:733][164]LogStreaming: Error: Found 0 dependent packages... [2021.01.28-22.51.04:733][164]LogStreaming: Error: Couldn't find file for package /Game/Images/MarineCorpBaseHawaii/04qfj2407 requested by async loading code. NameToLoad: /Game/Images/MarineCorpBaseHawaii/04qfj2407 [2021.01.28-22.51.04:733][164]LogStreaming: Error: Found 0 dependent packages... [2021.01.28-22.51.04:733][164]LogStreaming: Error: Couldn't find file for package /Game/Images/MarineCorpBaseHawaii/04qfj2556 requested by async loading code. NameToLoad: /Game/Images/MarineCorpBaseHawaii/04qfj2556 [2021.01.28-22.51.04:733][164]LogStreaming: Error: Found 0 dependent packages... [2021.01.28-22.51.04:733][164]LogStreaming: Error: Couldn't find file for package /Game/Images/MarineCorpBaseHawaii/04qfj2557 requested by async loading code. NameToLoad: /Game/Images/MarineCorpBaseHawaii/04qfj2557 [2021.01.28-22.51.04:733][164]LogStreaming: Error: Found 0 dependent packages... [2021.01.28-22.51.04:734][164]LogStreaming: Error: Couldn't find file for package /Game/Images/MarineCorpBaseHawaii/04qfj2706 requested by async loading code. NameToLoad: /Game/Images/MarineCorpBaseHawaii/04qfj2706 [2021.01.28-22.51.04:734][164]LogStreaming: Error: Found 0 dependent packages... [2021.01.28-22.51.04:734][164]LogStreaming: Error: Couldn't find file for package /Game/Images/MarineCorpBaseHawaii/04qfj2707 requested by async loading code. NameToLoad: /Game/Images/MarineCorpBaseHawaii/04qfj2707 [2021.01.28-22.51.04:734][164]LogStreaming: Error: Found 0 dependent packages... [2021.01.28-22.51.04:734][164]LogStreaming: Error: Couldn't find file for package /Game/Images/MarineCorpBaseHawaii/04qfj2856 requested by async loading code. NameToLoad: /Game/Images/MarineCorpBaseHawaii/04qfj2856 [2021.01.28-22.51.04:734][164]LogStreaming: Error: Found 0 dependent packages... [2021.01.28-22.51.04:734][164]LogStreaming: Error: Couldn't find file for package /Game/Images/MarineCorpBaseHawaii/04qfj2857 requested by async loading code. NameToLoad: /Game/Images/MarineCorpBaseHawaii/04qfj2857 [2021.01.28-22.51.04:734][164]LogStreaming: Error: Found 0 dependent packages... [2021.01.28-22.51.04:734][164]LogStreaming: Error: Couldn't find file for package /Game/Images/MarineCorpBaseHawaii/04qfj3006 requested by async loading code. NameToLoad: /Game/Images/MarineCorpBaseHawaii/04qfj3006 [2021.01.28-22.51.04:734][164]LogStreaming: Error: Found 0 dependent packages... [2021.01.28-22.51.04:734][164]LogStreaming: Error: Couldn't find file for package /Game/Images/MarineCorpBaseHawaii/04qfj3007 requested by async loading code. NameToLoad: /Game/Images/MarineCorpBaseHawaii/04qfj3007 [2021.01.28-22.51.04:734][164]LogStreaming: Error: Found 0 dependent packages... [2021.01.28-22.51.04:735][164]LogStreaming: Error: Couldn't find file for package /Game/Images/MarineCorpBaseHawaii/04qfj3156 requested by async loading code. NameToLoad: /Game/Images/MarineCorpBaseHawaii/04qfj3156 [2021.01.28-22.51.04:735][164]LogStreaming: Error: Found 0 dependent packages... [2021.01.28-22.51.04:735][164]LogStreaming: Error: Couldn't find file for package /Game/Images/MarineCorpBaseHawaii/04qfj3157 requested by async loading code. NameToLoad: /Game/Images/MarineCorpBaseHawaii/04qfj3157 [2021.01.28-22.51.04:735][164]LogStreaming: Error: Found 0 dependent packages... [2021.01.28-22.51.04:817][164]LogStreaming: Error: Couldn't find file for package /Game/Images/MarineCorpBaseHawaii/4qfj2406 requested by async loading code. NameToLoad: /Game/Images/MarineCorpBaseHawaii/4qfj2406 [2021.01.28-22.51.04:817][164]LogStreaming: Error: Found 0 dependent packages... [2021.01.28-22.51.04:818][164]LogStreaming: Error: Couldn't find file for package /Game/Images/MarineCorpBaseHawaii/4qfj2407 requested by async loading code. NameToLoad: /Game/Images/MarineCorpBaseHawaii/4qfj2407 [2021.01.28-22.51.04:818][164]LogStreaming: Error: Found 0 dependent packages... [2021.01.28-22.51.04:818][164]LogStreaming: Error: Couldn't find file for package /Game/Images/MarineCorpBaseHawaii/4qfj2556 requested by async loading code. NameToLoad: /Game/Images/MarineCorpBaseHawaii/4qfj2556 [2021.01.28-22.51.04:818][164]LogStreaming: Error: Found 0 dependent packages... [2021.01.28-22.51.04:818][164]LogStreaming: Error: Couldn't find file for package /Game/Images/MarineCorpBaseHawaii/4qfj2557 requested by async loading code. NameToLoad: /Game/Images/MarineCorpBaseHawaii/4qfj2557 [2021.01.28-22.51.04:818][164]LogStreaming: Error: Found 0 dependent packages... [2021.01.28-22.51.04:818][164]LogStreaming: Error: Couldn't find file for package /Game/Images/MarineCorpBaseHawaii/4qfj2706 requested by async loading code. NameToLoad: /Game/Images/MarineCorpBaseHawaii/4qfj2706 [2021.01.28-22.51.04:818][164]LogStreaming: Error: Found 0 dependent packages... [2021.01.28-22.51.04:818][164]LogStreaming: Error: Couldn't find file for package /Game/Images/MarineCorpBaseHawaii/4qfj2707 requested by async loading code. NameToLoad: /Game/Images/MarineCorpBaseHawaii/4qfj2707 [2021.01.28-22.51.04:818][164]LogStreaming: Error: Found 0 dependent packages... [2021.01.28-22.51.04:818][164]LogStreaming: Error: Couldn't find file for package /Game/Images/MarineCorpBaseHawaii/4qfj2856 requested by async loading code. NameToLoad: /Game/Images/MarineCorpBaseHawaii/4qfj2856 [2021.01.28-22.51.04:818][164]LogStreaming: Error: Found 0 dependent packages... [2021.01.28-22.51.04:818][164]LogStreaming: Error: Couldn't find file for package /Game/Images/MarineCorpBaseHawaii/4qfj2857 requested by async loading code. NameToLoad: /Game/Images/MarineCorpBaseHawaii/4qfj2857 [2021.01.28-22.51.04:818][164]LogStreaming: Error: Found 0 dependent packages... [2021.01.28-22.51.04:819][164]LogStreaming: Error: Couldn't find file for package /Game/Images/MarineCorpBaseHawaii/4qfj3006 requested by async loading code. NameToLoad: /Game/Images/MarineCorpBaseHawaii/4qfj3006 [2021.01.28-22.51.04:819][164]LogStreaming: Error: Found 0 dependent packages... [2021.01.28-22.51.04:819][164]LogStreaming: Error: Couldn't find file for package /Game/Images/MarineCorpBaseHawaii/4qfj3007 requested by async loading code. NameToLoad: /Game/Images/MarineCorpBaseHawaii/4qfj3007 [2021.01.28-22.51.04:819][164]LogStreaming: Error: Found 0 dependent packages... [2021.01.28-22.51.04:819][164]LogStreaming: Error: Couldn't find file for package /Game/Images/MarineCorpBaseHawaii/4qfj3157 requested by async loading code. NameToLoad: /Game/Images/MarineCorpBaseHawaii/4qfj3157 [2021.01.28-22.51.04:819][164]LogStreaming: Error: Found 0 dependent packages... [2021.01.28-22.51.04:821][164]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways [2021.01.28-22.51.04:821][164]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CaptureDuringMouseDown [2021.01.28-22.51.04:830][164]LogHMD: FSplash::OnPostLoadMap Hide Auto Splash [2021.01.28-22.51.04:831][164]LogLoad: Took 3.250000 seconds to LoadMap(/Game/Maps/TestMap) [2021.01.28-22.51.05:020][167]LogMaterial: Warning: Material /Game/Materials/PAthDrawingMaterial.PathDrawingMaterial missing bUsedWithSplineMeshes=True! Default Material will be used in game. [2021.01.28-22.51.05:020][167]LogMaterial: Warning: The material will recompile every editor launch until resaved. [2021.01.28-22.51.38:445][572]LogTemp: Removed a listener, 10 listeners left [2021.01.28-22.51.40:440][359]LogBlueprintUserMessages: [AirbaseActor_2] Cannot airstrike for another 2.352678 seconds! [2021.01.28-22.51.59:682][331]LogTemp: Removed a listener, 11 listeners left [2021.01.28-22.52.09:622][223]LogTemp: Removed a listener, 10 listeners left [2021.01.28-22.52.36:832][ 12]LogBlueprintUserMessages: [TestGame_GameState_C_2147482482] Force: Friendly [2021.01.28-22.52.36:832][ 12]LogBlueprintUserMessages: [TestGame_GameState_C_2147482482] Team Unit Number: 4 [2021.01.28-22.52.36:832][ 12]LogBlueprintUserMessages: [TestGame_GameState_C_2147482482] Team Total Value: 4.0 [2021.01.28-22.52.36:832][ 12]LogBlueprintUserMessages: [TestGame_GameState_C_2147482482] Team Total Kills: 0.0 [2021.01.28-22.52.36:832][ 12]LogBlueprintUserMessages: [TestGame_GameState_C_2147482482] Team Total Damage Dealt: 200.0 [2021.01.28-22.52.36:832][ 12]LogBlueprintUserMessages: [TestGame_GameState_C_2147482482] Team Percent of Enemy Value Depleated: 0.0 [2021.01.28-22.52.36:832][ 12]LogBlueprintUserMessages: [TestGame_GameState_C_2147482482] Friendly Team Victory [2021.01.28-22.52.36:832][ 12]LogBlueprintUserMessages: [TestGame_GameState_C_2147482482] Force: Hostile [2021.01.28-22.52.36:832][ 12]LogBlueprintUserMessages: [TestGame_GameState_C_2147482482] Team Unit Number: 4 [2021.01.28-22.52.36:832][ 12]LogBlueprintUserMessages: [TestGame_GameState_C_2147482482] Team Total Value: 4.0 [2021.01.28-22.52.36:832][ 12]LogBlueprintUserMessages: [TestGame_GameState_C_2147482482] Team Total Kills: 0.0 [2021.01.28-22.52.36:832][ 12]LogBlueprintUserMessages: [TestGame_GameState_C_2147482482] Team Total Damage Dealt: 110.0 [2021.01.28-22.52.36:832][ 12]LogBlueprintUserMessages: [TestGame_GameState_C_2147482482] Team Percent of Enemy Value Depleated: 0.0 [2021.01.28-22.52.52:008][222]LogNet: Browse: /Game/Maps/MenuLevel [2021.01.28-22.52.52:011][222]LogHMD: FSplash::DoShow [2021.01.28-22.52.52:011][222]LogLoad: LoadMap: /Game/Maps/MenuLevel [2021.01.28-22.52.52:011][222]LogWorld: BeginTearingDown for /Game/Maps/TestMap [2021.01.28-22.52.52:012][222]LogTemp: Removed a listener, 9 listeners left [2021.01.28-22.52.52:012][222]LogTemp: Removed a listener, 8 listeners left [2021.01.28-22.52.52:012][222]LogTemp: Removed a listener, 7 listeners left [2021.01.28-22.52.52:012][222]LogTemp: Removed a listener, 6 listeners left [2021.01.28-22.52.52:012][222]LogTemp: Removed a listener, 5 listeners left [2021.01.28-22.52.52:012][222]LogTemp: Removed a listener, 4 listeners left [2021.01.28-22.52.52:012][222]LogTemp: Removed a listener, 3 listeners left [2021.01.28-22.52.52:012][222]LogTemp: Removed a listener, 2 listeners left [2021.01.28-22.52.52:012][222]LogTemp: Removed a listener, 1 listeners left [2021.01.28-22.52.52:012][222]LogTemp: Removed a listener, 0 listeners left [2021.01.28-22.52.52:012][222]LogWorld: UWorld::CleanupWorld for TestMap, bSessionEnded=true, bCleanupResources=true [2021.01.28-22.52.52:012][222]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.01.28-22.52.52:051][222]LogAudio: Display: Waited 36.279903 ms for audio thread. [2021.01.28-22.52.52:052][222]LogTemp: Removed a listener, 0 listeners left [2021.01.28-22.52.52:052][222]LogTemp: Removed a listener, 0 listeners left [2021.01.28-22.52.52:052][222]LogTemp: Removed a listener, 0 listeners left [2021.01.28-22.52.52:052][222]LogTemp: Removed a listener, 0 listeners left [2021.01.28-22.52.52:052][222]LogTemp: Removed a listener, 0 listeners left [2021.01.28-22.52.52:052][222]LogTemp: Removed a listener, 0 listeners left [2021.01.28-22.52.52:052][222]LogTemp: Removed a listener, 0 listeners left [2021.01.28-22.52.52:052][222]LogTemp: Removed a listener, 0 listeners left [2021.01.28-22.52.52:053][222]LogAudio: Display: Audio Device unregistered from world 'None'. [2021.01.28-22.52.52:053][222]LogTemp: Removed a listener, 0 listeners left [2021.01.28-22.52.52:053][222]LogTemp: Removed a listener, 0 listeners left [2021.01.28-22.52.52:054][222]LogTemp: Removed a listener, 0 listeners left [2021.01.28-22.52.52:061][222]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms [2021.01.28-22.52.52:064][222]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages [2021.01.28-22.52.52:084][222]LogAudio: Display: Audio Device (ID: 1) registered with world 'MenuLevel'. [2021.01.28-22.52.52:084][222]LogTemp: Display: Initializing Proj context using Data in 'C:/Users/JohnDoeLab/Documents/Unreal Projects/BuiltEXES/TestGame/WindowsNoEditor/TestGame/Binaries/Win64/proj-data' [2021.01.28-22.52.52:265][222]LogAIModule: Creating AISystem for world MenuLevel [2021.01.28-22.52.52:265][222]LogLoad: Game class is 'TestGame_GameMode_C' [2021.01.28-22.52.52:266][222]LogWorld: Bringing World /Game/Maps/MenuLevel.MenuLevel up for play (max tick rate 0) at 2021.01.28-17.52.52 [2021.01.28-22.52.52:266][222]LogWorld: Bringing up level for play took: 0.000176 [2021.01.28-22.52.52:266][222]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2021.01.28-22.52.52:268][222]LogHMD: FSplash::OnPostLoadMap Hide Auto Splash [2021.01.28-22.52.52:268][222]LogLoad: Took 0.257011 seconds to LoadMap(/Game/Maps/MenuLevel) [2021.01.28-22.52.54:031][908]LogWindowsDesktop: Alt-F4 pressed! [2021.01.28-22.52.54:031][908]LogSlate: Request Window 'TestGame (64-bit Development PCD3D_SM5) ' being destroyed [2021.01.28-22.52.54:036][908]LogSlate: Window 'TestGame (64-bit Development PCD3D_SM5) ' being destroyed [2021.01.28-22.52.54:038][908]LogWindowsTextInputMethodSystem: Display: IME system deactivated. [2021.01.28-22.52.54:044][908]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.01.28-22.52.54:044][908]LogEngine: All Windows Closed [2021.01.28-22.52.54:044][908]LogWindows: FPlatformMisc::RequestExit(0) [2021.01.28-22.52.54:044][908]LogCore: Engine exit requested (reason: Win RequestExit) [2021.01.28-22.52.54:045][909]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) [2021.01.28-22.52.54:047][909]LogInit: Display: PreExit Game. [2021.01.28-22.52.54:055][909]LogWorld: BeginTearingDown for /Game/Maps/MenuLevel [2021.01.28-22.52.54:055][909]LogTemp: Removed a listener, 0 listeners left [2021.01.28-22.52.54:055][909]LogWorld: UWorld::CleanupWorld for MenuLevel, bSessionEnded=true, bCleanupResources=true [2021.01.28-22.52.54:055][909]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2021.01.28-22.52.54:858][909]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... [2021.01.28-22.52.54:859][909]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... [2021.01.28-22.52.54:859][909]LogAudio: Display: Audio Device unregistered from world 'MenuLevel'. [2021.01.28-22.52.54:891][909]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2021.01.28-22.52.54:891][909]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called [2021.01.28-22.52.54:902][909]LogAudio: Display: Audio Device Manager Shutdown [2021.01.28-22.52.54:906][909]LogExit: Preparing to exit. [2021.01.28-22.52.54:906][909]LogMoviePlayer: Shutting down movie player [2021.01.28-22.52.54:909][909]LogDeviceProfile: Device profile begin destroy: [00000190476F7240] Windows [2021.01.28-22.52.54:909][909]LogDeviceProfile: Device profile begin destroy: [00000190476F7600] Default__DeviceProfile [2021.01.28-22.52.54:909][909]LogDeviceProfile: Device profile begin destroy: [00000190476F7300] WindowsNoEditor [2021.01.28-22.52.54:918][909]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2021.01.28-22.52.54:919][909]LogTemp: Removed a listener, 0 listeners left [2021.01.28-22.52.54:926][909]LogDemo: Cleaned up 0 splitscreen connections with owner deletion [2021.01.28-22.52.54:927][909]LogExit: Game engine shut down [2021.01.28-22.52.54:965][909]LogExit: Object subsystem successfully closed. [2021.01.28-22.52.54:975][909]LogModuleManager: Shutting down and abandoning module AutomationController (348) [2021.01.28-22.52.54:975][909]LogModuleManager: Shutting down and abandoning module AutomationWorker (346) [2021.01.28-22.52.54:976][909]LogModuleManager: Shutting down and abandoning module Voice (344) [2021.01.28-22.52.54:976][909]LogModuleManager: Shutting down and abandoning module AIModule (342) [2021.01.28-22.52.54:976][909]LogModuleManager: Shutting down and abandoning module GameplayDebugger (341) [2021.01.28-22.52.54:976][909]LogModuleManager: Shutting down and abandoning module NavigationSystem (339) [2021.01.28-22.52.54:976][909]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (336) [2021.01.28-22.52.54:976][909]LogModuleManager: Shutting down and abandoning module WebMMedia (334) [2021.01.28-22.52.54:976][909]LogModuleManager: Shutting down and abandoning module OculusMR (332) [2021.01.28-22.52.54:976][909]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (330) [2021.01.28-22.52.54:976][909]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (328) [2021.01.28-22.52.54:976][909]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (326) [2021.01.28-22.52.54:976][909]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (324) [2021.01.28-22.52.54:976][909]LogModuleManager: Shutting down and abandoning module CharacterAI (322) [2021.01.28-22.52.54:976][909]LogModuleManager: Shutting down and abandoning module PlanarCut (320) [2021.01.28-22.52.54:976][909]LogModuleManager: Shutting down and abandoning module SessionServices (318) [2021.01.28-22.52.54:976][909]LogModuleManager: Shutting down and abandoning module LiveCoding (316) [2021.01.28-22.52.54:976][909]LogModuleManager: Shutting down and abandoning module LevelSequence (314) [2021.01.28-22.52.54:976][909]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (312) [2021.01.28-22.52.54:976][909]LogModuleManager: Shutting down and abandoning module MovieScene (310) [2021.01.28-22.52.54:977][909]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (308) [2021.01.28-22.52.54:977][909]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (306) [2021.01.28-22.52.54:977][909]LogModuleManager: Shutting down and abandoning module AudioMixerCore (305) [2021.01.28-22.52.54:977][909]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (302) [2021.01.28-22.52.54:978][909]LogModuleManager: Shutting down and abandoning module ProfilerService (300) [2021.01.28-22.52.55:170][909]LogModuleManager: Shutting down and abandoning module TaskGraph (298) [2021.01.28-22.52.55:170][909]LogModuleManager: Shutting down and abandoning module Synthesis (296) [2021.01.28-22.52.55:170][909]LogModuleManager: Shutting down and abandoning module OculusInput (294) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (292) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module GooglePAD (290) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (288) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module CableComponent (286) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module AudioCapture (284) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module AudioCaptureRtAudio (283) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module AssetTags (280) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (278) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module AppleImageUtils (276) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module AndroidPermission (274) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (272) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module TemplateSequence (270) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module MediaCompositing (268) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module ImgMedia (266) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module MagicLeapLightEstimation (264) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (262) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (260) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (258) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module MagicLeapSharedWorld (256) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module MotoSynth (254) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module ChaosNiagara (252) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (250) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (248) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module EditableMesh (246) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module MeshConversion (244) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module DynamicMesh (242) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (240) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module GeometricObjects (238) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module BackChannel (236) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module AutomationUtils (234) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (232) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module GeometryCache (230) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module UObjectPlugin (228) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module SocketIOClient (226) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module CommandLine (224) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module SimulationModule (222) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module TestGame (220) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (218) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (216) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module SoundFields (214) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (212) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (208) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module ActorSequence (206) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module UdpMessaging (204) [2021.01.28-22.52.55:171][909]LogModuleManager: Shutting down and abandoning module TcpMessaging (202) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module MagicLeapHandMeshing (200) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (198) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module MagicLeapPrivileges (196) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module MagicLeapPlanes (194) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module MagicLeapImageTracker (192) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (190) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (188) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (186) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module MagicLeapController (184) [2021.01.28-22.52.55:172][909]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module MagicLeapARPinImpl (182) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module MagicLeapAR (180) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module AugmentedReality (179) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module MagicLeapARPin (176) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (174) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module Niagara (172) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module SignalProcessing (171) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module NiagaraCore (168) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module FacialAnimation (166) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module SignificanceManager (164) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module AnimationSharing (162) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (160) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module Paper2D (158) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module CoreUtility (156) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module SocketIOLib (154) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module SIOJson (152) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module ApexDestruction (150) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module VictoryBPLibrary (148) [2021.01.28-22.52.55:172][909]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (146) [2021.01.28-22.52.55:173][909]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (144) [2021.01.28-22.52.55:173][909]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (142) [2021.01.28-22.52.55:173][909]LogModuleManager: Shutting down and abandoning module PacketHandler (140) [2021.01.28-22.52.55:173][909]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (138) [2021.01.28-22.52.55:173][909]LogModuleManager: Shutting down and abandoning module MediaAssets (136) [2021.01.28-22.52.55:173][909]LogModuleManager: Shutting down and abandoning module Overlay (134) [2021.01.28-22.52.55:173][909]LogModuleManager: Shutting down and abandoning module FunctionalTesting (132) [2021.01.28-22.52.55:173][909]LogModuleManager: Shutting down and abandoning module MessageLog (130) [2021.01.28-22.52.55:175][909]LogModuleManager: Shutting down and abandoning module UMG (128) [2021.01.28-22.52.55:175][909]LogModuleManager: Shutting down and abandoning module SlateReflector (126) [2021.01.28-22.52.55:176][909]LogModuleManager: Shutting down and abandoning module Slate (124) [2021.01.28-22.52.55:176][909]LogModuleManager: Shutting down and abandoning module SlateCore (122) [2021.01.28-22.52.55:177][909]LogModuleManager: Shutting down and abandoning module MRMesh (120) [2021.01.28-22.52.55:177][909]LogModuleManager: Shutting down and abandoning module Messaging (118) [2021.01.28-22.52.55:177][909]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (116) [2021.01.28-22.52.55:177][909]LogModuleManager: Shutting down and abandoning module XAudio2 (114) [2021.01.28-22.52.55:177][909]LogModuleManager: Shutting down and abandoning module Networking (112) [2021.01.28-22.52.55:177][909]LogModuleManager: Shutting down and abandoning module Core (110) [2021.01.28-22.52.55:177][909]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (108) [2021.01.28-22.52.55:177][909]LogModuleManager: Shutting down and abandoning module NodeJs (106) [2021.01.28-22.52.55:177][909]LogModuleManager: Shutting down and abandoning module ImageWrapper (102) [2021.01.28-22.52.55:177][909]LogModuleManager: Shutting down and abandoning module InputCore (100) [2021.01.28-22.52.55:177][909]LogModuleManager: Shutting down and abandoning module Settings (98) [2021.01.28-22.52.55:177][909]LogModuleManager: Shutting down and abandoning module PhysXCooking (96) [2021.01.28-22.52.55:177][909]LogModuleManager: Shutting down and abandoning module Chaos (94) [2021.01.28-22.52.55:178][909]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (92) [2021.01.28-22.52.55:178][909]LogTemp: StopMainScriptSync [2021.01.28-22.52.55:178][909]LogTemp: Socket->bIsConnected [2021.01.28-22.52.55:178][909]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (91) [2021.01.28-22.52.55:178][909]LogModuleManager: Shutting down and abandoning module AVEncoder (90) [2021.01.28-22.52.55:178][909]LogModuleManager: Shutting down and abandoning module SteamVRInputDevice (86) [2021.01.28-22.52.55:178][909]LogModuleManager: Shutting down and abandoning module SteamVRInput (84) [2021.01.28-22.52.55:178][909]LogModuleManager: Shutting down and abandoning module SteamVR (82) [2021.01.28-22.52.55:178][909]LogHMD: Freeing OpenVRDLLHandle. [2021.01.28-22.52.55:178][909]LogModuleManager: Shutting down and abandoning module OculusHMD (80) [2021.01.28-22.52.55:178][909]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (78) [2021.01.28-22.52.55:178][909]LogModuleManager: Shutting down and abandoning module ChunkDownloader (76) [2021.01.28-22.52.55:178][909]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (74) [2021.01.28-22.52.55:178][909]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (70) [2021.01.28-22.52.55:180][909]LogWindows: Windows GetLastError: The operation completed successfully. (0) [2021.01.28-22.52.55:180][909]LogModuleManager: Shutting down and abandoning module HTTP (65) [2021.01.28-22.52.55:180][909]LogHttp: Display: cleaning up 0 outstanding Http requests. [2021.01.28-22.52.55:186][909]LogModuleManager: Shutting down and abandoning module SSL (64) [2021.01.28-22.52.55:186][909]LogModuleManager: Shutting down and abandoning module WmfMedia (60) [2021.01.28-22.52.55:187][909]LogModuleManager: Shutting down and abandoning module Media (59) [2021.01.28-22.52.55:187][909]LogModuleManager: Shutting down and abandoning module MediaInfo (58) [2021.01.28-22.52.55:187][909]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (54) [2021.01.28-22.52.55:187][909]LogModuleManager: Shutting down and abandoning module MLSDK (52) [2021.01.28-22.52.55:187][909]LogModuleManager: Shutting down and abandoning module MagicLeap (50) [2021.01.28-22.52.55:187][909]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (48) [2021.01.28-22.52.55:187][909]LogModuleManager: Shutting down and abandoning module NiagaraShader (46) [2021.01.28-22.52.55:187][909]LogModuleManager: Shutting down and abandoning module ChaosCloth (44) [2021.01.28-22.52.55:188][909]LogModuleManager: Shutting down and abandoning module VariantManagerContent (42) [2021.01.28-22.52.55:188][909]LogModuleManager: Shutting down and abandoning module DatasmithContent (40) [2021.01.28-22.52.55:188][909]LogModuleManager: Shutting down and abandoning module AISupportModule (38) [2021.01.28-22.52.55:188][909]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (36) [2021.01.28-22.52.55:188][909]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (34) [2021.01.28-22.52.55:188][909]LogModuleManager: Shutting down and abandoning module PlatformCrypto (32) [2021.01.28-22.52.55:188][909]LogModuleManager: Shutting down and abandoning module RenderCore (30) [2021.01.28-22.52.55:188][909]LogModuleManager: Shutting down and abandoning module Landscape (28) [2021.01.28-22.52.55:188][909]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26) [2021.01.28-22.52.55:188][909]LogModuleManager: Shutting down and abandoning module OpenGLDrv (24) [2021.01.28-22.52.55:188][909]LogModuleManager: Shutting down and abandoning module D3D11RHI (22) [2021.01.28-22.52.55:188][909]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20) [2021.01.28-22.52.55:188][909]LogModuleManager: Shutting down and abandoning module Renderer (18) [2021.01.28-22.52.55:189][909]LogModuleManager: Shutting down and abandoning module Engine (16) [2021.01.28-22.52.55:189][909]LogModuleManager: Shutting down and abandoning module CoreUObject (14) [2021.01.28-22.52.55:189][909]LogModuleManager: Shutting down and abandoning module NetworkFile (12) [2021.01.28-22.52.55:189][909]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10) [2021.01.28-22.52.55:189][909]LogModuleManager: Shutting down and abandoning module StreamingFile (8) [2021.01.28-22.52.55:189][909]LogModuleManager: Shutting down and abandoning module SandboxFile (6) [2021.01.28-22.52.55:189][909]LogModuleManager: Shutting down and abandoning module PakFile (4) [2021.01.28-22.52.55:189][909]LogModuleManager: Shutting down and abandoning module RSA (3) [2021.01.28-22.52.55:189][909]LogContentStreaming: Display: There are 1 unreleased StreamingManagers [2021.01.28-22.52.55:190][909]LogD3D11RHI: Shutdown [2021.01.28-22.52.55:190][909]LogD3D11RHI: CleanupD3DDevice [2021.01.28-22.52.55:190][909]LogWindows: Error: Error reentered: Assertion failed: !GIsCriticalError [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Device.cpp] [Line: 520] [2021.01.28-22.53.10:429][909]LogTemp: RunScriptTerminated [2021.01.28-22.53.10:429][909]LogThreadingWindows: Error: Runnable thread TAsync 2 crashed. [2021.01.28-22.53.10:429][909]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe [2021.01.28-22.53.10:429][909]LogWindows: Error: HandleError re-entered. [2021.01.28-22.53.10:429][909]LogMemory: Platform Memory Stats for WindowsNoEditor [2021.01.28-22.53.10:429][909]LogMemory: Process Physical Memory: 278.65 MB used, 1852.68 MB peak [2021.01.28-22.53.10:429][909]LogWindows: FPlatformMisc::RequestExit(1) [2021.01.28-22.53.10:429][909]LogMemory: Process Virtual Memory: 754.02 MB used, 4096.11 MB peak [2021.01.28-22.53.10:429][909]LogMemory: Physical Memory: 12203.13 MB used, 20500.39 MB free, 32703.52 MB total [2021.01.28-22.53.10:429][909]LogMemory: Virtual Memory: 134201888.00 MB used, 15836.93 MB free, 134217728.00 MB total [2021.01.28-22.53.10:429][909]LogCore: Engine exit requested (reason: Win RequestExit; note: exit was already requested) [2021.01.28-22.53.10:429][909]Message dialog closed, result: Ok, title: The UE4-TestGame Game has crashed and will close, text: Assertion failed: Addr < GetData() || Addr >= (GetData() + ArrayMax) [File:B:\UE_4.26\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 1486] Attempting to use a container element (000001904769B3F8) which already comes from the container being modified (0000000000000000, ArrayMax: -572662307, ArrayNum: -572662307, SizeofElement: 16)! [2021.01.28-22.53.10:436][909]Log file closed, 01/28/21 17:53:10