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Packaged game open map with changing server status #44

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getnamo opened this issue May 7, 2017 · 2 comments

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commented May 7, 2017

While changing the map in a packaged game while your server is up or down works, one case where the server status changes after you've loaded the map will still potentially crash.

Do we add a reachability test or use a stack allocated pointer which won't trigger CanaryFail?

One workaround is to set https://github.com/getnamo/socketio-client-ue4/blob/master/Source/SocketIOClient/Public/SocketIOClientComponent.h#L54 to false, but this will significantly slow down your disconnection process.

@getnamo getnamo added the bug label May 7, 2017

@getnamo getnamo self-assigned this May 7, 2017

@getnamo getnamo added the enhancement label May 7, 2017

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commented May 9, 2017

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commented Nov 11, 2017

Fixed in f17df08.

Plugin scoped memory is now implemented.

@getnamo getnamo closed this Nov 11, 2017

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