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Crash with emit on beginplay #45

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getnamo opened this issue May 24, 2017 · 2 comments

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commented May 24, 2017

Not yet reproduced.

Emitting after begin play straight after connecting (but before that connection establishes) causes a TFunction unbound error.

See https://forums.unrealengine.com/showthread.php?110680-Plugin-Socket-io-Client&p=713475&viewfull=1#post713475 for details.

@getnamo getnamo added the bug label May 24, 2017

@getnamo getnamo self-assigned this May 24, 2017

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commented May 28, 2017

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commented Nov 11, 2017

Potentially fixed in f17df08.

Try it out and re-open the issue if the new architecture still has this problem.

@getnamo getnamo closed this Nov 11, 2017

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