diff --git a/docs/platforms/unreal/configuration/setup-crashreporter/index.mdx b/docs/platforms/unreal/configuration/setup-crashreporter/index.mdx index cbf6f38a040ed..a3c2d670d758a 100644 --- a/docs/platforms/unreal/configuration/setup-crashreporter/index.mdx +++ b/docs/platforms/unreal/configuration/setup-crashreporter/index.mdx @@ -21,6 +21,12 @@ Below we'll break down each step in detail. The UE Crash Reporter is provided out of the box by Epic Games. It is able to collect relevant information about the crash and send it to a service like Sentry to process. + + +Epic Games only provides the Crash Reporter Client on desktop (Windows, Mac, Linux). In order to capture crashes on mobile and consoles, you need to use the Sentry SDK, which support all platforms, including desktop. + + + Adding it to your game means that in case a crash happens, the following dialog is displayed to the user: