diff --git a/docs/platforms/unreal/configuration/options.mdx b/docs/platforms/unreal/configuration/options.mdx index 1971273a089b4..6b71720b5ece7 100644 --- a/docs/platforms/unreal/configuration/options.mdx +++ b/docs/platforms/unreal/configuration/options.mdx @@ -133,6 +133,20 @@ On Windows, capturing GPU crashes requires [modifying the Unreal Engine source c + + +When enabled, application shutdown is delayed until the upload of the crash report is complete. This is useful for deployment in `Docker` environment (Linux and Windows containers) where the life cycle of all processes is bound by the root process (typically the application being monitored). + +This option is turned off by default. + + + +This feature is supported only for Crashpad backend on Windows and Linux (default for the `github` plugin package). + + + + + ## Hooks These options can be used to hook the SDK in various ways to customize the reporting of events.