diff --git a/docs/platforms/godot/data-management/data-collected.mdx b/docs/platforms/godot/data-management/data-collected.mdx
index f358c49cf723a..73b613c98fb77 100644
--- a/docs/platforms/godot/data-management/data-collected.mdx
+++ b/docs/platforms/godot/data-management/data-collected.mdx
@@ -10,7 +10,7 @@ The category types and amount of data collected vary, depending on the integrati
## User Information
-By default, the Sentry SDK doesn't send any information about users, such as email address, user ID, or username. However, if the `send_default_pii` option is enabled, Sentry backend services will infer the user's IP address based on the incoming request.
+By default, the Sentry SDK doesn't send any information about users, such as email address, user ID, or username. However, if the `send_default_pii` option is enabled, Sentry backend services will infer the user's IP address based on the incoming request.
You can also set user information from code:
@@ -33,7 +33,7 @@ The screenshot feature`attach_log` option in the Godot Project Settings.
+By default, the Sentry SDK automatically attaches the Godot log file to events it sends. Since this log file contains all messages printed in your code and by the engine itself, it may inadvertently include sensitive information. To enhance privacy protection, you can disable the `attach_log` option in the Godot Project Settings.
## Thread Stack Information
diff --git a/platform-includes/configuration/config-intro/godot.mdx b/platform-includes/configuration/config-intro/godot.mdx
index 542d42243d06d..b98da30d887fd 100644
--- a/platform-includes/configuration/config-intro/godot.mdx
+++ b/platform-includes/configuration/config-intro/godot.mdx
@@ -5,7 +5,7 @@ or override them programmatically when initializing the SDK in code.
### Programmatic Configuration
If **Auto Init** is enabled in **Project Settings**, the SDK initializes automatically when the game starts.
-However, if you need finer control — for example, to define callbacks like —
+However, if you need finer control — for example, to define callbacks like —
you can disable **Auto Init** and manually initialize the SDK from code.
The earliest point to configure and initialize the SDK is `MainLoop._initialize()`.
@@ -46,6 +46,6 @@ func _before_send(event: SentryEvent) -> SentryEvent:
-Prefer automatic initialization when possible — it runs before your code and helps ensure no startup events are missed. Use manual initialization only for cases that require runtime customization (custom handler, dynamic release values, programmatic sampling, etc.).
+Prefer automatic initialization when possible — it runs before your code and helps ensure no startup events are missed. Use manual initialization only for cases that require runtime customization (custom handler, dynamic release values, programmatic sampling, etc.).
diff --git a/platform-includes/getting-started-primer/godot.mdx b/platform-includes/getting-started-primer/godot.mdx
index 12b9e47c9b344..e5332a7ce0192 100644
--- a/platform-includes/getting-started-primer/godot.mdx
+++ b/platform-includes/getting-started-primer/godot.mdx
@@ -8,14 +8,14 @@ Our SDK for Godot Engine builds on top of existing Sentry SDKs, extending them w
- iOS using the [iOS SDK](/platforms/apple/guides/ios/) to support Objective-C, Swift, C and C++
- Android using the [Android SDK](/platforms/android/) to support Java, Kotlin, C and C++
- Automatically capture Godot runtime errors, such as script and shader errors
-- GDScript stack traces with optional [local and member variable](/platforms/godot/configuration/options/#logger-include-variables) information
+- GDScript stack traces with optional [local and member variable](/platforms/godot/configuration/options/#logger_include_variables) information
- Include surrounding script source code with events when available at runtime
- Automatic breadcrumbs for console output, such as `print()` statements
- [Enrich events](/platforms/godot/enriching-events/) with tags, breadcrumbs, contexts, and attachments
- Information about user configuration like GPU, CPU, platform and such
- [Filter and customize events](/platforms/godot/data-management/sensitive-data/#scrubbing-data) in `before_send` callback (in GDScript)
-- [Log-file attachments](/platforms/godot/configuration/options/#attach-log) for events
+- [Log-file attachments](/platforms/godot/configuration/options/#attach_log) for events
- [Scene tree data attachments](/platforms/godot/enriching-events/view-hierarchy/) for events
- [Screenshot attachments](/platforms/godot/enriching-events/screenshots/) for events (experimental)
- [Release Health](/platforms/godot/configuration/releases/) to keep track of crash-free users and sessions
-- [Event throttling](/platforms/godot/configuration/options/#logger-limits) to handle spammy errors
+- [Event throttling](/platforms/godot/configuration/options/#logger_limits) to handle spammy errors